mirror of
https://github.com/ZDoom/qzdoom.git
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SVN r191 (trunk)
This commit is contained in:
parent
6e198e034b
commit
d99f5b4b99
7 changed files with 165 additions and 104 deletions
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@ -1,4 +1,8 @@
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June 14, 2006
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- Fixed loading of Build/Blood maps.
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- FWadLump::Read() now handles Blood decryption directly.
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- Fixed: A fatal error thrown during map loading after the sectors have been
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counted but before they are allocated crashed in PointerSubstitution().
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- Removed my "backwards compatibility fix" for APROP_Speed. It turns out that
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in all the public versions where monster speed is not fixed point, you
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couldn't modify the monster's speed due to a bug in P_Move() anyway. So
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@ -499,6 +499,8 @@ void DObject::PointerSubstitution (DObject *old, DObject *notOld)
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players[i].FixPointers (old, notOld);
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}
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if (sectors != NULL)
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{
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for (i = 0; i < (unsigned int)numsectors; ++i)
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{
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if (sectors[i].SoundTarget == old)
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@ -507,6 +509,7 @@ void DObject::PointerSubstitution (DObject *old, DObject *notOld)
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}
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}
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}
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}
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// Search for references to a single object and NULL them.
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// It should not be listed in ToDestroy.
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@ -742,6 +742,8 @@ static void CalcPlane (SlopeWork &slope, secplane_t &plane)
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//
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// Decrypt
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//
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// Note that this is different from the general RFF encryption.
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//
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//==========================================================================
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static void Decrypt (void *to_, const void *from_, int len, int key)
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@ -749,13 +751,9 @@ static void Decrypt (void *to_, const void *from_, int len, int key)
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BYTE *to = (BYTE *)to_;
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const BYTE *from = (const BYTE *)from_;
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while (len > 0)
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for (int i = 0; i < len; ++i, ++key)
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{
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*to = *from ^ key;
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to++;
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from++;
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key++;
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len--;
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to[i] = from[i] ^ key;
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}
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}
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@ -181,17 +181,20 @@ static void P_SetSideNum (DWORD *sidenum_p, WORD sidenum);
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//
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// GetMapIndex
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//
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// Gets the type of map lump or -1 if invalid
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// Gets the type of map lump or -1 if invalid or -2 if required and not found.
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//
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//===========================================================================
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static int GetMapIndex(const char * mapname, int lastindex, const char * lumpname)
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{
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static struct checkstruct
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struct checkstruct
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{
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char *lumpname;
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bool required;
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} check[]={
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};
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static int GetMapIndex(const char *mapname, int lastindex, const char *lumpname, bool needrequired)
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{
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static const checkstruct check[] =
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{
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{NULL, true},
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{"THINGS", true},
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{"LINEDEFS", true},
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@ -215,9 +218,13 @@ static int GetMapIndex(const char * mapname, int lastindex, const char * lumpnam
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return (int)i;
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if (check[i].required)
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{
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if (needrequired)
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{
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I_Error("'%s' not found in %s\n", check[i].lumpname, mapname);
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}
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return -2;
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}
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}
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return -1; // End of map reached
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@ -269,6 +276,12 @@ MapData * P_OpenMapData(const char * mapname)
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map->MapLumps[0].FilePos = Wads.GetLumpOffset(lump_name);
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map->MapLumps[0].Size = Wads.LumpLength(lump_name);
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map->Encrypted = Wads.IsEncryptedFile(lump_name);
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if (map->Encrypted)
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{ // If it's encrypted, then it's a Blood file, presumably a map.
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return map;
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}
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int index = 0;
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for(int i = 1;; i++)
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@ -276,7 +289,7 @@ MapData * P_OpenMapData(const char * mapname)
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// Since levels must be stored in WADs they can't really have full
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// names and for any valid level lump this always returns the short name.
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const char * lumpname = Wads.GetLumpFullName(lump_name + i);
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index = GetMapIndex(mapname, index, lumpname);
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index = GetMapIndex(mapname, index, lumpname, i != 1 || map->MapLumps[0].Size == 0);
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// The next lump is not part of this map anymore
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if (index < 0) break;
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@ -325,7 +338,7 @@ MapData * P_OpenMapData(const char * mapname)
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if (i>0)
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{
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index = GetMapIndex(maplabel, index, lumpname);
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index = GetMapIndex(maplabel, index, lumpname, true);
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// The next lump is not part of this map anymore
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if (index < 0) break;
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@ -468,7 +481,6 @@ void P_FloodZones ()
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void P_LoadVertexes (MapData * map)
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{
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FWadLump data;
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int i;
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// Determine number of vertices:
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@ -3362,7 +3374,18 @@ void P_SetupLevel (char *lumpname, int position)
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if (map->MapLumps[0].Size > 0)
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{
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BYTE *mapdata = new BYTE[map->MapLumps[0].Size];
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map->Seek(0);
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map->file->Read(mapdata, map->MapLumps[0].Size);
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if (map->Encrypted)
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{
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// Why can't the linker find this function? Ugh.
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//BloodCrypt (mapdata, 0, MIN<int> (map->MapLumps[0].Size, 256));
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int len = MIN<int> (map->MapLumps[0].Size, 256);
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for (int i = 0; i < len; ++i)
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{
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mapdata[i] ^= i >> 1;
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}
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}
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buildmap = P_LoadBuildMap (mapdata, map->MapLumps[0].Size, &buildthings, &numbuildthings);
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delete[] mapdata;
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}
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@ -33,6 +33,7 @@ struct MapData
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wadlump_t MapLumps[ML_BEHAVIOR+1];
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bool HasBehavior;
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bool CloseOnDestruct;
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bool Encrypted;
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int lumpnum;
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FileReader * file;
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lumpnum = -1;
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HasBehavior = false;
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CloseOnDestruct = true;
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Encrypted = false;
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}
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~MapData()
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133
src/w_wad.cpp
133
src/w_wad.cpp
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@ -1603,10 +1603,6 @@ void FWadCollection::ReadLump (int lump, void *dest)
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I_Error ("W_ReadLump: only read %ld of %ld on lump %i\n",
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numread, size, lump);
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}
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if (LumpInfo[lump].flags & LUMPF_BLOODCRYPT)
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{
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BloodCrypt (dest, 0, MIN<int> (size, 256));
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}
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}
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//==========================================================================
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@ -1629,10 +1625,6 @@ FMemLump FWadCollection::ReadLump (int lump)
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I_Error ("W_ReadLump: only read %ld of %ld on lump %i\n",
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numread, size, lump);
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}
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if (LumpInfo[lump].flags & LUMPF_BLOODCRYPT)
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{
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BloodCrypt (dest, 0, MIN<int> (size, 256));
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}
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return FMemLump (dest);
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}
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@ -1657,24 +1649,13 @@ FWadLump FWadCollection::OpenLumpNum (int lump)
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l = &LumpInfo[lump];
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wad = Wads[l->wadnum];
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#if 0
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// Blood encryption?
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if (writeable || l->flags & LUMPF_BLOODCRYPT)
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{
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ptr = Malloc (l->size);
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NonMappedPointers.insert (ptr);
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W_ReadLump (lump, ptr);
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return ptr;
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}
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#endif
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wad->Seek (l->position, SEEK_SET);
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if (l->flags & LUMPF_COMPRESSED)
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{
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// A compressed entry in a .zip file
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char * buffer = new char[l->size+1]; // the last byte is used as a reference counter
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buffer[l->size] = 0;
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FileReaderZ frz(*wad, true);
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frz.Read(buffer, l->size);
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return FWadLump(buffer, l->size, true);
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else
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{
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// An uncompressed lump in a .wad or .zip
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return FWadLump (*wad, l->size);
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return FWadLump (*wad, l->size, !!(l->flags & LUMPF_BLOODCRYPT));
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}
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}
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@ -1835,6 +1816,23 @@ bool FWadCollection::IsUncompressedFile(int lump) const
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else return true;
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}
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//==========================================================================
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//
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// IsEncryptedFile
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//
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// Returns true if the first 256 bytes of the lump are encrypted for Blood.
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//
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//==========================================================================
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bool FWadCollection::IsEncryptedFile(int lump) const
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{
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if ((unsigned)lump >= (unsigned)NumLumps)
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{
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return false;
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}
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return !!(LumpInfo[lump].flags & LUMPF_BLOODCRYPT);
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}
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//==========================================================================
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//
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// W_SkinHack
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//
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//==========================================================================
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static void BloodCrypt (void *data, int key, int len)
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void BloodCrypt (void *data, int key, int len)
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{
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int p = (BYTE)key, i;
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@ -2013,7 +2011,7 @@ long FWadCollection::WadFileRecord::Read (void *buffer, long len)
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// FWadLump -----------------------------------------------------------------
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FWadLump::FWadLump ()
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: FileReader (), sourceData(NULL)
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: FileReader(), SourceData(NULL), DestroySource(false), Encrypted(false)
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{
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}
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FilePos = copy.FilePos;
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StartPos = copy.StartPos;
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CloseOnDestruct = false;
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if (copy.sourceData!=NULL)
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SourceData = copy.SourceData;
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DestroySource = copy.DestroySource;
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if (SourceData != NULL && DestroySource)
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{
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sourceData=copy.sourceData;
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destroySource=copy.destroySource;
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if (destroySource) sourceData[copy.Length]++;
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SourceData[copy.Length]++;
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}
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else sourceData=NULL;
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}
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#ifdef _DEBUG
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FilePos = copy.FilePos;
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StartPos = copy.StartPos;
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CloseOnDestruct = false; // For WAD lumps this is always false!
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if (copy.sourceData!=NULL)
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SourceData = copy.SourceData;
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DestroySource = copy.DestroySource;
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if (SourceData != NULL && DestroySource)
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{
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sourceData=copy.sourceData;
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destroySource=copy.destroySource;
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if (destroySource) sourceData[copy.Length]++;
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SourceData[copy.Length]++;
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}
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else sourceData=NULL;
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return *this;
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}
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#endif
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FWadLump::FWadLump (const FileReader &other, long length)
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: FileReader (other, length), sourceData(NULL)
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FWadLump::FWadLump (const FileReader &other, long length, bool encrypted)
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: FileReader(other, length), SourceData(NULL), DestroySource(false), Encrypted(encrypted)
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{
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}
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FWadLump::FWadLump (FILE *file, long length)
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: FileReader (file, length), sourceData(NULL)
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: FileReader(file, length), SourceData(NULL), DestroySource(false), Encrypted(false)
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{
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}
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FWadLump::FWadLump (char *data, long length, bool destroy)
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: FileReader (), sourceData(data)
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: FileReader(), SourceData(data), DestroySource(destroy), Encrypted(false)
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{
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FilePos = StartPos = 0;
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Length = length;
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destroySource=destroy;
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if (destroySource) data[length]=0;
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if (destroy)
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{
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data[length] = 0;
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}
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}
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FWadLump::~FWadLump()
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{
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if (sourceData && destroySource)
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if (SourceData && DestroySource)
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{
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if (sourceData[Length]==0) delete [] sourceData;
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else sourceData[Length]--;
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if (SourceData[Length] == 0)
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{
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delete[] SourceData;
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}
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else
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{
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SourceData[Length]--;
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}
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}
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}
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long FWadLump::Seek (long offset, int origin)
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{
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if (sourceData)
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if (SourceData)
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{
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switch (origin)
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{
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@ -2095,27 +2099,50 @@ long FWadLump::Seek (long offset, int origin)
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case SEEK_END:
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offset += Length;
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break;
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default:
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break;
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}
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if (offset<0) offset=0;
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else if (offset>Length) offset=Length;
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FilePos=offset;
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FilePos = clamp<long> (offset, 0, Length);
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return 0;
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}
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else return FileReader::Seek(offset, origin);
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return FileReader::Seek(offset, origin);
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}
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long FWadLump::Read (void *buffer, long len)
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{
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if (sourceData)
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long numread;
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long startread = FilePos;
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if (SourceData != NULL)
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{
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if (FilePos+len>Length) len=Length-FilePos;
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memcpy(buffer, sourceData+FilePos, len);
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FilePos+=len;
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return len;
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if (FilePos + len > Length)
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{
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len = Length - FilePos;
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}
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else return FileReader::Read(buffer, len);
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memcpy(buffer, SourceData + FilePos, len);
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FilePos += len;
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numread = len;
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}
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else
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{
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numread = FileReader::Read(buffer, len);
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}
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// Blood, you are so mean to me with your encryption.
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if (Encrypted && startread - StartPos < 256)
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{
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int cryptstart = startread - StartPos;
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int cryptlen = MIN<int> (FilePos - StartPos, 256);
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BYTE *data = (BYTE *)buffer - cryptstart;
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for (int i = cryptstart; i < cryptlen; ++i)
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{
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data[i] ^= i >> 1;
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}
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}
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return numread;
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}
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// FMemLump -----------------------------------------------------------------
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12
src/w_wad.h
12
src/w_wad.h
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@ -79,6 +79,9 @@ typedef enum {
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// [RH] Copy an 8-char string and uppercase it.
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void uppercopy (char *to, const char *from);
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// Perform Blood encryption/decryption.
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void BloodCrypt (void *data, int key, int len);
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// A very loose reference to a lump on disk. This is really just a wrapper
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// around the main wad's FILE object with a different length recorded. Since
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// the two lumps from the same wad share the same FILE, you cannot read from
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@ -97,12 +100,13 @@ public:
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long Read (void *buffer, long len);
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private:
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FWadLump (const FileReader &reader, long length);
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FWadLump (const FileReader &reader, long length, bool encrypted);
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FWadLump (FILE *file, long length);
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FWadLump (char * data, long length, bool destroy);
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char * sourceData;
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bool destroySource;
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char *SourceData;
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bool DestroySource;
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bool Encrypted;
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friend class FWadCollection;
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};
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@ -189,7 +193,7 @@ public:
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bool CheckLumpName (int lump, const char *name) const; // [RH] Returns true if the names match
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bool IsUncompressedFile(int lump) const;
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bool IsEncryptedFile(int lump) const;
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int GetNumLumps () const;
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