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- fixed bad parameter in AActor::ModifyDamage.
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@ -7418,7 +7418,7 @@ DEFINE_ACTION_FUNCTION(AActor, ClearCounters)
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int AActor::GetModifiedDamage(FName damagetype, int damage, bool passive)
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int AActor::GetModifiedDamage(FName damagetype, int damage, bool passive)
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{
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{
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if (Inventory != nullptr)
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if (Inventory != nullptr)
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Inventory->ModifyDamage(damage, damagetype, damage, false);
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Inventory->ModifyDamage(damage, damagetype, damage, passive);
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return damage;
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return damage;
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}
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}
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