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- Changed: Starting a new game or reloading an old one reset the chasecam.
SVN r319 (trunk)
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parent
c87be34b08
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4 changed files with 10 additions and 2 deletions
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@ -1,6 +1,7 @@
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August 31, 2006
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- Changed: Starting a new game or reloading an old one reset the chasecam.
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- Removed the r: ACS print cast. You can do it yourself with s: and an array.
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- Changed all the bool arguments to the ACS ReplaceTextures and SectorDamage
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- Replaced all the bool arguments to the ACS ReplaceTextures and SectorDamage
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commands with a single flags argument. SectorDamage also gained extended
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functionality: you can now make it hurt only players, only non-players, or
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both. Previously, hurting only non-players was not possible.
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@ -19,7 +20,7 @@ August 30, 2006
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before it even saw a release version, because you can do this with the
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standard colors too:
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print (s:"\c[Green]Some text");
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- Added two new decorate functionns: A_PlaySoundEx("sound_name", "channel"
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- Added two new decorate functions: A_PlaySoundEx("sound_name", "channel"
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[, bLooping]) and A_StopSoundEx("channel"), where "channel" is "Auto",
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"Weapon", "Voice", "Item", "Body", "SoundSlot5", "SoundSlot6", or
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"SoundSlot7".
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@ -1140,6 +1140,7 @@ void G_PlayerReborn (int player)
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int killcount;
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int itemcount;
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int secretcount;
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int chasecam;
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BYTE currclass;
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userinfo_t userinfo; // [RH] Save userinfo
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botskill_t b_skill;//Added by MC:
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@ -1160,6 +1161,7 @@ void G_PlayerReborn (int player)
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actor = p->mo;
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cls = p->cls;
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log = p->LogText;
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chasecam = p->cheats & CF_CHASECAM;
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// Reset player structure to its defaults
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p->~player_t();
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@ -1175,6 +1177,7 @@ void G_PlayerReborn (int player)
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p->mo = actor;
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p->cls = cls;
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p->LogText = log;
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p->cheats |= chasecam;
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p->skill = b_skill; //Added by MC:
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@ -1376,8 +1376,10 @@ void G_NewInit ()
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{
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player_t *p = &players[i];
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userinfo_t saved_ui = players[i].userinfo;
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int chasecam = p->cheats & CF_CHASECAM;
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p->~player_t();
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::new(p) player_t;
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players[i].cheats |= chasecam;
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players[i].playerstate = PST_DEAD;
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playeringame[i] = 0;
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players[i].userinfo = saved_ui;
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@ -224,7 +224,9 @@ static void CopyPlayer (player_t *dst, player_t *src, const char *name)
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// The userinfo needs to be saved for real players, but it
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// needs to come from the save for bots.
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userinfo_t uibackup = dst->userinfo;
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int chasecam = dst->cheats & CF_CHASECAM; // Remember the chasecam setting
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*dst = *src;
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dst->cheats |= chasecam;
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if (dst->isbot)
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{
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