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- fixed: Loading a savegame with music switched off forced a restart of the map's default music
because starting an empty music was considered an error. SVN r2272 (trunk)
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parent
7bd741a644
commit
d875a0c674
2 changed files with 7 additions and 2 deletions
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@ -122,8 +122,13 @@ bool FPlayList::ChangeList (const char *path)
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// Path is relative; append it to the playlist directory.
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// Path is relative; append it to the playlist directory.
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song = playlistdir + song;
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song = playlistdir + song;
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}
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}
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// Just to make sure
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if (song.IsNotEmpty())
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{
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Songs.Push(song);
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Songs.Push(song);
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}
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}
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}
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fclose (file);
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fclose (file);
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return Songs.Size() != 0;
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return Songs.Size() != 0;
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@ -2327,7 +2327,7 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
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// Don't choke if the map doesn't have a song attached
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// Don't choke if the map doesn't have a song attached
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S_StopMusic (true);
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S_StopMusic (true);
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mus_playing.name = "";
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mus_playing.name = "";
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return false;
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return true;
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}
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}
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FString DEH_Music;
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FString DEH_Music;
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