mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- Added optional offset parameters to the drawshadow flag.
- Added character alignment parameter to font monospacing. - Fixed: character shadows were not scaled. - Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar. - Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents. SVN r2353 (trunk)
This commit is contained in:
parent
d29123c511
commit
d7686d0c26
14 changed files with 478 additions and 2020 deletions
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@ -664,9 +664,7 @@ add_executable( zdoom WIN32
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zstring.cpp
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g_doom/a_doommisc.cpp
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g_heretic/a_hereticmisc.cpp
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g_heretic/heretic_sbar.cpp
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g_hexen/a_hexenmisc.cpp
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g_hexen/hexen_sbar.cpp
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g_raven/a_artitele.cpp
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g_raven/a_minotaur.cpp
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g_strife/a_strifestuff.cpp
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@ -1,795 +0,0 @@
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#include <assert.h>
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#include "doomtype.h"
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#include "doomstat.h"
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#include "v_font.h"
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#include "sbar.h"
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#include "r_defs.h"
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#include "w_wad.h"
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#include "m_random.h"
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#include "d_player.h"
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#include "st_stuff.h"
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#include "v_video.h"
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#include "r_draw.h"
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#include "templates.h"
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#include "a_keys.h"
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#include "r_translate.h"
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#include "g_level.h"
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#include "v_palette.h"
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static FRandom pr_chainwiggle;
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// This texture is used to shade each end of the health chain
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class FHereticShader : public FTexture
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{
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public:
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FHereticShader ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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private:
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static const BYTE Pixels[10*16];
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static const Span DummySpan[2];
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};
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static FHereticShader ChainShade;
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const FTexture::Span FHereticShader::DummySpan[2] = { { 0, 10 }, { 0, 0 } };
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const BYTE FHereticShader::Pixels[10*16] =
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{
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254, 254, 254, 254, 254, 254, 254, 254, 254, 254,
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240, 240, 240, 240, 240, 240, 240, 240, 240, 240,
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224, 224, 224, 224, 224, 224, 224, 224, 224, 224,
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208, 208, 208, 208, 208, 208, 208, 208, 208, 208,
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192, 192, 192, 192, 192, 192, 192, 192, 192, 192,
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176, 176, 176, 176, 176, 176, 176, 176, 176, 176,
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160, 160, 160, 160, 160, 160, 160, 160, 160, 160,
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144, 144, 144, 144, 144, 144, 144, 144, 144, 144,
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128, 128, 128, 128, 128, 128, 128, 128, 128, 128,
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112, 112, 112, 112, 112, 112, 112, 112, 112, 112,
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96, 96, 96, 96, 96, 96, 96, 96, 96, 96,
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80, 80, 80, 80, 80, 80, 80, 80, 80, 80,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
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32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
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16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
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};
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FHereticShader::FHereticShader ()
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{
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Width = 16;
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Height = 10;
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WidthBits = 4;
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HeightBits = 4;
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WidthMask = 15;
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}
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void FHereticShader::Unload ()
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{
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}
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const BYTE *FHereticShader::GetColumn (unsigned int column, const Span **spans_out)
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{
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if (spans_out != NULL)
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{
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*spans_out = DummySpan;
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}
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return Pixels + 10*(column & 15);
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}
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const BYTE *FHereticShader::GetPixels ()
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{
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return Pixels;
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}
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class DHereticStatusBar : public DBaseStatusBar
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{
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DECLARE_CLASS(DHereticStatusBar, DBaseStatusBar)
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HAS_OBJECT_POINTERS
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public:
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DHereticStatusBar () : DBaseStatusBar (42)
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{
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static const char *hereticLumpNames[NUM_HERETICSB_IMAGES] =
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{
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"LTFACE", "RTFACE", "BARBACK", "INVBAR", "CHAIN",
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NULL, "LIFEGEM2", "LTFCTOP", "RTFCTOP", "SELECTBO",
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"INVGEML1", "INVGEML2", "INVGEMR1", "INVGEMR2", "BLACKSQ",
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"ARMCLEAR", "CHAINBACK","GOD1", "GOD2", "USEARTIA",
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"USEARTIB", "USEARTIC", "USEARTID", "YKEYICON", "GKEYICON",
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"BKEYICON", "ARTIBOX", "PTN1A0", "PTN1B0", "PTN1C0"
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};
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static const char *sharedLumpNames[] =
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{
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"LAME", "NEGNUM", "IN0", "IN1", "IN2",
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"IN3", "IN4", "IN5", "IN6", "IN7",
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"IN8", "IN9", "FONTB13", "FONTB16", "FONTB17",
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"FONTB18", "FONTB19", "FONTB20", "FONTB21", "FONTB22",
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"FONTB23", "FONTB24", "FONTB25", "SMALLIN0", "SMALLIN1",
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"SMALLIN2", "SMALLIN3", "SMALLIN4", "SMALLIN5", "SMALLIN6",
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"SMALLIN7", "SMALLIN8", "SMALLIN9"
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};
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if (deathmatch)
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{
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hereticLumpNames[5] = "STATBAR";
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}
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else
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{
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hereticLumpNames[5] = "LIFEBAR";
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}
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DBaseStatusBar::Images.Init (sharedLumpNames, NUM_BASESB_IMAGES);
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Images.Init (hereticLumpNames, NUM_HERETICSB_IMAGES);
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oldarti = NULL;
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oldammo1 = oldammo2 = NULL;
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oldammocount1 = oldammocount2 = -1;
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oldartiCount = 0;
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oldfrags = -9999;
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oldarmor = -1;
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oldhealth = -1;
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oldlife = -1;
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oldkeys = -1;
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HealthMarker = 0;
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ChainWiggle = 0;
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ArtifactFlash = 0;
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}
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~DHereticStatusBar ()
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{
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}
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void Tick ()
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{
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int curHealth;
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DBaseStatusBar::Tick ();
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if (level.time & 1)
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{
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ChainWiggle = pr_chainwiggle() & 1;
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}
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curHealth = CPlayer->health;
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if (curHealth < 0)
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{
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curHealth = 0;
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}
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if (curHealth < HealthMarker)
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{
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HealthMarker -= clamp ((HealthMarker - curHealth) >> 2, 1, 8);
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}
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else if (curHealth > HealthMarker)
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{
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HealthMarker += clamp ((curHealth - HealthMarker) >> 2, 1, 8);
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}
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if (ArtifactFlash > 0)
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{
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if (--ArtifactFlash == 0)
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{
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ArtiRefresh = screen->GetPageCount ();
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}
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}
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}
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void Draw (EHudState state)
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{
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DBaseStatusBar::Draw (state);
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if (state == HUD_Fullscreen)
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{
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DrawFullScreenStuff ();
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SB_state = screen->GetPageCount ();
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}
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else if (state == HUD_StatusBar)
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{
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if (SB_state > 0)
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{
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DrawImage (Images[imgBARBACK], 0, 0);
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if (CPlayer->cheats&CF_GODMODE)
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{
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DrawImage (Images[imgGOD1], 16, 9);
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DrawImage (Images[imgGOD2], 287, 9);
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}
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oldhealth = -1;
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}
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DrawCommonBar ();
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if (CPlayer->inventorytics == 0)
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{
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if (SB_state < 0)
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{
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SB_state = screen->GetPageCount ();
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}
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if (SB_state != 0)
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{
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// Main interface
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SB_state--;
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DrawImage (Images[imgSTATBAR], 34, 2);
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oldarti = NULL;
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oldammo1 = oldammo2 = NULL;
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oldammocount1 = oldammocount2 = -1;
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oldarmor = -1;
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oldfrags = -9999; //can't use -1, 'cuz of negative frags
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oldlife = -1;
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oldkeys = -1;
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oldhealth = -1;
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ArtiRefresh = 0;
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}
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DrawMainBar ();
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}
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else
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{
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if (SB_state > -1)
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{
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SB_state = -screen->GetPageCount () - 1;
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}
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if (SB_state < -1)
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{
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SB_state++;
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DrawImage (Images[imgINVBAR], 34, 2);
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}
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DrawInventoryBar ();
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}
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}
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}
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private:
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//---------------------------------------------------------------------------
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//
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// PROC DrawCommonBar
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//
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//---------------------------------------------------------------------------
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void DrawCommonBar ()
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{
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int chainY;
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int healthPos;
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DrawImage (Images[imgLTFCTOP], 0, -10);
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//DrawImage (Images[imgRTFCTOP], 290, -10);
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screen->DrawTexture (Images[imgRTFCTOP], ST_X+290, ST_Y,
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DTA_Bottom320x200, Scaled,
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DTA_TopOffset, Images[imgRTFCTOP]->GetHeight(),
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TAG_DONE);
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if (oldhealth != HealthMarker)
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{
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oldhealth = HealthMarker;
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HealthRefresh = screen->GetPageCount ();
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}
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if (HealthRefresh)
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{
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HealthRefresh--;
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healthPos = HealthMarker;
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if (healthPos < 0)
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{
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healthPos = 0;
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}
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if (healthPos > 100)
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{
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healthPos = 100;
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}
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healthPos = (healthPos * 256) / 100;
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chainY = (HealthMarker == (CPlayer->health > 0 ? CPlayer->health : 0)) ? 33 : 33 + ChainWiggle;
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DrawImage (Images[imgCHAINBACK], 0, 32);
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DrawImage (Images[imgCHAIN], 2+(healthPos%17), chainY);
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DrawImage (Images[imgLIFEGEM], 17+healthPos, chainY, multiplayer ?
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translationtables[TRANSLATION_PlayersExtra][int(CPlayer - players)] : NULL);
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DrawImage (Images[imgLTFACE], 0, 32);
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DrawImage (Images[imgRTFACE], 276, 32);
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screen->DrawTexture (&ChainShade, ST_X+19, ST_Y+32,
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DTA_Bottom320x200, Scaled,
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DTA_AlphaChannel, true,
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DTA_FillColor, 0,
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TAG_DONE);
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screen->DrawTexture (&ChainShade, ST_X+277, ST_Y+32,
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DTA_Bottom320x200, Scaled,
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DTA_AlphaChannel, true,
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DTA_FillColor, 0,
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DTA_FlipX, true,
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TAG_DONE);
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}
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}
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//---------------------------------------------------------------------------
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//
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// PROC DrawMainBar
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//
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//---------------------------------------------------------------------------
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void DrawMainBar ()
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{
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AInventory *item;
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AAmmo *ammo1, *ammo2;
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int ammocount1, ammocount2;
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int temp;
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int playerkeys;
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// Ready artifact
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if (ArtifactFlash)
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{
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DrawImage (Images[imgBLACKSQ], 180, 3);
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DrawImage (Images[imgUSEARTIA + ArtifactFlash], 182, 3);
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oldarti = NULL; // so that the correct artifact fills in after the flash
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}
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else if (oldarti != CPlayer->mo->InvSel
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|| (oldarti != NULL && oldartiCount != oldarti->Amount))
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{
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oldarti = CPlayer->mo->InvSel;
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GC::WriteBarrier(this, oldarti);
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oldartiCount = oldarti != NULL ? oldarti->Amount : 0;
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ArtiRefresh = screen->GetPageCount ();
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}
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if (ArtiRefresh)
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{
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ArtiRefresh--;
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DrawImage (Images[imgBLACKSQ], 180, 3);
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if (oldarti != NULL)
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{
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DrawDimImage (TexMan(oldarti->Icon), 179, 2, oldarti->Amount <= 0);
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if (oldartiCount != 1)
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{
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DrSmallNumber (oldartiCount, 197, 24);
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}
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}
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}
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// Frags
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if (deathmatch)
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{
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temp = CPlayer->fragcount;
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if (temp != oldfrags)
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{
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oldfrags = temp;
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FragHealthRefresh = screen->GetPageCount ();
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}
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if (FragHealthRefresh)
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{
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FragHealthRefresh--;
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DrawImage (Images[imgARMCLEAR], 57, 13);
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DrINumber (temp, 61, 12);
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}
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}
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else
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{
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temp = MAX(0, HealthMarker);
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if (oldlife != temp)
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{
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oldlife = temp;
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FragHealthRefresh = screen->GetPageCount ();
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}
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if (FragHealthRefresh)
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{
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FragHealthRefresh--;
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DrawImage (Images[imgARMCLEAR], 57, 13);
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DrINumber (temp, 61, 12);
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}
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}
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// Keys
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playerkeys = 0;
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for (item = CPlayer->mo->Inventory; item != NULL; item = item->Inventory)
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{
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if (item->IsKindOf (RUNTIME_CLASS(AKey)))
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{
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int keynum = static_cast<AKey*>(item)->KeyNumber;
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if (keynum >= 1 && keynum <= 3)
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{
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playerkeys |= 1 << (keynum-1);
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}
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}
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}
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if (oldkeys != playerkeys)
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{
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oldkeys = playerkeys;
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KeysRefresh = screen->GetPageCount ();
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}
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if (KeysRefresh)
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{
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KeysRefresh--;
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// [RH] Erase the key images so the player can drop keys
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// and see the status update.
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screen->DrawTexture (Images[imgSTATBAR], ST_X+34, ST_Y+2,
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DTA_WindowLeft, 119,
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DTA_WindowRight, 129,
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DTA_Bottom320x200, Scaled,
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TAG_DONE);
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if (playerkeys & 4)
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{
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DrawImage (Images[imgYKEYICON], 153, 6);
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}
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if (playerkeys & 1)
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{
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DrawImage (Images[imgGKEYICON], 153, 14);
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}
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if (playerkeys & 2)
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{
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DrawImage (Images[imgBKEYICON], 153, 22);
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}
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}
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// Ammo
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GetCurrentAmmo (ammo1, ammo2, ammocount1, ammocount2);
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if (ammo1 == ammo2)
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{
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// Don't show the same ammo twice.
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ammo2 = NULL;
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}
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if (oldammo1 != ammo1 || oldammo2 != ammo2 ||
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oldammocount1 != ammocount1 || oldammocount2 != ammocount2)
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{
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oldammo1 = ammo1;
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oldammo2 = ammo2;
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oldammocount1 = ammocount1;
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oldammocount2 = ammocount2;
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GC::WriteBarrier(this, ammo1);
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GC::WriteBarrier(this, ammo2);
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AmmoRefresh = screen->GetPageCount ();
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}
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if (AmmoRefresh)
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{
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AmmoRefresh--;
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DrawImage (Images[imgBLACKSQ], 108, 3);
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if (ammo2 != NULL)
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{ // Draw both ammos
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screen->DrawTexture (TexMan[ammo1->Icon], 115+ST_X, 11+ST_Y,
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DTA_CenterOffset, true,
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DTA_Bottom320x200, Scaled,
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TAG_DONE);
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DrSmallNumber (ammo1->Amount, 124, 7);
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screen->DrawTexture (TexMan[ammo2->Icon], 115+ST_X, 22+ST_Y,
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DTA_CenterOffset, true,
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DTA_Bottom320x200, Scaled,
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TAG_DONE);
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DrSmallNumber (ammo2->Amount, 124, 19);
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}
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else if (ammo1 != NULL)
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{ // Draw just one ammo
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DrINumber (ammo1->Amount, 109, 4);
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screen->DrawTexture (TexMan[ammo1->Icon], 123+ST_X, 22+ST_Y,
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DTA_CenterOffset, true,
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DTA_Bottom320x200, Scaled,
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TAG_DONE);
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}
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}
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// Armor
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AInventory *armor = CPlayer->mo->FindInventory<ABasicArmor>();
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int armorpoints = armor != NULL ? armor->Amount : 0;
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if (oldarmor != armorpoints)
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{
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oldarmor = armorpoints;
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ArmorRefresh = screen->GetPageCount ();
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}
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if (ArmorRefresh)
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{
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ArmorRefresh--;
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DrawImage (Images[imgARMCLEAR], 224, 13);
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DrINumber (armorpoints, 228, 12);
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}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// PROC DrawInventoryBar
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DrawInventoryBar ()
|
||||
{
|
||||
AInventory *item;
|
||||
int i;
|
||||
|
||||
DrawImage (Images[imgINVBAR], 34, 2);
|
||||
CPlayer->mo->InvFirst = ValidateInvFirst (7);
|
||||
if (CPlayer->mo->InvFirst != NULL)
|
||||
{
|
||||
for (item = CPlayer->mo->InvFirst, i = 0; item != NULL && i < 7; item = item->NextInv(), ++i)
|
||||
{
|
||||
DrawDimImage (TexMan(item->Icon), 50+i*31, 2, item->Amount <= 0);
|
||||
if (item->Amount != 1)
|
||||
{
|
||||
DrSmallNumber (item->Amount, 65+i*31, 24);
|
||||
}
|
||||
if (item == CPlayer->mo->InvSel)
|
||||
{
|
||||
DrawImage (Images[imgSELECTBOX], 50+i*31, 31);
|
||||
}
|
||||
}
|
||||
// Is there something to the left?
|
||||
if (CPlayer->mo->FirstInv() != CPlayer->mo->InvFirst)
|
||||
{
|
||||
DrawImage (Images[!(gametic & 4) ?
|
||||
imgINVLFGEM1 : imgINVLFGEM2], 38, 1);
|
||||
}
|
||||
// Is there something to the right?
|
||||
if (item != NULL)
|
||||
{
|
||||
DrawImage (Images[!(gametic & 4) ?
|
||||
imgINVRTGEM1 : imgINVRTGEM2], 269, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// PROC DrawFullScreenStuff
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DrawFullScreenStuff ()
|
||||
{
|
||||
AInventory *item;
|
||||
FTexture *pic;
|
||||
int i;
|
||||
|
||||
// Draw health
|
||||
if (CPlayer->mo->health > 0)
|
||||
{
|
||||
pic = Images[imgPTN1 + gametic/3%3];
|
||||
screen->DrawTexture (pic, 48, -3,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_LeftOffset, pic->GetWidth()/2,
|
||||
DTA_TopOffset, pic->GetHeight(),
|
||||
TAG_DONE);
|
||||
DrBNumberOuter (CPlayer->mo->health, 5, -21);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrBNumberOuter (0, 5, -20);
|
||||
}
|
||||
|
||||
// Draw armor
|
||||
ABasicArmor *armor = CPlayer->mo->FindInventory<ABasicArmor>();
|
||||
if (armor != NULL && armor->Amount != 0)
|
||||
{
|
||||
pic = TexMan(armor->Icon);
|
||||
if (pic != NULL)
|
||||
{
|
||||
screen->DrawTexture (pic, 56, -24,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_LeftOffset, pic->GetWidth()/2,
|
||||
DTA_TopOffset, pic->GetHeight(),
|
||||
TAG_DONE);
|
||||
}
|
||||
DrBNumberOuter (armor->Amount, 5, -43);
|
||||
}
|
||||
|
||||
if (deathmatch)
|
||||
{
|
||||
// Draw frag count
|
||||
DrINumberOuter (CPlayer->fragcount, 45, -16);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw keys
|
||||
int playerkeys = 0;
|
||||
|
||||
for (item = CPlayer->mo->Inventory; item != NULL; item = item->Inventory)
|
||||
{
|
||||
if (item->IsKindOf (RUNTIME_CLASS(AKey)))
|
||||
{
|
||||
int keynum = static_cast<const AKey*>(item)->KeyNumber;
|
||||
if (keynum >= 1 && keynum <= 3)
|
||||
{
|
||||
playerkeys |= 1 << (keynum-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
i = -7;
|
||||
if (playerkeys & 2)
|
||||
{
|
||||
screen->DrawTexture (Images[imgBKEYICON], 54, i,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
TAG_DONE);
|
||||
i -= 8;
|
||||
}
|
||||
if (playerkeys & 1)
|
||||
{
|
||||
screen->DrawTexture (Images[imgGKEYICON], 54, i,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
TAG_DONE);
|
||||
i -= 8;
|
||||
}
|
||||
if (playerkeys & 4)
|
||||
{
|
||||
screen->DrawTexture (Images[imgYKEYICON], 54, i,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw ammo
|
||||
AAmmo *ammo1, *ammo2;
|
||||
int ammocount1, ammocount2;
|
||||
|
||||
GetCurrentAmmo (ammo1, ammo2, ammocount1, ammocount2);
|
||||
if (ammo1 != NULL)
|
||||
{
|
||||
// Draw primary ammo in the bottom-right corner
|
||||
DrINumberOuter (ammo1->Amount, -29, -15);
|
||||
screen->DrawTexture (TexMan(ammo1->Icon), -14, -22,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_CenterBottomOffset, true,
|
||||
TAG_DONE);
|
||||
if (ammo2 != NULL && ammo2!=ammo1)
|
||||
{
|
||||
// Draw secondary ammo just above the primary ammo
|
||||
DrINumberOuter (ammo2->Amount, -29, -56);
|
||||
screen->DrawTexture (TexMan(ammo2->Icon), -14, -63,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_CenterBottomOffset, true,
|
||||
TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw inventory
|
||||
if (CPlayer->inventorytics == 0)
|
||||
{
|
||||
if (ArtifactFlash)
|
||||
{
|
||||
screen->DrawTexture (Images[imgARTIBOX], -61, -31,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_Alpha, TRANSLUC50,
|
||||
TAG_DONE);
|
||||
screen->DrawTexture (Images[imgUSEARTIA + ArtifactFlash], -61, -31,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
TAG_DONE);
|
||||
}
|
||||
else if (CPlayer->mo->InvSel != NULL)
|
||||
{
|
||||
screen->DrawTexture (Images[imgARTIBOX], -61, -31,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_Alpha, TRANSLUC50,
|
||||
TAG_DONE);
|
||||
screen->DrawTexture (TexMan(CPlayer->mo->InvSel->Icon), -61, -31,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_ColorOverlay, CPlayer->mo->InvSel->Amount > 0 ? 0 : DIM_OVERLAY,
|
||||
TAG_DONE);
|
||||
if (CPlayer->mo->InvSel->Amount != 1)
|
||||
{
|
||||
DrSmallNumberOuter (CPlayer->mo->InvSel->Amount, -46, -9, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CPlayer->mo->InvFirst = ValidateInvFirst (7);
|
||||
i = 0;
|
||||
if (CPlayer->mo->InvFirst != NULL)
|
||||
{
|
||||
for (item = CPlayer->mo->InvFirst; item != NULL && i < 7; item = item->NextInv(), ++i)
|
||||
{
|
||||
screen->DrawTexture (Images[imgARTIBOX], -100+i*31, -32,
|
||||
DTA_HUDRules, HUD_HorizCenter,
|
||||
DTA_Alpha, HX_SHADOW,
|
||||
TAG_DONE);
|
||||
screen->DrawTexture (TexMan(item->Icon), -100+i*31, -32,
|
||||
DTA_HUDRules, HUD_HorizCenter,
|
||||
DTA_ColorOverlay, item->Amount > 0 ? 0 : DIM_OVERLAY,
|
||||
TAG_DONE);
|
||||
if (item->Amount != 1)
|
||||
{
|
||||
DrSmallNumberOuter (item->Amount, -84+i*31, -10, true);
|
||||
}
|
||||
if (item == CPlayer->mo->InvSel)
|
||||
{
|
||||
screen->DrawTexture (Images[imgSELECTBOX], -100+i*31, -3,
|
||||
DTA_HUDRules, HUD_HorizCenter,
|
||||
TAG_DONE);
|
||||
}
|
||||
}
|
||||
// Is there something to the left?
|
||||
if (CPlayer->mo->FirstInv() != CPlayer->mo->InvFirst)
|
||||
{
|
||||
screen->DrawTexture (Images[!(gametic & 4) ?
|
||||
imgINVLFGEM1 : imgINVLFGEM2], -112, -33,
|
||||
DTA_HUDRules, HUD_HorizCenter, TAG_DONE);
|
||||
}
|
||||
// Is there something to the right?
|
||||
if (item != NULL)
|
||||
{
|
||||
screen->DrawTexture (Images[!(gametic & 4) ?
|
||||
imgINVRTGEM1 : imgINVRTGEM2], 119, -33,
|
||||
DTA_HUDRules, HUD_HorizCenter, TAG_DONE);
|
||||
}
|
||||
}
|
||||
for (; i < 7; i++)
|
||||
{
|
||||
screen->DrawTexture (Images[imgARTIBOX], -100+i*31, -32,
|
||||
DTA_HUDRules, HUD_HorizCenter,
|
||||
DTA_Alpha, HX_SHADOW,
|
||||
TAG_DONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// PROC FlashItem
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void FlashItem (const PClass *itemtype)
|
||||
{
|
||||
ArtifactFlash = 4;
|
||||
}
|
||||
|
||||
static const char patcharti[][10];
|
||||
static const char ammopic[][10];
|
||||
|
||||
TObjPtr<AInventory> oldarti;
|
||||
TObjPtr<AAmmo> oldammo1, oldammo2;
|
||||
int oldammocount1, oldammocount2;
|
||||
int oldartiCount;
|
||||
int oldfrags;
|
||||
int oldarmor;
|
||||
int oldhealth;
|
||||
int oldlife;
|
||||
int oldkeys;
|
||||
|
||||
enum
|
||||
{
|
||||
imgLTFACE,
|
||||
imgRTFACE,
|
||||
imgBARBACK,
|
||||
imgINVBAR,
|
||||
imgCHAIN,
|
||||
imgSTATBAR,
|
||||
imgLIFEGEM,
|
||||
imgLTFCTOP,
|
||||
imgRTFCTOP,
|
||||
imgSELECTBOX,
|
||||
imgINVLFGEM1,
|
||||
imgINVLFGEM2,
|
||||
imgINVRTGEM1,
|
||||
imgINVRTGEM2,
|
||||
imgBLACKSQ,
|
||||
imgARMCLEAR,
|
||||
imgCHAINBACK,
|
||||
imgGOD1,
|
||||
imgGOD2,
|
||||
imgUSEARTIA,
|
||||
imgUSEARTIB,
|
||||
imgUSEARTIC,
|
||||
imgUSEARTID,
|
||||
imgYKEYICON,
|
||||
imgGKEYICON,
|
||||
imgBKEYICON,
|
||||
imgARTIBOX,
|
||||
imgPTN1,
|
||||
imgPTN2,
|
||||
imgPTN3,
|
||||
|
||||
NUM_HERETICSB_IMAGES
|
||||
};
|
||||
|
||||
FImageCollection Images;
|
||||
|
||||
int HealthMarker;
|
||||
int ChainWiggle;
|
||||
int ArtifactFlash;
|
||||
|
||||
char HealthRefresh;
|
||||
char ArtiRefresh;
|
||||
char FragHealthRefresh;
|
||||
char KeysRefresh;
|
||||
char AmmoRefresh;
|
||||
char ArmorRefresh;
|
||||
};
|
||||
|
||||
IMPLEMENT_POINTY_CLASS(DHereticStatusBar)
|
||||
DECLARE_POINTER(oldarti)
|
||||
DECLARE_POINTER(oldammo1)
|
||||
DECLARE_POINTER(oldammo2)
|
||||
END_POINTERS
|
||||
|
||||
DBaseStatusBar *CreateHereticStatusBar ()
|
||||
{
|
||||
return new DHereticStatusBar;
|
||||
}
|
File diff suppressed because it is too large
Load diff
|
@ -419,15 +419,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
|
|||
int cstype = SBarInfoScript[SCRIPT_CUSTOM]->GetGameType();
|
||||
|
||||
//Did the user specify a "base"
|
||||
if(cstype == GAME_Heretic)
|
||||
{
|
||||
StatusBar = CreateHereticStatusBar();
|
||||
}
|
||||
else if(cstype == GAME_Hexen)
|
||||
{
|
||||
StatusBar = CreateHexenStatusBar();
|
||||
}
|
||||
else if(cstype == GAME_Strife)
|
||||
if(cstype == GAME_Strife)
|
||||
{
|
||||
StatusBar = CreateStrifeStatusBar();
|
||||
}
|
||||
|
@ -442,18 +434,10 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
|
|||
}
|
||||
if (StatusBar == NULL)
|
||||
{
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
if (gameinfo.gametype & (GAME_DoomChex|GAME_Heretic|GAME_Hexen))
|
||||
{
|
||||
StatusBar = CreateCustomStatusBar (SCRIPT_DEFAULT);
|
||||
}
|
||||
else if (gameinfo.gametype == GAME_Heretic)
|
||||
{
|
||||
StatusBar = CreateHereticStatusBar ();
|
||||
}
|
||||
else if (gameinfo.gametype == GAME_Hexen)
|
||||
{
|
||||
StatusBar = CreateHexenStatusBar ();
|
||||
}
|
||||
else if (gameinfo.gametype == GAME_Strife)
|
||||
{
|
||||
StatusBar = CreateStrifeStatusBar ();
|
||||
|
|
|
@ -376,8 +376,6 @@ extern DBaseStatusBar *StatusBar;
|
|||
|
||||
// Status bar factories -----------------------------------------------------
|
||||
|
||||
DBaseStatusBar *CreateHereticStatusBar();
|
||||
DBaseStatusBar *CreateHexenStatusBar();
|
||||
DBaseStatusBar *CreateStrifeStatusBar();
|
||||
DBaseStatusBar *CreateCustomStatusBar(int script=0);
|
||||
|
||||
|
|
|
@ -483,9 +483,19 @@ void SBarInfo::ParseSBarInfo(int lump)
|
|||
ParseSBarInfo(lump);
|
||||
}
|
||||
else if(sc.Compare("Heretic"))
|
||||
gameType = GAME_Heretic;
|
||||
{
|
||||
int lump = Wads.CheckNumForFullName("sbarinfo/heretic.txt", true);
|
||||
if(lump == -1)
|
||||
sc.ScriptError("Standard Heretic Status Bar not found.");
|
||||
ParseSBarInfo(lump);
|
||||
}
|
||||
else if(sc.Compare("Hexen"))
|
||||
gameType = GAME_Hexen;
|
||||
{
|
||||
int lump = Wads.CheckNumForFullName("sbarinfo/hexen.txt", true);
|
||||
if(lump == -1)
|
||||
sc.ScriptError("Standard Hexen Status Bar not found.");
|
||||
ParseSBarInfo(lump);
|
||||
}
|
||||
else if(sc.Compare("Strife"))
|
||||
gameType = GAME_Strife;
|
||||
else if(sc.Compare("None"))
|
||||
|
@ -559,6 +569,19 @@ void SBarInfo::ParseSBarInfo(int lump)
|
|||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_StringConst); //Don't tell anyone we're just ignoring this ;)
|
||||
}
|
||||
if(sc.CheckToken(','))
|
||||
{
|
||||
// Character alignment
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
if(sc.Compare("left"))
|
||||
spacingAlignment = ALIGN_LEFT;
|
||||
else if(sc.Compare("center"))
|
||||
spacingAlignment = ALIGN_CENTER;
|
||||
else if(sc.Compare("right"))
|
||||
spacingAlignment = ALIGN_RIGHT;
|
||||
else
|
||||
sc.ScriptError("Unknown alignment '%s'.", sc.String);
|
||||
}
|
||||
sc.MustGetToken(';');
|
||||
break;
|
||||
case SBARINFO_LOWERHEALTHCAP:
|
||||
|
@ -763,6 +786,7 @@ void SBarInfo::Init()
|
|||
armorInterpolationSpeed = 8;
|
||||
height = 0;
|
||||
spacingCharacter = '\0';
|
||||
spacingAlignment = ALIGN_CENTER;
|
||||
resW = 320;
|
||||
resH = 200;
|
||||
|
||||
|
@ -1295,7 +1319,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void DrawString(FFont *font, const char* str, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0, bool drawshadow=false) const
|
||||
void DrawString(FFont *font, const char* str, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0, bool drawshadow=false, int shadowX=2, int shadowY=2) const
|
||||
{
|
||||
x += spacing;
|
||||
double ax = *x;
|
||||
|
@ -1340,6 +1364,23 @@ public:
|
|||
ry = ay + yOffset;
|
||||
rw = character->GetScaledWidthDouble();
|
||||
rh = character->GetScaledHeightDouble();
|
||||
|
||||
if(script->spacingCharacter != '\0')
|
||||
{
|
||||
double spacingSize = font->GetCharWidth((int) script->spacingCharacter);
|
||||
switch(script->spacingAlignment)
|
||||
{
|
||||
default:
|
||||
break;
|
||||
case SBarInfo::ALIGN_CENTER:
|
||||
rx += (spacingSize/2)-(rw/2);
|
||||
break;
|
||||
case SBarInfo::ALIGN_RIGHT:
|
||||
rx += spacingSize-rw;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!fullScreenOffsets)
|
||||
{
|
||||
rx += ST_X;
|
||||
|
@ -1374,7 +1415,9 @@ public:
|
|||
if(drawshadow)
|
||||
{
|
||||
int salpha = fixed_t(((double) alpha / (double) FRACUNIT) * ((double) HR_SHADOW / (double) FRACUNIT) * FRACUNIT);
|
||||
screen->DrawTexture(character, rx+2, ry+2,
|
||||
double srx = rx + (shadowX*xScale);
|
||||
double sry = ry + (shadowY*yScale);
|
||||
screen->DrawTexture(character, srx, sry,
|
||||
DTA_DestWidthF, rw,
|
||||
DTA_DestHeightF, rh,
|
||||
DTA_Alpha, salpha,
|
||||
|
|
|
@ -84,6 +84,13 @@ struct Popup
|
|||
|
||||
struct SBarInfo
|
||||
{
|
||||
enum MonospaceAlignment
|
||||
{
|
||||
ALIGN_LEFT,
|
||||
ALIGN_CENTER,
|
||||
ALIGN_RIGHT
|
||||
};
|
||||
|
||||
TArray<FString> Images;
|
||||
SBarInfoMainBlock *huds[NUMHUDS];
|
||||
Popup popups[NUMPOPUPS];
|
||||
|
@ -93,6 +100,7 @@ struct SBarInfo
|
|||
bool completeBorder;
|
||||
bool lowerHealthCap;
|
||||
char spacingCharacter;
|
||||
MonospaceAlignment spacingAlignment;
|
||||
int interpolationSpeed;
|
||||
int armorInterpolationSpeed;
|
||||
int height;
|
||||
|
|
|
@ -514,14 +514,15 @@ class CommandDrawString : public SBarInfoCommand
|
|||
{
|
||||
public:
|
||||
CommandDrawString(SBarInfo *script) : SBarInfoCommand(script),
|
||||
shadow(false), spacing(0), font(NULL), translation(CR_UNTRANSLATED),
|
||||
cache(-1), strValue(CONSTANT), valueArgument(0)
|
||||
shadow(false), shadowX(2), shadowY(2), spacing(0), font(NULL),
|
||||
translation(CR_UNTRANSLATED), cache(-1), strValue(CONSTANT),
|
||||
valueArgument(0)
|
||||
{
|
||||
}
|
||||
|
||||
void Draw(const SBarInfoMainBlock *block, const DSBarInfo *statusBar)
|
||||
{
|
||||
statusBar->DrawString(font, str.GetChars(), x, y, block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets(), translation, spacing, shadow);
|
||||
statusBar->DrawString(font, str.GetChars(), x, y, block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets(), translation, spacing, shadow, shadowX, shadowY);
|
||||
}
|
||||
void Parse(FScanner &sc, bool fullScreenOffsets)
|
||||
{
|
||||
|
@ -695,6 +696,8 @@ class CommandDrawString : public SBarInfoCommand
|
|||
};
|
||||
|
||||
bool shadow;
|
||||
int shadowX;
|
||||
int shadowY;
|
||||
int spacing;
|
||||
FFont *font;
|
||||
EColorRange translation;
|
||||
|
@ -850,7 +853,18 @@ class CommandDrawNumber : public CommandDrawString
|
|||
else if(sc.Compare("whennotzero"))
|
||||
whenNotZero = true;
|
||||
else if(sc.Compare("drawshadow"))
|
||||
{
|
||||
if(sc.CheckToken('('))
|
||||
{
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
shadowX = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
shadowY = sc.Number;
|
||||
sc.MustGetToken(')');
|
||||
}
|
||||
shadow = true;
|
||||
}
|
||||
else if(sc.Compare("interpolate"))
|
||||
{
|
||||
sc.MustGetToken('(');
|
||||
|
@ -1236,7 +1250,18 @@ class CommandDrawSelectedInventory : public SBarInfoCommandFlowControl, private
|
|||
else if(sc.Compare("centerbottom"))
|
||||
offset = static_cast<Offset> (HMIDDLE|BOTTOM);
|
||||
else if(sc.Compare("drawshadow"))
|
||||
{
|
||||
if(sc.CheckToken('('))
|
||||
{
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
shadowX = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
shadowY = sc.Number;
|
||||
sc.MustGetToken(')');
|
||||
}
|
||||
shadow = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
font = V_GetFont(sc.String);
|
||||
|
|
|
@ -13,6 +13,7 @@ ACTOR KeyGreen : HereticKey 73
|
|||
Game Heretic
|
||||
SpawnID 86
|
||||
Inventory.PickupMessage "$TXT_GOTGREENKEY"
|
||||
Inventory.Icon "GKEYICON"
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -28,6 +29,7 @@ ACTOR KeyBlue : HereticKey 79
|
|||
Game Heretic
|
||||
SpawnID 85
|
||||
Inventory.PickupMessage "$TXT_GOTBLUEKEY"
|
||||
Inventory.Icon "BKEYICON"
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -43,6 +45,7 @@ ACTOR KeyYellow : HereticKey 80
|
|||
Game Heretic
|
||||
SpawnID 87
|
||||
Inventory.PickupMessage "$TXT_GOTYELLOWKEY"
|
||||
Inventory.Icon "YKEYICON"
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
|
|
@ -95,6 +95,12 @@ pic SPMINO13 tics 3
|
|||
pic SPMINO14 tics 3
|
||||
pic SPMINO15 tics 3
|
||||
|
||||
// Animate health vial for Heretic fullscreen HUD
|
||||
texture optional PTN1A0
|
||||
pic PTN1A0 tics 3
|
||||
pic PTN1B0 tics 3
|
||||
pic PTN1C0 tics 3
|
||||
|
||||
// The Wings of Wrath are not included, because they stop spinning when
|
||||
// you stop flying, so they can't be a simple animation.
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ gameinfo
|
|||
defaultbloodparticlecolor = "ff 00 00"
|
||||
backpacktype = "BagOfHolding"
|
||||
armoricons = "SHLDA0", 0.75, "SHD2A0"
|
||||
statusbar = ""
|
||||
statusbar = "sbarinfo/heretic.txt"
|
||||
intermissionmusic = "mus_intr"
|
||||
intermissioncounter = false
|
||||
weaponslot = 1, "Staff", "Gauntlets"
|
||||
|
|
|
@ -26,7 +26,7 @@ gameinfo
|
|||
defaultbloodcolor = "68 00 00"
|
||||
defaultbloodparticlecolor = "ff 00 00"
|
||||
backpacktype = "BagOfHolding" // Hexen doesn't have a backpack so use Heretic's.
|
||||
statusbar = ""
|
||||
statusbar = "sbarinfo/hexen.txt"
|
||||
intermissionmusic = "hub"
|
||||
intermissioncounter = false
|
||||
weaponslot = 1, "FWeapFist", "CWeapMace", "MWeapWand"
|
||||
|
|
123
wadsrc/static/sbarinfo/heretic.txt
Executable file
123
wadsrc/static/sbarinfo/heretic.txt
Executable file
|
@ -0,0 +1,123 @@
|
|||
/*******************************************************************************
|
||||
* DEFAULT HERETIC STATUS BAR
|
||||
*******************************************************************************
|
||||
* If you wish to include this file into a custom status bar please use the
|
||||
* following command:
|
||||
*
|
||||
* base Heretic;
|
||||
*
|
||||
* Using #include "sbarinfo/heretic.txt" will not be supported.
|
||||
******************************************************************************/
|
||||
|
||||
height 42;
|
||||
monospacefonts true, "0", center;
|
||||
|
||||
statusbar fullscreen, fullscreenoffsets
|
||||
{
|
||||
//health
|
||||
drawimage "PTN1A0", 48, -3, centerbottom;
|
||||
drawnumber 2147483647, BIGFONT, untranslated, health, drawshadow, interpolate(8), 41, -21, 1;
|
||||
|
||||
//armor
|
||||
drawimage armoricon, 56, -24, centerbottom;
|
||||
drawnumber 2147483647, BIGFONT, untranslated, armor, drawshadow, whennotzero, 41, -43, 1;
|
||||
|
||||
//frags/keys
|
||||
gamemode deathmatch
|
||||
drawnumber 2147483647, HUDFONT_RAVEN, untranslated, frags, drawshadow, 70, -16, 1;
|
||||
else
|
||||
drawkeybar 100, vertical, reverse, 8, 54, -7, 0, 3, auto;
|
||||
|
||||
//ammo
|
||||
drawimage ammoicon1, -14, -22, centerbottom;
|
||||
drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo1, drawshadow(1, 1), -3, -15, 1;
|
||||
//secondary ammo
|
||||
usessecondaryammo
|
||||
{
|
||||
drawimage ammoicon2, -14, -63, centerbottom;
|
||||
drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo2, drawshadow(1, 1), -3, -56, 1;
|
||||
}
|
||||
|
||||
inventorybarnotvisible
|
||||
{
|
||||
drawselectedinventory alternateonempty, artiflash, INDEXFONT_RAVEN, -61, -31, -34, -9, untranslated
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
alpha 0.6
|
||||
drawimage "ARTIBOX", -61, -31;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
statusbar normal
|
||||
{
|
||||
drawimage "BARBACK", 0, 158;
|
||||
drawimage "LTFCTOP", 0, 148;
|
||||
drawimage "RTFCTOP", 290, 148;
|
||||
|
||||
//god mode
|
||||
drawswitchableimage invulnerable, "GOD1", "nullimage", 16, 167;
|
||||
drawswitchableimage invulnerable, "GOD2", "nullimage", 287, 167;
|
||||
|
||||
//health
|
||||
drawimage "CHAINBAC", 0, 190;
|
||||
gamemode singleplayer
|
||||
drawgem wiggle, interpolate(8), "CHAIN", "LIFEGEM2", 15, 25, 16, 2, 191;
|
||||
else
|
||||
drawgem wiggle, interpolate(8), translatable, "CHAIN", "LIFEGEM2", 15, 25, 16, 2, 191;
|
||||
drawimage "LTFACE", 0, 190;
|
||||
drawimage "RTFACE", 276, 190;
|
||||
drawshader 16, 10, horizontal, 19, 190;
|
||||
drawshader 16, 10, horizontal, reverse, 278, 190;
|
||||
|
||||
//statbar
|
||||
gamemode singleplayer, cooperative
|
||||
{
|
||||
drawimage "LIFEBAR", 34, 160;
|
||||
drawimage "ARMCLEAR", 57, 171;
|
||||
drawnumber 3, HUDFONT_RAVEN, untranslated, health, interpolate(8), 87, 170, 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
drawimage "STATBAR", 34, 160;
|
||||
drawimage "ARMCLEAR", 57, 171;
|
||||
drawnumber 3, HUDFONT_RAVEN, untranslated, frags, 87, 170, 1;
|
||||
}
|
||||
drawimage "ARMCLEAR", 224, 171;
|
||||
drawnumber 3, HUDFONT_RAVEN, untranslated, armor, 254, 170, 1;
|
||||
|
||||
//ammo
|
||||
usessecondaryammo not
|
||||
{
|
||||
drawnumber 3, HUDFONT_RAVEN, untranslated, ammo1, 135, 162, 1;
|
||||
drawimage ammoicon1, 123, 180, center;
|
||||
}
|
||||
else
|
||||
{
|
||||
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 137, 165;
|
||||
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo2, 137, 177;
|
||||
drawimage ammoicon1, 115, 169, center;
|
||||
drawimage ammoicon2, 115, 180, center;
|
||||
}
|
||||
|
||||
//keys
|
||||
drawswitchableimage keyslot 3, "nullimage", "YKEYICON", 153, 164;
|
||||
drawswitchableimage keyslot 1, "nullimage", "GKEYICON", 153, 172;
|
||||
drawswitchableimage keyslot 2, "nullimage", "BKEYICON", 153, 180;
|
||||
|
||||
//inventory box
|
||||
drawselectedinventory artiflash, INDEXFONT_RAVEN, 179, 160, 209, 182, untranslated;
|
||||
}
|
||||
|
||||
statusbar inventory
|
||||
{
|
||||
drawimage "INVBAR", 34, 160;
|
||||
drawinventorybar Heretic, noartibox, 7, INDEXFONT_RAVEN, 50, 160, 77, 182, untranslated;
|
||||
}
|
||||
|
||||
statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.
|
||||
{
|
||||
drawinventorybar Heretic, translucent, 7, INDEXFONT_RAVEN, -106+center, -31, -78+center, -9, untranslated;
|
||||
}
|
259
wadsrc/static/sbarinfo/hexen.txt
Executable file
259
wadsrc/static/sbarinfo/hexen.txt
Executable file
|
@ -0,0 +1,259 @@
|
|||
/*******************************************************************************
|
||||
* DEFAULT HEXEN STATUS BAR
|
||||
*******************************************************************************
|
||||
* If you wish to include this file into a custom status bar please use the
|
||||
* following command:
|
||||
*
|
||||
* base Hexen;
|
||||
*
|
||||
* Using #include "sbarinfo/hexen.txt" will not be supported.
|
||||
******************************************************************************/
|
||||
|
||||
height 38;
|
||||
monospacefonts true, "0", center;
|
||||
|
||||
statusbar fullscreen, fullscreenoffsets
|
||||
{
|
||||
//health
|
||||
drawnumber 2147483647, BIGFONT, untranslated, health, drawshadow, interpolate(8), 40, -20, 1;
|
||||
|
||||
//frags
|
||||
gamemode deathmatch
|
||||
drawnumber 2147483647, HUDFONT_RAVEN, untranslated, frags, drawshadow(1, 1), 70, -15, 1;
|
||||
|
||||
inventorybarnotvisible
|
||||
{
|
||||
drawselectedinventory alternateonempty, artiflash, INDEXFONT_RAVEN, -82, -31, -52, -8, untranslated
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
alpha 0.6
|
||||
drawimage "ARTIBOX", -80, -30;
|
||||
}
|
||||
}
|
||||
|
||||
// Mana
|
||||
weaponammo Mana1 && Mana2
|
||||
{
|
||||
weaponammo Mana1
|
||||
drawimage "MANABRT1", -17, -30;
|
||||
else
|
||||
drawimage "MANADIM1", -17, -30;
|
||||
weaponammo Mana2
|
||||
drawimage "MANABRT2", -17, -15;
|
||||
else
|
||||
drawimage "MANADIM2", -17, -15;
|
||||
drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo Mana1, drawshadow(1, 1), -21, -30, 1;
|
||||
drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo Mana2, drawshadow(1, 1), -21, -15, 1;
|
||||
}
|
||||
}
|
||||
|
||||
statusbar Normal
|
||||
{
|
||||
drawimage "H2BAR", 0, 135;
|
||||
drawimage "STATBAR", 38, 162;
|
||||
|
||||
drawselectedinventory artiflash, INDEXFONT_RAVEN, 143, 163, 174, 184, untranslated;
|
||||
|
||||
gamemode deathmatch, teamgame
|
||||
{
|
||||
drawimage "KILLS", 38, 163;
|
||||
drawnumber 3, HUDFONT_RAVEN, untranslated, frags, 58, 163, 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
drawimage "ARMCLS", 41, 178;
|
||||
drawnumber 3, HUDFONT_RAVEN, untranslated, health, interpolate(6), 65, 176, 1, red, 25;
|
||||
}
|
||||
|
||||
//mana bars
|
||||
weaponammo Mana1 && Mana2
|
||||
{
|
||||
weaponammo Mana1
|
||||
{
|
||||
drawimage "MANABRT1", 77, 164;
|
||||
drawbar "MANAVL1", "nullimage", ammo Mana1, vertical, 94, 164, 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
drawimage "MANADIM1", 77, 164;
|
||||
drawbar "MANAVL1D", "nullimage", ammo Mana1, vertical, 94, 164, 1;
|
||||
}
|
||||
weaponammo Mana2
|
||||
{
|
||||
drawimage "MANABRT2", 110, 164;
|
||||
drawbar "MANAVL2", "nullimage", ammo Mana2, vertical, 102, 164, 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
drawimage "MANADIM2", 110, 164;
|
||||
drawbar "MANAVL2D", "nullimage", ammo Mana2, vertical, 102, 164, 1;
|
||||
}
|
||||
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo Mana1, 91, 181;
|
||||
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo Mana2, 123, 181;
|
||||
}
|
||||
else //Weapon doesn't use ammo draw an alternative
|
||||
{
|
||||
drawimage "HAMOBACK", 77, 164;
|
||||
usessecondaryammo
|
||||
{
|
||||
drawimage ammoicon1, 89, 172, center;
|
||||
drawimage ammoicon2, 113, 172, center;
|
||||
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 98, 182;
|
||||
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo2, 122, 182;
|
||||
}
|
||||
else
|
||||
{
|
||||
drawimage ammoicon1, 100, 172, center;
|
||||
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 109, 182;
|
||||
}
|
||||
}
|
||||
|
||||
//armor
|
||||
drawimage "ARMCLS", 255, 178;
|
||||
drawnumber 2, HUDFONT_RAVEN, untranslated, armorclass, 275, 176, 1;
|
||||
|
||||
playerclass Fighter
|
||||
{
|
||||
drawimage "WPSLOT0", 190, 162;
|
||||
hasweaponpiece FWeapQuietus, 1
|
||||
{
|
||||
drawimage "WPIECEF1", 190, 162;
|
||||
}
|
||||
hasweaponpiece FWeapQuietus, 2
|
||||
{
|
||||
drawimage "WPIECEF2", 225, 162;
|
||||
}
|
||||
hasweaponpiece FWeapQuietus, 3
|
||||
{
|
||||
drawimage "WPIECEF3", 234, 162;
|
||||
}
|
||||
hasweaponpiece FWeapQuietus, 1
|
||||
{
|
||||
hasweaponpiece FWeapQuietus, 2
|
||||
{
|
||||
hasweaponpiece FWeapQuietus, 3
|
||||
{
|
||||
drawimage "WPFULL0", 190, 162;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gamemode singleplayer
|
||||
drawgem interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
|
||||
else
|
||||
drawgem translatable, interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
|
||||
}
|
||||
else playerclass Cleric
|
||||
{
|
||||
drawimage "WPSLOT1", 190, 162;
|
||||
hasweaponpiece CWeapWraithverge, 1
|
||||
{
|
||||
drawimage "WPIECEC1", 190, 162;
|
||||
}
|
||||
hasweaponpiece CWeapWraithverge, 2
|
||||
{
|
||||
drawimage "WPIECEC2", 212, 162;
|
||||
}
|
||||
hasweaponpiece CWeapWraithverge, 3
|
||||
{
|
||||
drawimage "WPIECEC3", 225, 162;
|
||||
}
|
||||
hasweaponpiece CWeapWraithverge, 1
|
||||
{
|
||||
hasweaponpiece CWeapWraithverge, 2
|
||||
{
|
||||
hasweaponpiece CWeapWraithverge, 3
|
||||
{
|
||||
drawimage "WPFULL1", 190, 162;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gamemode singleplayer
|
||||
drawgem interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
|
||||
else
|
||||
drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
|
||||
}
|
||||
else playerclass Mage
|
||||
{
|
||||
drawimage "WPSLOT2", 190, 162;
|
||||
hasweaponpiece MWeapBloodscourge, 1
|
||||
{
|
||||
drawimage "WPIECEM1", 190, 162;
|
||||
}
|
||||
hasweaponpiece MWeapBloodscourge, 2
|
||||
{
|
||||
drawimage "WPIECEM2", 205, 162;
|
||||
}
|
||||
hasweaponpiece MWeapBloodscourge, 3
|
||||
{
|
||||
drawimage "WPIECEM3", 224, 162;
|
||||
}
|
||||
hasweaponpiece MWeapBloodscourge, 1
|
||||
{
|
||||
hasweaponpiece MWeapBloodscourge, 2
|
||||
{
|
||||
hasweaponpiece MWeapBloodscourge, 3
|
||||
{
|
||||
drawimage "WPFULL2", 190, 162;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gamemode singleplayer
|
||||
drawgem interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
|
||||
else
|
||||
drawgem translatable, interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
|
||||
}
|
||||
drawimage "LFEDGE", 0, 193;
|
||||
drawimage "RTEDGE", 277, 193;
|
||||
}
|
||||
|
||||
statusbar Automap
|
||||
{
|
||||
drawimage "H2BAR", 0, 135;
|
||||
drawimage "KEYBAR", 38, 162;
|
||||
drawkeybar 5, horizontal, 20, 46, 164;
|
||||
drawimage hexenarmor armor, "ARMSLOT1", 150, 164;
|
||||
drawimage hexenarmor shield, "ARMSLOT2", 181, 164;
|
||||
drawimage hexenarmor helm, "ARMSLOT3", 212, 164;
|
||||
drawimage hexenarmor amulet, "ARMSLOT4", 243, 164;
|
||||
|
||||
// Also draw the life gem here
|
||||
playerclass Fighter
|
||||
{
|
||||
gamemode singleplayer
|
||||
drawgem interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
|
||||
else
|
||||
drawgem translatable, interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
|
||||
}
|
||||
else playerclass Cleric
|
||||
{
|
||||
gamemode singleplayer
|
||||
drawgem interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
|
||||
else
|
||||
drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
|
||||
}
|
||||
else playerclass Mage
|
||||
{
|
||||
gamemode singleplayer
|
||||
drawgem interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
|
||||
else
|
||||
drawgem translatable, interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
|
||||
}
|
||||
drawimage "LFEDGE", 0, 193;
|
||||
drawimage "RTEDGE", 277, 193;
|
||||
}
|
||||
|
||||
statusbar inventory
|
||||
{
|
||||
drawimage "INVBAR", 38, 162;
|
||||
drawinventorybar HexenStrict, noartibox, 7, INDEXFONT_RAVEN, 52, 164, 80, 185, untranslated;
|
||||
}
|
||||
|
||||
statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.
|
||||
{
|
||||
drawinventorybar HexenStrict, translucent, 7, INDEXFONT_RAVEN, -106+center, -31, -78+center, -10, untranslated;
|
||||
}
|
Loading…
Reference in a new issue