- fixed: A_CallSpecial must be declared in DECORATE so that a symbol table

entry can be generated for it.


SVN r1167 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-13 14:51:28 +00:00
parent 4fd717046e
commit db5a6e3d24
2 changed files with 4 additions and 0 deletions

View file

@ -1,4 +1,7 @@
August 12, 2008 (Changes by Graf Zahl)
- fixed: A_CallSpecial must be declared in DECORATE so that a symbol table
entry can be generated for it.
- fixed: Dehacked replaced pickups multiple times for changing its states.
- fixed: Dehacked replaced pickups multiple times for changing its states.
- fixed: Dehacked must copy AInventory's state to any item it hacks to be a
pickup.

View file

@ -74,6 +74,7 @@ ACTOR Actor native //: Thinker
action native A_Die(name damagetype = "none");
action native A_Detonate();
action native A_Mushroom(class<Actor> spawntype = "FatShot", int numspawns = 0);
action native A_CallSpecial(int special, int arg1=0, int arg2=0, int arg3=0, int arg4=0, int arg5=0);
action native A_SetFloorClip();
action native A_UnSetFloorClip();