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- Fixed: 4, 2, and 1 bit grayscale images weren't properly supported.
- Fixed: Valgrind uninitialized memory error and a signed/unsigned warning. SVN r4288 (trunk)
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17c7c32a58
commit
dabd48ab81
5 changed files with 41 additions and 5 deletions
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@ -911,7 +911,7 @@ bool AActor::IsVisibleToPlayer() const
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return true;
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if (VisibleToTeam != 0 && teamplay &&
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VisibleToTeam-1 != players[consoleplayer].userinfo.GetTeam())
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(signed)(VisibleToTeam-1) != players[consoleplayer].userinfo.GetTeam())
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return false;
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const player_t* pPlayer = players[consoleplayer].camera->player;
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@ -297,17 +297,33 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
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case 0: // Grayscale
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if (!bAlphaTexture)
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{
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BYTE *GrayMapSrc;
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switch(BitDepth)
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{
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default:
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GrayMapSrc = GrayMap;
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break;
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case 4:
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GrayMapSrc = GrayMap4bit;
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break;
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case 2:
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GrayMapSrc = GrayMap2bit;
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break;
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case 1:
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GrayMapSrc = GrayMap1bit;
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break;
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}
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if (colortype == 0 && havetRNS && trans[0] != 0)
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{
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bMasked = true;
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PaletteSize = 256;
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PaletteMap = new BYTE[256];
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memcpy (PaletteMap, GrayMap, 256);
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PaletteSize = 1<<BitDepth;
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PaletteMap = new BYTE[PaletteSize];
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memcpy (PaletteMap, GrayMapSrc, 256);
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PaletteMap[trans[0]] = 0;
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}
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else
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{
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PaletteMap = GrayMap;
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PaletteMap = GrayMapSrc;
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}
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}
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break;
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@ -56,13 +56,29 @@ struct TexCreateInfo
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};
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BYTE FTexture::GrayMap[256];
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BYTE FTexture::GrayMap4bit[16];
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BYTE FTexture::GrayMap2bit[4];
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BYTE FTexture::GrayMap1bit[2];
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void FTexture::InitGrayMap()
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{
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for (int i = 0; i < 256; ++i)
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{
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GrayMap[i] = ColorMatcher.Pick (i, i, i);
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if(i < 16)
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{
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const int i4 = i|(i<<4);
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GrayMap4bit[i] = ColorMatcher.Pick (i4, i4, i4);
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}
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if(i < 4)
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{
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const int i2 = i|(i<<2)|(i<<4)|(i<<6);
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GrayMap4bit[i] = ColorMatcher.Pick (i2, i2, i2);
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}
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}
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GrayMap1bit[0] = ColorMatcher.Pick (0, 0, 0);
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GrayMap1bit[1] = ColorMatcher.Pick (255, 255, 255);
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}
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FTexture *IMGZTexture_TryCreate(FileReader &, int lumpnum);
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@ -283,6 +283,9 @@ public:
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protected:
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WORD Width, Height, WidthMask;
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static BYTE GrayMap[256];
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static BYTE GrayMap4bit[16];
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static BYTE GrayMap2bit[4];
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static BYTE GrayMap1bit[2];
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FNativeTexture *Native;
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FTexture (const char *name = NULL, int lumpnum = -1);
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@ -645,6 +645,7 @@ int FFont::SimpleTranslation (BYTE *colorsused, BYTE *translation, BYTE *reverse
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qsort (reverse+1, j-1, 1, compare);
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*luminosity = new double[j];
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(*luminosity)[0] = 0.0; // [BL] Prevent uninitalized memory
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max = 0.0;
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min = 100000000.0;
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for (i = 1; i < j; i++)
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