- fixed the spawn position of Strife's sentinel's attack's trail.

This commit is contained in:
Christoph Oelckers 2016-05-24 09:37:01 +02:00
parent 3bde8824a3
commit d70601471a

View file

@ -60,7 +60,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SentinelAttack)
for (int i = 8; i > 1; --i)
{
trail = Spawn("SentinelFX1",
self->Vec3Angle(missile->radius*i, missile->Angles.Yaw, missile->Vel.Z / 4 * i), ALLOW_REPLACE);
self->Vec3Angle(missile->radius*i, missile->Angles.Yaw, 32 + missile->Vel.Z / 4 * i), ALLOW_REPLACE);
if (trail != NULL)
{
trail->target = self;