From d652acb9e4c3123dc8102eccaa5da95d740b7ee8 Mon Sep 17 00:00:00 2001 From: Braden Obrzut Date: Tue, 19 Jun 2012 05:22:24 +0000 Subject: [PATCH] - Fixed: Auxilery statusbars didn't respect the forcescaled flag. SVN r3699 (trunk) --- src/g_shared/sbarinfo.cpp | 67 +++++++++++++++++++++++++++++++++++---- 1 file changed, 60 insertions(+), 7 deletions(-) diff --git a/src/g_shared/sbarinfo.cpp b/src/g_shared/sbarinfo.cpp index eb433fd0b..6a1f6fd98 100644 --- a/src/g_shared/sbarinfo.cpp +++ b/src/g_shared/sbarinfo.cpp @@ -299,6 +299,8 @@ class SBarInfoMainBlock : public SBarInfoCommandFlowControl } int Alpha() const { return currentAlpha; } + // Same as Draw but takes into account ForceScaled and temporarily sets the scaling if needed. + void DrawAux(const SBarInfoMainBlock *block, DSBarInfo *statusBar, int xOffset, int yOffset, int alpha); void Draw(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, int xOffset, int yOffset, int alpha) { this->xOffset = xOffset; @@ -953,7 +955,7 @@ public: DSBarInfo (SBarInfo *script=NULL) : DBaseStatusBar(script->height, script->resW, script->resH), ammo1(NULL), ammo2(NULL), ammocount1(0), ammocount2(0), armor(NULL), pendingPopup(POP_None), currentPopup(POP_None), lastHud(-1), - lastInventoryBar(NULL), lastPopup(NULL) + scalingWasForced(false), lastInventoryBar(NULL), lastPopup(NULL) { this->script = script; @@ -1016,24 +1018,39 @@ public: bool oldhud_scale = hud_scale; if(script->huds[hud]->ForceScaled()) //scale the statusbar { - SetScaled(true, true); - setsizeneeded = true; if(script->huds[hud]->FullScreenOffsets()) hud_scale = true; + else if(!Scaled) + { + scalingWasForced = true; + SetScaled(true, true); + setsizeneeded = true; + } } //prepare ammo counts GetCurrentAmmo(ammo1, ammo2, ammocount1, ammocount2); armor = CPlayer->mo->FindInventory(); if(hud != lastHud) + { script->huds[hud]->Tick(NULL, this, true); + // Restore scaling if need be. + if(scalingWasForced) + { + scalingWasForced = false; + SetScaled(false); + setsizeneeded = true; + } + } + if(currentPopup != POP_None && !script->huds[hud]->FullScreenOffsets()) script->huds[hud]->Draw(NULL, this, script->popups[currentPopup-1].getXDisplacement(), script->popups[currentPopup-1].getYDisplacement(), FRACUNIT); else script->huds[hud]->Draw(NULL, this, 0, 0, FRACUNIT); lastHud = hud; + // Handle inventory bar drawing if(CPlayer->inventorytics > 0 && !(level.flags & LEVEL_NOINVENTORYBAR) && (state == HUD_StatusBar || state == HUD_Fullscreen)) { SBarInfoMainBlock *inventoryBar = state == HUD_StatusBar ? script->huds[STBAR_INVENTORY] : script->huds[STBAR_INVENTORYFULLSCREEN]; @@ -1044,8 +1061,10 @@ public: if(inventoryBar->NumCommands() == 0) CPlayer->inventorytics = 0; else - inventoryBar->Draw(NULL, this, 0, 0, FRACUNIT); + inventoryBar->DrawAux(NULL, this, 0, 0, FRACUNIT); } + + // Handle popups if(currentPopup != POP_None) { int popbar = 0; @@ -1061,12 +1080,13 @@ public: lastPopup->Tick(NULL, this, true); } - script->huds[popbar]->Draw(NULL, this, script->popups[currentPopup-1].getXOffset(), script->popups[currentPopup-1].getYOffset(), script->popups[currentPopup-1].getAlpha()); + script->huds[popbar]->DrawAux(NULL, this, script->popups[currentPopup-1].getXOffset(), script->popups[currentPopup-1].getYOffset(), script->popups[currentPopup-1].getAlpha()); } else lastPopup = NULL; - if(script->huds[hud]->ForceScaled() && script->huds[hud]->FullScreenOffsets()) - hud_scale = oldhud_scale; + + // Reset hud_scale + hud_scale = oldhud_scale; } void NewGame () @@ -1485,6 +1505,7 @@ private: int pendingPopup; int currentPopup; int lastHud; + bool scalingWasForced; SBarInfoMainBlock *lastInventoryBar; SBarInfoMainBlock *lastPopup; }; @@ -1502,4 +1523,36 @@ DBaseStatusBar *CreateCustomStatusBar (int script) return new DSBarInfo(SBarInfoScript[script]); } +void SBarInfoMainBlock::DrawAux(const SBarInfoMainBlock *block, DSBarInfo *statusBar, int xOffset, int yOffset, int alpha) +{ + // Popups can also be forced to scale + bool rescale = false; + if(ForceScaled()) + { + if(FullScreenOffsets()) + { + if(!hud_scale) + { + rescale = true; + hud_scale = true; + } + } + else if(!statusBar->Scaled) + { + rescale = true; + statusBar->SetScaled(true, true); + } + } + + Draw(block, statusBar, xOffset, yOffset, alpha); + + if(rescale) + { + if(FullScreenOffsets()) + hud_scale = false; + else + statusBar->SetScaled(false); + } +} + #include "sbarinfo_commands.cpp"