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- fixed the spawn position of Strife's sentinel's attack's trail.
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1 changed files with 1 additions and 1 deletions
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@ -60,7 +60,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SentinelAttack)
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for (int i = 8; i > 1; --i)
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{
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trail = Spawn("SentinelFX1",
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self->Vec3Angle(missile->radius*i, missile->Angles.Yaw, missile->Vel.Z / 4 * i), ALLOW_REPLACE);
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self->Vec3Angle(missile->radius*i, missile->Angles.Yaw, 32 + missile->Vel.Z / 4 * i), ALLOW_REPLACE);
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if (trail != NULL)
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{
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trail->target = self;
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