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Fixed crash on loading GL nodes
See http://mantis.zdoom.org/view.php?id=21
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1 changed files with 2 additions and 1 deletions
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@ -1003,9 +1003,10 @@ void LoadZNodes(FileReaderBase &data, int glnodes)
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line.v1 = line.v1 - &level.vertexes[0] + &newvertarray[0];
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line.v1 = line.v1 - &level.vertexes[0] + &newvertarray[0];
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line.v2 = line.v2 - &level.vertexes[0] + &newvertarray[0];
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line.v2 = line.v2 - &level.vertexes[0] + &newvertarray[0];
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}
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}
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level.vertexes = std::move(newvertarray);
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}
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}
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level.vertexes = std::move(newvertarray);
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// Read the subsectors
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// Read the subsectors
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DWORD numSubs, currSeg;
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DWORD numSubs, currSeg;
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