diff --git a/docs/rh-log.txt b/docs/rh-log.txt index d16d53c9c..4d17ac532 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,4 +1,6 @@ March 1, 2009 (Changes by Graf Zahl) +- Changed burn and Acolyte death sequences so that they leave corpses that + don't vanish. - Fixed: AActor::SetOrigin must call P_FindFloorCeiling to get the true floor and ceiling heights. Otherwise the actor will fall right through 3DMidtex textures (and 3D-floors.) diff --git a/wadsrc/static/actors/strife/acolyte.txt b/wadsrc/static/actors/strife/acolyte.txt index d19f17752..139b13056 100644 --- a/wadsrc/static/actors/strife/acolyte.txt +++ b/wadsrc/static/actors/strife/acolyte.txt @@ -57,7 +57,7 @@ ACTOR Acolyte : StrifeHumanoid AGRD K 3 A_NoBlocking AGRD L 3 AGRD M 3 A_AcolyteDie - AGRD N 1400 + AGRD N -1 Stop XDeath: GIBS A 5 A_NoBlocking diff --git a/wadsrc/static/actors/strife/strifehumanoid.txt b/wadsrc/static/actors/strife/strifehumanoid.txt index fc7d85d81..c81f40f34 100644 --- a/wadsrc/static/actors/strife/strifehumanoid.txt +++ b/wadsrc/static/actors/strife/strifehumanoid.txt @@ -22,7 +22,7 @@ ACTOR StrifeHumanoid BURN N 5 Bright BURN OPQPQ 5 Bright BURN RSTU 7 Bright - BURN V 700 + BURN V -1 Stop Disintegrate: DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")