- Fix incorrect fix from previous commit.

SVN r1953 (trunk)
This commit is contained in:
Randy Heit 2009-10-30 03:53:00 +00:00
parent 4252cd52ad
commit da3daa0721
2 changed files with 2 additions and 2 deletions

View file

@ -2435,7 +2435,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
FDynamicColormap *usecolormap = basecolormap; FDynamicColormap *usecolormap = basecolormap;
// Decals that are added to the scene must fade to black. // Decals that are added to the scene must fade to black.
if (decal->RenderStyle.BlendOp == STYLEOP_Add && usecolormap->Fade != 0) if (decal->RenderStyle == LegacyRenderStyles[STYLE_Add] && usecolormap->Fade != 0)
{ {
usecolormap = GetSpecialLights(usecolormap->Color, 0, usecolormap->Desaturate); usecolormap = GetSpecialLights(usecolormap->Color, 0, usecolormap->Desaturate);
} }

View file

@ -1433,7 +1433,7 @@ void R_ProjectSprite (AActor *thing, int fakeside)
FDynamicColormap *mybasecolormap = basecolormap; FDynamicColormap *mybasecolormap = basecolormap;
// Sprites that are added to the scene must fade to black. // Sprites that are added to the scene must fade to black.
if (vis->RenderStyle.BlendOp == STYLEOP_Add && mybasecolormap->Fade != 0) if (vis->RenderStyle == LegacyRenderStyles[STYLE_Add] && mybasecolormap->Fade != 0)
{ {
mybasecolormap = GetSpecialLights(mybasecolormap->Color, 0, mybasecolormap->Desaturate); mybasecolormap = GetSpecialLights(mybasecolormap->Color, 0, mybasecolormap->Desaturate);
} }