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- fixed: A_CountdownArg could no longer access the first arg.
The latest bit of refactoring turned a '<0' check into '>0', while it should have been '>=0'.
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@ -3235,7 +3235,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CountdownArg)
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PARAM_INT(argnum);
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PARAM_STATE_OPT(state) { state = self->FindState(NAME_Death); }
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if (argnum > 0 && argnum < (int)countof(self->args))
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if (argnum >= 0 && argnum < (int)countof(self->args))
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{
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if (!self->args[argnum]--)
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{
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