Remove r_local header

This commit is contained in:
Magnus Norddahl 2016-12-28 01:56:37 +01:00
parent 259d724106
commit db53d9c706
12 changed files with 16 additions and 52 deletions

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@ -38,7 +38,6 @@
#include "doomdef.h"
#include "i_system.h"
#include "w_wad.h"
#include "swrenderer/r_local.h"
#include "v_video.h"
#include "doomstat.h"
#include "st_stuff.h"
@ -47,11 +46,11 @@
#include "r_data/r_translate.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
#include "swrenderer/scene/r_plane.h"
#include "r_draw.h"
#include "r_draw_rgba.h"
#include "r_draw_pal.h"
#include "r_thread.h"
#include "swrenderer/r_main.h"
CVAR(Bool, r_dynlights, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);

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@ -27,7 +27,7 @@
#include "doomdef.h"
#include "i_system.h"
#include "w_wad.h"
#include "swrenderer/r_local.h"
#include "swrenderer/r_main.h"
#include "v_video.h"
#include "doomstat.h"
#include "st_stuff.h"

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@ -25,7 +25,7 @@
#include "doomdef.h"
#include "i_system.h"
#include "w_wad.h"
#include "swrenderer/r_local.h"
#include "swrenderer/r_main.h"
#include "v_video.h"
#include "doomstat.h"
#include "st_stuff.h"

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@ -1,40 +0,0 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Refresh (R_*) module, global header.
// All the rendering/drawing stuff is here.
//
//-----------------------------------------------------------------------------
#ifndef __R_LOCAL_H__
#define __R_LOCAL_H__
// Binary Angles, sine/cosine/atan lookups.
// Screen size related parameters.
#include "doomdef.h"
// Include the refresh/render data structs.
//
// Separate header file for each module.
//
#include "r_main.h"
#include "scene/r_things.h"
#include "drawers/r_draw.h"
#endif // __R_LOCAL_H__

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@ -34,7 +34,9 @@
#include "doomstat.h"
#include "m_random.h"
#include "m_bbox.h"
#include "r_local.h"
#include "r_main.h"
#include "scene/r_things.h"
#include "drawers/r_draw.h"
#include "scene/r_plane.h"
#include "scene/r_bsp.h"
#include "scene/r_segs.h"

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@ -33,7 +33,8 @@
*/
#include "r_local.h"
#include "r_main.h"
#include "swrenderer/scene/r_things.h"
#include "v_palette.h"
#include "v_video.h"
#include "m_png.h"

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@ -9,7 +9,7 @@
#include "doomdef.h"
#include "p_local.h"
#include "c_dispatch.h"
#include "swrenderer/r_local.h"
#include "swrenderer/r_main.h"
#include "r_bsp.h"
#include "r_plane.h"
#include "c_cvars.h"

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@ -32,7 +32,6 @@
#include "p_lnspec.h"
#include "p_setup.h"
#include "swrenderer/r_local.h"
#include "swrenderer/r_main.h"
#include "r_plane.h"
#include "swrenderer/drawers/r_draw.h"

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@ -42,7 +42,8 @@
#include "doomdef.h"
#include "doomstat.h"
#include "swrenderer/r_local.h"
#include "swrenderer/r_main.h"
#include "swrenderer/scene/r_things.h"
#include "r_sky.h"
#include "stats.h"

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@ -30,7 +30,8 @@
#include "doomdata.h"
#include "p_lnspec.h"
#include "swrenderer/r_local.h"
#include "swrenderer/r_main.h"
#include "swrenderer/scene/r_things.h"
#include "r_sky.h"
#include "v_video.h"

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@ -37,7 +37,8 @@
#include "m_swap.h"
#include "i_system.h"
#include "w_wad.h"
#include "swrenderer/r_local.h"
#include "swrenderer/r_main.h"
#include "swrenderer/scene/r_things.h"
#include "c_console.h"
#include "c_cvars.h"
#include "c_dispatch.h"

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@ -27,7 +27,7 @@
#include "doomstat.h"
#include "doomdata.h"
#include "swrenderer/r_local.h"
#include "swrenderer/r_main.h"
#include "r_sky.h"
#include "v_video.h"