Fix RemoveInventory not calling DetachFromOwner when an item is the first in the owner's inventory.

Fix CheckAddToSlots not working because it uses GetReplacement incorrectly.
This commit is contained in:
Marisa Kirisame 2018-12-03 17:12:42 +01:00 committed by Christoph Oelckers
parent 53291b0abf
commit d6d3dd038e
2 changed files with 2 additions and 2 deletions

View file

@ -122,11 +122,11 @@ extend class Actor
if (invp.Inv == item)
{
invp.Inv = item.Inv;
item.DetachFromOwner();
break;
}
}
}
item.DetachFromOwner();
item.Owner = NULL;
item.Inv = NULL;
}

View file

@ -119,7 +119,7 @@ class Weapon : StateProvider
virtual int, int CheckAddToSlots()
{
if (GetReplacement(GetClass()) == null && !bPowered_Up)
if (GetReplacement(GetClass()) == GetClass() && !bPowered_Up)
{
return SlotNumber, SlotPriority*65536;
}