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- removed unnecessary FLOAT2FIXED call in particle code.
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@ -2463,7 +2463,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
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return;
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yscale = xs_RoundToInt(YaspectMul * xscale);
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ty = FLOAT2FIXED(particle->Pos.Z - ViewPos.Z);
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ty = particle->Pos.Z - ViewPos.Z;
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y1 = xs_RoundToInt(CenterY - (ty + psize) * yscale);
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y2 = xs_RoundToInt(CenterY - (ty - psize) * yscale);
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