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- Fixed: Do not write the config file if DoGameSetup() has not been called yet.
SVN r3653 (trunk)
This commit is contained in:
parent
1389bc08ca
commit
d6cd9b430d
3 changed files with 14 additions and 1 deletions
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@ -53,6 +53,7 @@ FConfigFile::FConfigFile ()
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LastSectionPtr = &Sections;
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CurrentEntry = NULL;
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PathName = "";
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OkayToWrite = true;
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}
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//====================================================================
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@ -70,6 +71,7 @@ FConfigFile::FConfigFile (const char *pathname,
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CurrentEntry = NULL;
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ChangePathName (pathname);
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LoadConfigFile (nosechandler, userdata);
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OkayToWrite = true;
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}
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//====================================================================
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@ -85,6 +87,7 @@ FConfigFile::FConfigFile (const FConfigFile &other)
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CurrentEntry = NULL;
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ChangePathName (other.PathName);
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*this = other;
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OkayToWrite = other.OkayToWrite;
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}
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//====================================================================
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@ -695,6 +698,12 @@ char *FConfigFile::ReadLine (char *string, int n, void *file) const
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bool FConfigFile::WriteConfigFile () const
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{
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if (!OkayToWrite)
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{ // Pretend it was written anyway so that the user doesn't get
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// any "config not written" notifications.
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return true;
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}
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FILE *file = fopen (PathName, "w");
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FConfigSection *section;
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FConfigEntry *entry;
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@ -79,6 +79,8 @@ protected:
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virtual char *ReadLine (char *string, int n, void *file) const;
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bool ReadConfig (void *file);
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bool OkayToWrite;
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private:
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struct FConfigEntry
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{
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@ -84,6 +84,7 @@ FGameConfigFile::FGameConfigFile ()
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#endif
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FString pathname;
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OkayToWrite = false; // Do not allow saving of the config before DoGameSetup()
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bMigrating = false;
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pathname = GetConfigPath (true);
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ChangePathName (pathname);
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@ -441,6 +442,7 @@ void FGameConfigFile::DoGameSetup (const char *gamename)
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}
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}
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}
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OkayToWrite = true;
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}
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void FGameConfigFile::ReadNetVars ()
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