- Changed: Starting a new game or reloading an old one reset the chasecam.

SVN r319 (trunk)
This commit is contained in:
Randy Heit 2006-09-01 01:52:50 +00:00
parent c87be34b08
commit da32156d41
4 changed files with 10 additions and 2 deletions

View File

@ -1,6 +1,7 @@
August 31, 2006
- Changed: Starting a new game or reloading an old one reset the chasecam.
- Removed the r: ACS print cast. You can do it yourself with s: and an array.
- Changed all the bool arguments to the ACS ReplaceTextures and SectorDamage
- Replaced all the bool arguments to the ACS ReplaceTextures and SectorDamage
commands with a single flags argument. SectorDamage also gained extended
functionality: you can now make it hurt only players, only non-players, or
both. Previously, hurting only non-players was not possible.
@ -19,7 +20,7 @@ August 30, 2006
before it even saw a release version, because you can do this with the
standard colors too:
print (s:"\c[Green]Some text");
- Added two new decorate functionns: A_PlaySoundEx("sound_name", "channel"
- Added two new decorate functions: A_PlaySoundEx("sound_name", "channel"
[, bLooping]) and A_StopSoundEx("channel"), where "channel" is "Auto",
"Weapon", "Voice", "Item", "Body", "SoundSlot5", "SoundSlot6", or
"SoundSlot7".

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@ -1140,6 +1140,7 @@ void G_PlayerReborn (int player)
int killcount;
int itemcount;
int secretcount;
int chasecam;
BYTE currclass;
userinfo_t userinfo; // [RH] Save userinfo
botskill_t b_skill;//Added by MC:
@ -1160,6 +1161,7 @@ void G_PlayerReborn (int player)
actor = p->mo;
cls = p->cls;
log = p->LogText;
chasecam = p->cheats & CF_CHASECAM;
// Reset player structure to its defaults
p->~player_t();
@ -1175,6 +1177,7 @@ void G_PlayerReborn (int player)
p->mo = actor;
p->cls = cls;
p->LogText = log;
p->cheats |= chasecam;
p->skill = b_skill; //Added by MC:

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@ -1376,8 +1376,10 @@ void G_NewInit ()
{
player_t *p = &players[i];
userinfo_t saved_ui = players[i].userinfo;
int chasecam = p->cheats & CF_CHASECAM;
p->~player_t();
::new(p) player_t;
players[i].cheats |= chasecam;
players[i].playerstate = PST_DEAD;
playeringame[i] = 0;
players[i].userinfo = saved_ui;

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@ -224,7 +224,9 @@ static void CopyPlayer (player_t *dst, player_t *src, const char *name)
// The userinfo needs to be saved for real players, but it
// needs to come from the save for bots.
userinfo_t uibackup = dst->userinfo;
int chasecam = dst->cheats & CF_CHASECAM; // Remember the chasecam setting
*dst = *src;
dst->cheats |= chasecam;
if (dst->isbot)
{