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https://github.com/ZDoom/qzdoom.git
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Remove r_local header
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parent
259d724106
commit
db53d9c706
12 changed files with 16 additions and 52 deletions
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@ -38,7 +38,6 @@
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#include "doomdef.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "swrenderer/r_local.h"
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#include "v_video.h"
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#include "doomstat.h"
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#include "st_stuff.h"
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@ -47,11 +46,11 @@
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#include "r_data/r_translate.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "swrenderer/scene/r_plane.h"
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#include "r_draw.h"
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#include "r_draw_rgba.h"
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#include "r_draw_pal.h"
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#include "r_thread.h"
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#include "swrenderer/r_main.h"
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CVAR(Bool, r_dynlights, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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@ -27,7 +27,7 @@
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#include "doomdef.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "swrenderer/r_local.h"
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#include "swrenderer/r_main.h"
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#include "v_video.h"
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#include "doomstat.h"
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#include "st_stuff.h"
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@ -25,7 +25,7 @@
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#include "doomdef.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "swrenderer/r_local.h"
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#include "swrenderer/r_main.h"
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#include "v_video.h"
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#include "doomstat.h"
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#include "st_stuff.h"
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@ -1,40 +0,0 @@
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Refresh (R_*) module, global header.
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// All the rendering/drawing stuff is here.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_LOCAL_H__
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#define __R_LOCAL_H__
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// Binary Angles, sine/cosine/atan lookups.
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// Screen size related parameters.
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#include "doomdef.h"
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// Include the refresh/render data structs.
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//
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// Separate header file for each module.
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//
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#include "r_main.h"
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#include "scene/r_things.h"
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#include "drawers/r_draw.h"
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#endif // __R_LOCAL_H__
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@ -34,7 +34,9 @@
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#include "doomstat.h"
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#include "m_random.h"
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#include "m_bbox.h"
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#include "r_local.h"
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#include "r_main.h"
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#include "scene/r_things.h"
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#include "drawers/r_draw.h"
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#include "scene/r_plane.h"
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#include "scene/r_bsp.h"
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#include "scene/r_segs.h"
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@ -33,7 +33,8 @@
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*/
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#include "r_local.h"
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#include "r_main.h"
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#include "swrenderer/scene/r_things.h"
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#include "v_palette.h"
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#include "v_video.h"
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#include "m_png.h"
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@ -9,7 +9,7 @@
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#include "doomdef.h"
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#include "p_local.h"
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#include "c_dispatch.h"
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#include "swrenderer/r_local.h"
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#include "swrenderer/r_main.h"
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#include "r_bsp.h"
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#include "r_plane.h"
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#include "c_cvars.h"
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@ -32,7 +32,6 @@
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#include "p_lnspec.h"
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#include "p_setup.h"
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#include "swrenderer/r_local.h"
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#include "swrenderer/r_main.h"
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#include "r_plane.h"
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#include "swrenderer/drawers/r_draw.h"
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@ -42,7 +42,8 @@
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#include "doomdef.h"
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#include "doomstat.h"
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#include "swrenderer/r_local.h"
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#include "swrenderer/r_main.h"
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#include "swrenderer/scene/r_things.h"
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#include "r_sky.h"
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#include "stats.h"
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@ -30,7 +30,8 @@
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#include "doomdata.h"
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#include "p_lnspec.h"
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#include "swrenderer/r_local.h"
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#include "swrenderer/r_main.h"
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#include "swrenderer/scene/r_things.h"
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#include "r_sky.h"
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#include "v_video.h"
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@ -37,7 +37,8 @@
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#include "m_swap.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "swrenderer/r_local.h"
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#include "swrenderer/r_main.h"
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#include "swrenderer/scene/r_things.h"
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#include "c_console.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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@ -27,7 +27,7 @@
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#include "doomstat.h"
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#include "doomdata.h"
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#include "swrenderer/r_local.h"
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#include "swrenderer/r_main.h"
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#include "r_sky.h"
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#include "v_video.h"
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