- Fixed: Auxilery statusbars didn't respect the forcescaled flag.

SVN r3699 (trunk)
This commit is contained in:
Braden Obrzut 2012-06-19 05:22:24 +00:00
parent 67e4d93395
commit d652acb9e4

View file

@ -299,6 +299,8 @@ class SBarInfoMainBlock : public SBarInfoCommandFlowControl
}
int Alpha() const { return currentAlpha; }
// Same as Draw but takes into account ForceScaled and temporarily sets the scaling if needed.
void DrawAux(const SBarInfoMainBlock *block, DSBarInfo *statusBar, int xOffset, int yOffset, int alpha);
void Draw(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, int xOffset, int yOffset, int alpha)
{
this->xOffset = xOffset;
@ -953,7 +955,7 @@ public:
DSBarInfo (SBarInfo *script=NULL) : DBaseStatusBar(script->height, script->resW, script->resH),
ammo1(NULL), ammo2(NULL), ammocount1(0), ammocount2(0), armor(NULL),
pendingPopup(POP_None), currentPopup(POP_None), lastHud(-1),
lastInventoryBar(NULL), lastPopup(NULL)
scalingWasForced(false), lastInventoryBar(NULL), lastPopup(NULL)
{
this->script = script;
@ -1016,24 +1018,39 @@ public:
bool oldhud_scale = hud_scale;
if(script->huds[hud]->ForceScaled()) //scale the statusbar
{
SetScaled(true, true);
setsizeneeded = true;
if(script->huds[hud]->FullScreenOffsets())
hud_scale = true;
else if(!Scaled)
{
scalingWasForced = true;
SetScaled(true, true);
setsizeneeded = true;
}
}
//prepare ammo counts
GetCurrentAmmo(ammo1, ammo2, ammocount1, ammocount2);
armor = CPlayer->mo->FindInventory<ABasicArmor>();
if(hud != lastHud)
{
script->huds[hud]->Tick(NULL, this, true);
// Restore scaling if need be.
if(scalingWasForced)
{
scalingWasForced = false;
SetScaled(false);
setsizeneeded = true;
}
}
if(currentPopup != POP_None && !script->huds[hud]->FullScreenOffsets())
script->huds[hud]->Draw(NULL, this, script->popups[currentPopup-1].getXDisplacement(), script->popups[currentPopup-1].getYDisplacement(), FRACUNIT);
else
script->huds[hud]->Draw(NULL, this, 0, 0, FRACUNIT);
lastHud = hud;
// Handle inventory bar drawing
if(CPlayer->inventorytics > 0 && !(level.flags & LEVEL_NOINVENTORYBAR) && (state == HUD_StatusBar || state == HUD_Fullscreen))
{
SBarInfoMainBlock *inventoryBar = state == HUD_StatusBar ? script->huds[STBAR_INVENTORY] : script->huds[STBAR_INVENTORYFULLSCREEN];
@ -1044,8 +1061,10 @@ public:
if(inventoryBar->NumCommands() == 0)
CPlayer->inventorytics = 0;
else
inventoryBar->Draw(NULL, this, 0, 0, FRACUNIT);
inventoryBar->DrawAux(NULL, this, 0, 0, FRACUNIT);
}
// Handle popups
if(currentPopup != POP_None)
{
int popbar = 0;
@ -1061,12 +1080,13 @@ public:
lastPopup->Tick(NULL, this, true);
}
script->huds[popbar]->Draw(NULL, this, script->popups[currentPopup-1].getXOffset(), script->popups[currentPopup-1].getYOffset(), script->popups[currentPopup-1].getAlpha());
script->huds[popbar]->DrawAux(NULL, this, script->popups[currentPopup-1].getXOffset(), script->popups[currentPopup-1].getYOffset(), script->popups[currentPopup-1].getAlpha());
}
else
lastPopup = NULL;
if(script->huds[hud]->ForceScaled() && script->huds[hud]->FullScreenOffsets())
hud_scale = oldhud_scale;
// Reset hud_scale
hud_scale = oldhud_scale;
}
void NewGame ()
@ -1485,6 +1505,7 @@ private:
int pendingPopup;
int currentPopup;
int lastHud;
bool scalingWasForced;
SBarInfoMainBlock *lastInventoryBar;
SBarInfoMainBlock *lastPopup;
};
@ -1502,4 +1523,36 @@ DBaseStatusBar *CreateCustomStatusBar (int script)
return new DSBarInfo(SBarInfoScript[script]);
}
void SBarInfoMainBlock::DrawAux(const SBarInfoMainBlock *block, DSBarInfo *statusBar, int xOffset, int yOffset, int alpha)
{
// Popups can also be forced to scale
bool rescale = false;
if(ForceScaled())
{
if(FullScreenOffsets())
{
if(!hud_scale)
{
rescale = true;
hud_scale = true;
}
}
else if(!statusBar->Scaled)
{
rescale = true;
statusBar->SetScaled(true, true);
}
}
Draw(block, statusBar, xOffset, yOffset, alpha);
if(rescale)
{
if(FullScreenOffsets())
hud_scale = false;
else
statusBar->SetScaled(false);
}
}
#include "sbarinfo_commands.cpp"