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- fixed: Alpha textures need to use a color's grayscale value, not their red channel.
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@ -140,7 +140,7 @@ const uint8_t *FSoftwareTexture::GetPixels(int style)
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{
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for (int x = 0; x < GetPhysicalWidth(); x++)
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{
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Pixels[y + x * GetPhysicalHeight()] = pe[x + y * GetPhysicalWidth()].r;
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Pixels[y + x * GetPhysicalHeight()] = pe[x + y * GetPhysicalWidth()].Luminance();
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}
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}
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}
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