mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-01 16:41:09 +00:00
Use != 0 after ANDing with the relevant flags
This is mostly a "just in case" measure, in case I did something wrong with the previous commits.
This commit is contained in:
parent
2ff92e91d2
commit
d73a5f5e16
1 changed files with 2 additions and 2 deletions
|
@ -230,7 +230,7 @@ void HWWall::SkyTop(HWDrawInfo *di, seg_t * seg,sector_t * fs,sector_t * bs,vert
|
|||
{
|
||||
if (fs->GetTexture(sector_t::ceiling)==skyflatnum)
|
||||
{
|
||||
if (bs->special == GLSector_NoSkyDraw || bs->MoreFlags & SECMF_NOSKYWALLS || seg->linedef->flags & ML_NOSKYWALLS) return;
|
||||
if (bs->special == GLSector_NoSkyDraw || (bs->MoreFlags & SECMF_NOSKYWALLS) != 0 || (seg->linedef->flags & ML_NOSKYWALLS) != 0) return;
|
||||
if (bs->GetTexture(sector_t::ceiling)==skyflatnum)
|
||||
{
|
||||
// if the back sector is closed the sky must be drawn!
|
||||
|
@ -324,7 +324,7 @@ void HWWall::SkyBottom(HWDrawInfo *di, seg_t * seg,sector_t * fs,sector_t * bs,v
|
|||
{
|
||||
if (fs->GetTexture(sector_t::floor)==skyflatnum)
|
||||
{
|
||||
if (bs->special == GLSector_NoSkyDraw || bs->MoreFlags & SECMF_NOSKYWALLS || seg->linedef->flags & ML_NOSKYWALLS) return;
|
||||
if (bs->special == GLSector_NoSkyDraw || (bs->MoreFlags & SECMF_NOSKYWALLS) != 0 || (seg->linedef->flags & ML_NOSKYWALLS) != 0) return;
|
||||
FTexture * tex = TexMan.GetTexture(seg->sidedef->GetTexture(side_t::bottom), true);
|
||||
|
||||
// For lower skies the normal logic only applies to walls with no lower texture.
|
||||
|
|
Loading…
Reference in a new issue