diff --git a/src/d_main.cpp b/src/d_main.cpp index 69298aa4d..b101c555e 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -833,7 +833,7 @@ void D_Display () } if (!automapactive || viewactive) { - V_RefreshViewBorder (); + screen->RefreshViewBorder (); } // for timing the statusbar code. diff --git a/src/f_wipe.cpp b/src/f_wipe.cpp index 02a9268e7..f47106839 100644 --- a/src/f_wipe.cpp +++ b/src/f_wipe.cpp @@ -32,148 +32,6 @@ #include "templates.h" #include "v_palette.h" -EXTERN_CVAR(Bool, r_blendmethod) - -// -// SCREEN WIPE PACKAGE -// - -static int CurrentWipeType; - -static short *wipe_scr_start; -static short *wipe_scr_end; -static int *y; - -// [RH] Fire Wipe -#define FIREWIDTH 64 -#define FIREHEIGHT 64 -static uint8_t *burnarray; -static int density; -static int burntime; - -// [RH] Crossfade -static int fade; - - -// Melt ------------------------------------------------------------- - -// Match the strip sizes that oldschool Doom used on a 320x200 screen. -#define MELT_WIDTH 160 -#define MELT_HEIGHT 200 - -void wipe_shittyColMajorXform (short *array) -{ - int x, y; - short *dest; - int width = SCREENWIDTH / 2; - - dest = new short[width*SCREENHEIGHT*2]; - - for(y = 0; y < SCREENHEIGHT; y++) - for(x = 0; x < width; x++) - dest[x*SCREENHEIGHT+y] = array[y*width+x]; - - memcpy(array, dest, SCREENWIDTH*SCREENHEIGHT); - - delete[] dest; -} - -bool wipe_initMelt (int ticks) -{ - int i, r; - - // copy start screen to main screen - screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (uint8_t *)wipe_scr_start); - - // makes this wipe faster (in theory) - // to have stuff in column-major format - wipe_shittyColMajorXform (wipe_scr_start); - wipe_shittyColMajorXform (wipe_scr_end); - - // setup initial column positions - // (y<0 => not ready to scroll yet) - y = new int[MELT_WIDTH]; - y[0] = -(M_Random() & 15); - for (i = 1; i < MELT_WIDTH; i++) - { - r = (M_Random()%3) - 1; - y[i] = clamp(y[i-1] + r, -15, 0); - } - - return 0; -} - -bool wipe_doMelt (int ticks) -{ - int i, j, dy, x; - const short *s; - short *d; - bool done = true; - - while (ticks--) - { - done = true; - for (i = 0; i < MELT_WIDTH; i++) - { - if (y[i] < 0) - { - y[i]++; - done = false; - } - else if (y[i] < MELT_HEIGHT) - { - dy = (y[i] < 16) ? y[i]+1 : 8; - y[i] = MIN(y[i] + dy, MELT_HEIGHT); - done = false; - } - if (ticks == 0 && y[i] >= 0) - { // Only draw for the final tick. - const int pitch = screen->GetPitch() / 2; - int sy = y[i] * SCREENHEIGHT / MELT_HEIGHT; - - for (x = i * (SCREENWIDTH/2) / MELT_WIDTH; x < (i + 1) * (SCREENWIDTH/2) / MELT_WIDTH; ++x) - { - s = &wipe_scr_end[x*SCREENHEIGHT]; - d = &((short *)screen->GetBuffer())[x]; - - for (j = sy; j != 0; --j) - { - *d = *(s++); - d += pitch; - } - - s = &wipe_scr_start[x*SCREENHEIGHT]; - - for (j = SCREENHEIGHT - sy; j != 0; --j) - { - *d = *(s++); - d += pitch; - } - } - } - } - } - - return done; -} - -bool wipe_exitMelt (int ticks) -{ - delete[] y; - return 0; -} - -// Burn ------------------------------------------------------------- - -bool wipe_initBurn (int ticks) -{ - burnarray = new uint8_t[FIREWIDTH * (FIREHEIGHT+5)]; - memset (burnarray, 0, FIREWIDTH * (FIREHEIGHT+5)); - density = 4; - burntime = 0; - return 0; -} - int wipe_CalcBurn (uint8_t *burnarray, int width, int height, int density) { // This is a modified version of the fire that was once used @@ -258,263 +116,3 @@ int wipe_CalcBurn (uint8_t *burnarray, int width, int height, int density) return -1; } -bool wipe_doBurn (int ticks) -{ - bool done; - - burntime += ticks; - ticks *= 2; - - // Make the fire burn - done = false; - while (!done && ticks--) - { - density = wipe_CalcBurn(burnarray, FIREWIDTH, FIREHEIGHT, density); - done = (density < 0); - } - - // Draw the screen - int xstep, ystep, firex, firey; - int x, y; - uint8_t *to, *fromold, *fromnew; - const int SHIFT = 16; - - xstep = (FIREWIDTH << SHIFT) / SCREENWIDTH; - ystep = (FIREHEIGHT << SHIFT) / SCREENHEIGHT; - to = screen->GetBuffer(); - fromold = (uint8_t *)wipe_scr_start; - fromnew = (uint8_t *)wipe_scr_end; - - if (!r_blendmethod) - { - for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep) - { - for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep) - { - int fglevel; - - fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2; - if (fglevel >= 63) - { - to[x] = fromnew[x]; - } - else if (fglevel == 0) - { - to[x] = fromold[x]; - done = false; - } - else - { - int bglevel = 64-fglevel; - uint32_t *fg2rgb = Col2RGB8[fglevel]; - uint32_t *bg2rgb = Col2RGB8[bglevel]; - uint32_t fg = fg2rgb[fromnew[x]]; - uint32_t bg = bg2rgb[fromold[x]]; - fg = (fg+bg) | 0x1f07c1f; - to[x] = RGB32k.All[fg & (fg>>15)]; - done = false; - } - } - fromold += SCREENWIDTH; - fromnew += SCREENWIDTH; - to += SCREENPITCH; - } - - } - else - { - for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep) - { - for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep) - { - int fglevel; - - fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2; - if (fglevel >= 63) - { - to[x] = fromnew[x]; - } - else if (fglevel == 0) - { - to[x] = fromold[x]; - done = false; - } - else - { - int bglevel = 64-fglevel; - - const PalEntry* pal = GPalette.BaseColors; - - uint32_t fg = fromnew[x]; - uint32_t bg = fromold[x]; - int r = MIN((pal[fg].r * fglevel + pal[bg].r * bglevel) >> 8, 63); - int g = MIN((pal[fg].g * fglevel + pal[bg].g * bglevel) >> 8, 63); - int b = MIN((pal[fg].b * fglevel + pal[bg].b * bglevel) >> 8, 63); - to[x] = RGB256k.RGB[r][g][b]; - done = false; - } - } - fromold += SCREENWIDTH; - fromnew += SCREENWIDTH; - to += SCREENPITCH; - } - } - return done || (burntime > 40); -} - -bool wipe_exitBurn (int ticks) -{ - delete[] burnarray; - return 0; -} - -// Crossfade -------------------------------------------------------- - -bool wipe_initFade (int ticks) -{ - fade = 0; - return 0; -} - -bool wipe_doFade (int ticks) -{ - fade += ticks * 2; - if (fade > 64) - { - screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (uint8_t *)wipe_scr_end); - return true; - } - else - { - int x, y; - int bglevel = 64 - fade; - uint32_t *fg2rgb = Col2RGB8[fade]; - uint32_t *bg2rgb = Col2RGB8[bglevel]; - uint8_t *fromnew = (uint8_t *)wipe_scr_end; - uint8_t *fromold = (uint8_t *)wipe_scr_start; - uint8_t *to = screen->GetBuffer(); - const PalEntry *pal = GPalette.BaseColors; - - if (!r_blendmethod) - { - for (y = 0; y < SCREENHEIGHT; y++) - { - for (x = 0; x < SCREENWIDTH; x++) - { - uint32_t fg = fg2rgb[fromnew[x]]; - uint32_t bg = bg2rgb[fromold[x]]; - fg = (fg+bg) | 0x1f07c1f; - to[x] = RGB32k.All[fg & (fg>>15)]; - } - fromnew += SCREENWIDTH; - fromold += SCREENWIDTH; - to += SCREENPITCH; - } - } - else - { - for (y = 0; y < SCREENHEIGHT; y++) - { - for (x = 0; x < SCREENWIDTH; x++) - { - uint32_t fg = fromnew[x]; - uint32_t bg = fromold[x]; - int r = MIN((pal[fg].r * (64-bglevel) + pal[bg].r * bglevel) >> 8, 63); - int g = MIN((pal[fg].g * (64-bglevel) + pal[bg].g * bglevel) >> 8, 63); - int b = MIN((pal[fg].b * (64-bglevel) + pal[bg].b * bglevel) >> 8, 63); - to[x] = RGB256k.RGB[r][g][b]; - } - fromnew += SCREENWIDTH; - fromold += SCREENWIDTH; - to += SCREENPITCH; - } - } - } - return false; -} - -bool wipe_exitFade (int ticks) -{ - return 0; -} - -// General Wipe Functions ------------------------------------------- - -static bool (*wipes[])(int) = -{ - wipe_initMelt, wipe_doMelt, wipe_exitMelt, - wipe_initBurn, wipe_doBurn, wipe_exitBurn, - wipe_initFade, wipe_doFade, wipe_exitFade -}; - -// Returns true if the wipe should be performed. -bool wipe_StartScreen (int type) -{ - if (screen->IsBgra()) - return false; - - CurrentWipeType = clamp(type, 0, wipe_NUMWIPES - 1); - - if (CurrentWipeType) - { - wipe_scr_start = new short[SCREENWIDTH * SCREENHEIGHT / 2]; - screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (uint8_t *)wipe_scr_start); - return true; - } - return false; -} - -void wipe_EndScreen (void) -{ - if (screen->IsBgra()) - return; - - if (CurrentWipeType) - { - wipe_scr_end = new short[SCREENWIDTH * SCREENHEIGHT / 2]; - screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (uint8_t *)wipe_scr_end); - screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (uint8_t *)wipe_scr_start); // restore start scr. - - // Initialize the wipe - (*wipes[(CurrentWipeType-1)*3])(0); - } -} - -// Returns true if the wipe is done. -bool wipe_ScreenWipe (int ticks) -{ - bool rc; - - if (screen->IsBgra()) - return true; - - if (CurrentWipeType == wipe_None) - return true; - - // do a piece of wipe-in - rc = (*wipes[(CurrentWipeType-1)*3+1])(ticks); - - return rc; -} - -// Final things for the wipe -void wipe_Cleanup() -{ - if (screen->IsBgra()) - return; - - if (wipe_scr_start != NULL) - { - delete[] wipe_scr_start; - wipe_scr_start = NULL; - } - if (wipe_scr_end != NULL) - { - delete[] wipe_scr_end; - wipe_scr_end = NULL; - } - if (CurrentWipeType > 0) - { - (*wipes[(CurrentWipeType-1)*3+2])(0); - } -} diff --git a/src/f_wipe.h b/src/f_wipe.h index a9296745d..dc4cfb8cc 100644 --- a/src/f_wipe.h +++ b/src/f_wipe.h @@ -30,6 +30,7 @@ // SCREEN WIPE PACKAGE // +#if 0 bool wipe_StartScreen (int type); void wipe_EndScreen (void); bool wipe_ScreenWipe (int ticks); @@ -37,7 +38,8 @@ void wipe_Cleanup (); // The buffer must have an additional 5 rows not included in height // to use for a seeding area. -int wipe_CalcBurn (uint8_t *buffer, int width, int height, int density); +#endif +int wipe_CalcBurn(uint8_t *buffer, int width, int height, int density); enum { diff --git a/src/g_statusbar/shared_sbar.cpp b/src/g_statusbar/shared_sbar.cpp index ecbf2bd51..297561d65 100644 --- a/src/g_statusbar/shared_sbar.cpp +++ b/src/g_statusbar/shared_sbar.cpp @@ -835,8 +835,8 @@ void DBaseStatusBar::RefreshBackground () const { if(y < SCREENHEIGHT) { - V_DrawBorder (x+1, y, SCREENWIDTH, y+1); - V_DrawBorder (x+1, SCREENHEIGHT-1, SCREENWIDTH, SCREENHEIGHT); + screen->DrawBorder (x+1, y, SCREENWIDTH, y+1); + screen->DrawBorder (x+1, SCREENHEIGHT-1, SCREENWIDTH, SCREENHEIGHT); } } else @@ -855,8 +855,8 @@ void DBaseStatusBar::RefreshBackground () const x2 = SCREENWIDTH; } - V_DrawBorder (0, y, x+1, SCREENHEIGHT); - V_DrawBorder (x2-1, y, SCREENWIDTH, SCREENHEIGHT); + screen->DrawBorder (0, y, x+1, SCREENHEIGHT); + screen->DrawBorder (x2-1, y, SCREENWIDTH, SCREENHEIGHT); if (setblocks >= 10) { diff --git a/src/swrenderer/r_swcanvas.h b/src/swrenderer/r_swcanvas.h deleted file mode 100644 index 3d8135c2f..000000000 --- a/src/swrenderer/r_swcanvas.h +++ /dev/null @@ -1,22 +0,0 @@ - -#pragma once - -#include "v_video.h" -#include "r_data/colormaps.h" - -class SWCanvas -{ -public: - static void DrawTexture(DCanvas *canvas, FTexture *img, DrawParms &parms); - static void FillSimplePoly(DCanvas *canvas, FTexture *tex, FVector2 *points, int npoints, - double originx, double originy, double scalex, double scaley, DAngle rotation, - const FColormap &colormap, PalEntry flatcolor, int lightlevel, int bottomclip); - static void DrawLine(DCanvas *canvas, int x0, int y0, int x1, int y1, int palColor, uint32_t realcolor); - static void DrawPixel(DCanvas *canvas, int x, int y, int palColor, uint32_t realcolor); - static void Clear(DCanvas *canvas, int left, int top, int right, int bottom, int palcolor, uint32_t color); - static void Dim(DCanvas *canvas, PalEntry color, float damount, int x1, int y1, int w, int h); - -private: - static void PUTTRANSDOT(DCanvas *canvas, int xx, int yy, int basecolor, int level); - static int PalFromRGB(uint32_t rgb); -}; diff --git a/src/swrenderer/scene/r_portal.cpp b/src/swrenderer/scene/r_portal.cpp index a22232dbf..75f09dd4a 100644 --- a/src/swrenderer/scene/r_portal.cpp +++ b/src/swrenderer/scene/r_portal.cpp @@ -69,7 +69,9 @@ #include "swrenderer/r_renderthread.h" CVAR(Int, r_portal_recursions, 4, CVAR_ARCHIVE) -CVAR(Bool, r_highlight_portals, false, CVAR_ARCHIVE) +#if 0 +CVAR(Bool, r_highlight_portals, false, 0) +#endif CVAR(Bool, r_skyboxes, true, 0) // Avoid infinite recursion with stacked sectors by limiting them. @@ -321,8 +323,10 @@ namespace swrenderer } } +#if 0 if (r_highlight_portals) RenderLinePortalHighlight(pds); +#endif return; } @@ -462,9 +466,11 @@ namespace swrenderer Thread->Clip3D->LeaveSkybox(); // pop 3D floor height map CurrentPortalUniq = prevuniq2; +#if 0 // draw a red line around a portal if it's being highlighted if (r_highlight_portals) RenderLinePortalHighlight(pds); +#endif CurrentPortal = prevpds; MirrorFlags = prevmf; @@ -474,6 +480,7 @@ namespace swrenderer viewpoint.Path[1] = savedpath[1]; } +#if 0 void RenderPortal::RenderLinePortalHighlight(PortalDrawseg* pds) { // [ZZ] NO OVERFLOW CHECKS HERE @@ -515,6 +522,7 @@ namespace swrenderer else *(pixels + Ybottom * viewport->RenderTarget->GetPitch() + x) = color; } } +#endif void RenderPortal::CopyStackedViewParameters() { diff --git a/src/v_draw.cpp b/src/v_draw.cpp index 35670abf9..0029e124c 100644 --- a/src/v_draw.cpp +++ b/src/v_draw.cpp @@ -32,8 +32,6 @@ ** */ -// #define NO_SWRENDER // set this if you want to exclude the software renderer. Without the software renderer software canvas drawing does nothing. - #include #include @@ -43,9 +41,6 @@ #include "r_defs.h" #include "r_utility.h" #include "r_renderer.h" -#ifndef NO_SWRENDER -#include "swrenderer/r_swcanvas.h" -#endif #include "r_data/r_translate.h" #include "doomstat.h" #include "v_palette.h" @@ -64,6 +59,19 @@ #include "textures.h" #include "vm.h" +CUSTOM_CVAR(Float, dimamount, -1.f, CVAR_ARCHIVE) +{ + if (self < 0.f && self != -1.f) + { + self = -1.f; + } + else if (self > 1.f) + { + self = 1.f; + } +} +CVAR(Color, dimcolor, 0xffd700, CVAR_ARCHIVE) + CUSTOM_CVAR(Int, uiscale, 0, CVAR_ARCHIVE | CVAR_NOINITCALL) { if (self < 0) @@ -109,6 +117,12 @@ int CleanWidth, CleanHeight; int CleanXfac_1, CleanYfac_1, CleanWidth_1, CleanHeight_1; +//========================================================================== +// +// ZScript wrappers for inlines +// +//========================================================================== + DEFINE_ACTION_FUNCTION(_Screen, GetWidth) { PARAM_PROLOGUE; @@ -130,7 +144,13 @@ DEFINE_ACTION_FUNCTION(_Screen, PaletteColor) ACTION_RETURN_INT(index); } -void DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ...) +//========================================================================== +// +// Internal texture drawing function +// +//========================================================================== + +void DFrameBuffer::DrawTexture (FTexture *img, double x, double y, int tags_first, ...) { Va_List tags; va_start(tags.list, tags_first); @@ -145,9 +165,15 @@ void DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, .. DrawTextureParms(img, parms); } +//========================================================================== +// +// ZScript texture drawing function +// +//========================================================================== + int ListGetInt(VMVa_List &tags); -void DCanvas::DrawTexture(FTexture *img, double x, double y, VMVa_List &args) +void DFrameBuffer::DrawTexture(FTexture *img, double x, double y, VMVa_List &args) { DrawParms parms; uint32_t tag = ListGetInt(args); @@ -172,19 +198,23 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawTexture) return 0; } -void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms) -{ -#ifndef NO_SWRENDER - SWCanvas::DrawTexture(this, img, parms); -#endif +//========================================================================== +// +// common drawing function +// +//========================================================================== - if (ticdup != 0 && menuactive == MENU_Off) - { - NetUpdate(); - } +void DFrameBuffer::DrawTextureParms(FTexture *img, DrawParms &parms) +{ } -void DCanvas::SetClipRect(int x, int y, int w, int h) +//========================================================================== +// +// Clipping rect +// +//========================================================================== + +void DFrameBuffer::SetClipRect(int x, int y, int w, int h) { clipleft = clamp(x, 0, GetWidth()); clipwidth = clamp(w, -1, GetWidth() - x); @@ -210,7 +240,7 @@ DEFINE_ACTION_FUNCTION(_Screen, ClearClipRect) return 0; } -void DCanvas::GetClipRect(int *x, int *y, int *w, int *h) +void DFrameBuffer::GetClipRect(int *x, int *y, int *w, int *h) { if (x) *x = clipleft; if (y) *y = cliptop; @@ -240,7 +270,13 @@ DEFINE_ACTION_FUNCTION(_Screen, GetViewWindow) return MIN(numret, 4); } -bool DCanvas::SetTextureParms(DrawParms *parms, FTexture *img, double xx, double yy) const +//========================================================================== +// +// Draw parameter parsing +// +//========================================================================== + +bool DFrameBuffer::SetTextureParms(DrawParms *parms, FTexture *img, double xx, double yy) const { if (img != NULL) { @@ -322,6 +358,12 @@ bool DCanvas::SetTextureParms(DrawParms *parms, FTexture *img, double xx, double return false; } +//========================================================================== +// +// template helpers +// +//========================================================================== + static void ListEnd(Va_List &tags) { va_end(tags.list); @@ -387,8 +429,14 @@ static inline FColormapStyle * ListGetColormapStyle(VMVa_List &tags) return nullptr; } +//========================================================================== +// +// Main taglist parsing +// +//========================================================================== + template -bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, T& tags, DrawParms *parms, bool fortext) const +bool DFrameBuffer::ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, T& tags, DrawParms *parms, bool fortext) const { INTBOOL boolval; int intval; @@ -836,10 +884,16 @@ bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t t } // explicitly instantiate both versions for v_text.cpp. -template bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, Va_List& tags, DrawParms *parms, bool fortext) const; -template bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, VMVa_List& tags, DrawParms *parms, bool fortext) const; +template bool DFrameBuffer::ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, Va_List& tags, DrawParms *parms, bool fortext) const; +template bool DFrameBuffer::ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, VMVa_List& tags, DrawParms *parms, bool fortext) const; -void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h, +//========================================================================== +// +// Coordinate conversion +// +//========================================================================== + +void DFrameBuffer::VirtualToRealCoords(double &x, double &y, double &w, double &h, double vwidth, double vheight, bool vbottom, bool handleaspect) const { float myratio = handleaspect ? ActiveRatio (Width, Height) : (4.0f / 3.0f); @@ -899,7 +953,7 @@ DEFINE_ACTION_FUNCTION(_Screen, VirtualToRealCoords) return MIN(numret, 2); } -void DCanvas::VirtualToRealCoordsInt(int &x, int &y, int &w, int &h, +void DFrameBuffer::VirtualToRealCoordsInt(int &x, int &y, int &w, int &h, int vwidth, int vheight, bool vbottom, bool handleaspect) const { double dx, dy, dw, dh; @@ -915,7 +969,13 @@ void DCanvas::VirtualToRealCoordsInt(int &x, int &y, int &w, int &h, h = int(dy + dh + 0.5) - y; } -void DCanvas::FillBorder (FTexture *img) +//========================================================================== +// +// +// +//========================================================================== + +void DFrameBuffer::FillBorder (FTexture *img) { float myratio = ActiveRatio (Width, Height); @@ -961,11 +1021,14 @@ void DCanvas::FillBorder (FTexture *img) } } -void DCanvas::DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32_t realcolor) +//========================================================================== +// +// Draw a line +// +//========================================================================== + +void DFrameBuffer::DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32_t realcolor) { -#ifndef NO_SWRENDER - SWCanvas::DrawLine(this, x0, y0, x1, y1, palColor, realcolor); -#endif } DEFINE_ACTION_FUNCTION(_Screen, DrawLine) @@ -981,11 +1044,14 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawLine) return 0; } -void DCanvas::DrawPixel(int x, int y, int palColor, uint32_t realcolor) +//========================================================================== +// +// Draw a single pixel +// +//========================================================================== + +void DFrameBuffer::DrawPixel(int x, int y, int palColor, uint32_t realcolor) { -#ifndef NO_SWRENDER - SWCanvas::DrawPixel(this, x, y, palColor, realcolor); -#endif } //========================================================================== @@ -996,21 +1062,11 @@ void DCanvas::DrawPixel(int x, int y, int palColor, uint32_t realcolor) // //========================================================================== -void DCanvas::DoClear (int left, int top, int right, int bottom, int palcolor, uint32_t color) +void DFrameBuffer::DoClear (int left, int top, int right, int bottom, int palcolor, uint32_t color) { -#ifndef NO_SWRENDER - if (palcolor < 0 && APART(color) != 255) - { - Dim(color, APART(color) / 255.f, left, top, right - left, bottom - top); - } - else - { - SWCanvas::Clear(this, left, top, right, bottom, palcolor, color); - } -#endif } -void DCanvas::Clear(int left, int top, int right, int bottom, int palcolor, uint32_t color) +void DFrameBuffer::Clear(int left, int top, int right, int bottom, int palcolor, uint32_t color) { if (clipwidth >= 0 && clipheight >= 0) { @@ -1059,14 +1115,11 @@ DEFINE_ACTION_FUNCTION(_Screen, Clear) // //========================================================================== -void DCanvas::DoDim(PalEntry color, float damount, int x1, int y1, int w, int h) +void DFrameBuffer::DoDim(PalEntry color, float damount, int x1, int y1, int w, int h) { -#ifndef NO_SWRENDER - SWCanvas::Dim(this, color, damount, x1, y1, w, h); -#endif } -void DCanvas::Dim(PalEntry color, float damount, int x1, int y1, int w, int h) +void DFrameBuffer::Dim(PalEntry color, float damount, int x1, int y1, int w, int h) { if (clipwidth >= 0 && clipheight >= 0) { @@ -1118,112 +1171,84 @@ DEFINE_ACTION_FUNCTION(_Screen, Dim) // //========================================================================== -void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints, +void DFrameBuffer::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints, double originx, double originy, double scalex, double scaley, DAngle rotation, const FColormap &colormap, PalEntry flatcolor, int lightlevel, int bottomclip) { -#ifndef NO_SWRENDER - SWCanvas::FillSimplePoly(this, tex, points, npoints, originx, originy, scalex, scaley, rotation, colormap, flatcolor, lightlevel, bottomclip); -#endif } - -/********************************/ -/* */ -/* Other miscellaneous routines */ -/* */ -/********************************/ - - +//========================================================================== // -// V_DrawBlock -// Draw a linear block of pixels into the view buffer. +// DCanvas :: FlatFill // -void DCanvas::DrawBlock (int x, int y, int _width, int _height, const uint8_t *src) const +// Fill an area with a texture. If local_origin is false, then the origin +// used for the wrapping is (0,0). Otherwise, (left,right) is used. +// +//========================================================================== + +void DFrameBuffer::FlatFill(int left, int top, int right, int bottom, FTexture *src, bool local_origin) { - if (IsBgra()) - return; + int w = src->GetWidth(); + int h = src->GetHeight(); - int srcpitch = _width; - int destpitch; - uint8_t *dest; - - if (ClipBox (x, y, _width, _height, src, srcpitch)) + // Repeatedly draw the texture, left-to-right, top-to-bottom. + for (int y = local_origin ? top : (top / h * h); y < bottom; y += h) { - return; // Nothing to draw + for (int x = local_origin ? left : (left / w * w); x < right; x += w) + { + DrawTexture(src, x, y, + DTA_ClipLeft, left, + DTA_ClipRight, right, + DTA_ClipTop, top, + DTA_ClipBottom, bottom, + DTA_TopOffset, 0, + DTA_LeftOffset, 0, + TAG_DONE); + } } - - destpitch = Pitch; - dest = Buffer + y*Pitch + x; - - do - { - memcpy (dest, src, _width); - src += srcpitch; - dest += destpitch; - } while (--_height); } +//========================================================================== // -// V_GetBlock -// Gets a linear block of pixels from the view buffer. +// DCanvas :: Dim // -void DCanvas::GetBlock (int x, int y, int _width, int _height, uint8_t *dest) const +// Applies a colored overlay to the entire screen, with the opacity +// determined by the dimamount cvar. +// +//========================================================================== + +void DFrameBuffer::Dim(PalEntry color) { - if (IsBgra()) - return; + PalEntry dimmer; + float amount; - const uint8_t *src; - -#ifdef RANGECHECK - if (x<0 - ||x+_width > Width - || y<0 - || y+_height>Height) + if (dimamount >= 0) { - I_Error ("Bad V_GetBlock"); + dimmer = PalEntry(dimcolor); + amount = dimamount; } -#endif - - src = Buffer + y*Pitch + x; - - while (_height--) + else { - memcpy (dest, src, _width); - src += Pitch; - dest += _width; + dimmer = gameinfo.dimcolor; + amount = gameinfo.dimamount; } + + if (gameinfo.gametype == GAME_Hexen && gamestate == GS_DEMOSCREEN) + { // On the Hexen title screen, the default dimming is not + // enough to make the menus readable. + amount = MIN(1.f, amount*2.f); + } + // Add the cvar's dimming on top of the color passed to the function + if (color.a != 0) + { + float dim[4] = { color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f }; + V_AddBlend(dimmer.r / 255.f, dimmer.g / 255.f, dimmer.b / 255.f, amount, dim); + dimmer = PalEntry(uint8_t(dim[0] * 255), uint8_t(dim[1] * 255), uint8_t(dim[2] * 255)); + amount = dim[3]; + } + Dim(dimmer, amount, 0, 0, Width, Height); } -// Returns true if the box was completely clipped. False otherwise. -bool DCanvas::ClipBox (int &x, int &y, int &w, int &h, const uint8_t *&src, const int srcpitch) const -{ - if (x >= Width || y >= Height || x+w <= 0 || y+h <= 0) - { // Completely clipped off screen - return true; - } - if (x < 0) // clip left edge - { - src -= x; - w += x; - x = 0; - } - if (x+w > Width) // clip right edge - { - w = Width - x; - } - if (y < 0) // clip top edge - { - src -= y*srcpitch; - h += y; - y = 0; - } - if (y+h > Height) // clip bottom edge - { - h = Height - y; - } - return false; -} //========================================================================== // @@ -1251,7 +1276,7 @@ void V_SetBorderNeedRefresh() // //========================================================================== -void V_DrawFrame (int left, int top, int width, int height) +void DFrameBuffer::DrawFrame (int left, int top, int width, int height) { FTexture *p; const gameborder_t *border = &gameinfo.Border; @@ -1264,21 +1289,21 @@ void V_DrawFrame (int left, int top, int width, int height) // Draw top and bottom sides. p = TexMan[border->t]; - screen->FlatFill(left, top - p->GetHeight(), right, top, p, true); + FlatFill(left, top - p->GetHeight(), right, top, p, true); p = TexMan[border->b]; - screen->FlatFill(left, bottom, right, bottom + p->GetHeight(), p, true); + FlatFill(left, bottom, right, bottom + p->GetHeight(), p, true); // Draw left and right sides. p = TexMan[border->l]; - screen->FlatFill(left - p->GetWidth(), top, left, bottom, p, true); + FlatFill(left - p->GetWidth(), top, left, bottom, p, true); p = TexMan[border->r]; - screen->FlatFill(right, top, right + p->GetWidth(), bottom, p, true); + FlatFill(right, top, right + p->GetWidth(), bottom, p, true); // Draw beveled corners. - screen->DrawTexture (TexMan[border->tl], left-offset, top-offset, TAG_DONE); - screen->DrawTexture (TexMan[border->tr], left+width, top-offset, TAG_DONE); - screen->DrawTexture (TexMan[border->bl], left-offset, top+height, TAG_DONE); - screen->DrawTexture (TexMan[border->br], left+width, top+height, TAG_DONE); + DrawTexture (TexMan[border->tl], left-offset, top-offset, TAG_DONE); + DrawTexture (TexMan[border->tr], left+width, top-offset, TAG_DONE); + DrawTexture (TexMan[border->bl], left-offset, top+height, TAG_DONE); + DrawTexture (TexMan[border->br], left+width, top+height, TAG_DONE); } DEFINE_ACTION_FUNCTION(_Screen, DrawFrame) @@ -1288,17 +1313,17 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawFrame) PARAM_INT(y); PARAM_INT(w); PARAM_INT(h); - V_DrawFrame(x, y, w, h); + screen->DrawFrame(x, y, w, h); return 0; } //========================================================================== // -// V_DrawBorder +// screen->DrawBorder // //========================================================================== -void V_DrawBorder (int x1, int y1, int x2, int y2) +void DFrameBuffer::DrawBorder (int x1, int y1, int x2, int y2) { FTextureID picnum; @@ -1313,11 +1338,11 @@ void V_DrawBorder (int x1, int y1, int x2, int y2) if (picnum.isValid()) { - screen->FlatFill (x1, y1, x2, y2, TexMan(picnum)); + FlatFill (x1, y1, x2, y2, TexMan(picnum)); } else { - screen->Clear (x1, y1, x2, y2, 0, 0); + Clear (x1, y1, x2, y2, 0, 0); } } @@ -1332,19 +1357,19 @@ void V_DrawBorder (int x1, int y1, int x2, int y2) int BorderNeedRefresh; -static void V_DrawViewBorder (void) +void DFrameBuffer::DrawViewBorder (void) { - if (viewwidth == SCREENWIDTH) + if (viewwidth == Width) { return; } - V_DrawBorder (0, 0, SCREENWIDTH, viewwindowy); - V_DrawBorder (0, viewwindowy, viewwindowx, viewheight + viewwindowy); - V_DrawBorder (viewwindowx + viewwidth, viewwindowy, SCREENWIDTH, viewheight + viewwindowy); - V_DrawBorder (0, viewwindowy + viewheight, SCREENWIDTH, StatusBar->GetTopOfStatusbar()); + DrawBorder (0, 0, Width, viewwindowy); + DrawBorder (0, viewwindowy, viewwindowx, viewheight + viewwindowy); + DrawBorder (viewwindowx + viewwidth, viewwindowy, Width, viewheight + viewwindowy); + DrawBorder (0, viewwindowy + viewheight, Width, StatusBar->GetTopOfStatusbar()); - V_DrawFrame (viewwindowx, viewwindowy, viewwidth, viewheight); + DrawFrame (viewwindowx, viewwindowy, viewwidth, viewheight); } //========================================================================== @@ -1355,41 +1380,38 @@ static void V_DrawViewBorder (void) // //========================================================================== -static void V_DrawTopBorder () +void DFrameBuffer::DrawTopBorder () { FTexture *p; int offset; - if (viewwidth == SCREENWIDTH) + if (viewwidth == Width) return; offset = gameinfo.Border.offset; if (viewwindowy < 34) { - V_DrawBorder (0, 0, viewwindowx, 34); - V_DrawBorder (viewwindowx, 0, viewwindowx + viewwidth, viewwindowy); - V_DrawBorder (viewwindowx + viewwidth, 0, SCREENWIDTH, 34); + DrawBorder (0, 0, viewwindowx, 34); + DrawBorder (viewwindowx, 0, viewwindowx + viewwidth, viewwindowy); + DrawBorder (viewwindowx + viewwidth, 0, Width, 34); p = TexMan(gameinfo.Border.t); - screen->FlatFill(viewwindowx, viewwindowy - p->GetHeight(), - viewwindowx + viewwidth, viewwindowy, p, true); + FlatFill(viewwindowx, viewwindowy - p->GetHeight(), viewwindowx + viewwidth, viewwindowy, p, true); p = TexMan(gameinfo.Border.l); - screen->FlatFill(viewwindowx - p->GetWidth(), viewwindowy, - viewwindowx, 35, p, true); + FlatFill(viewwindowx - p->GetWidth(), viewwindowy, viewwindowx, 35, p, true); p = TexMan(gameinfo.Border.r); - screen->FlatFill(viewwindowx + viewwidth, viewwindowy, - viewwindowx + viewwidth + p->GetWidth(), 35, p, true); + FlatFill(viewwindowx + viewwidth, viewwindowy, viewwindowx + viewwidth + p->GetWidth(), 35, p, true); p = TexMan(gameinfo.Border.tl); - screen->DrawTexture (p, viewwindowx - offset, viewwindowy - offset, TAG_DONE); + DrawTexture (p, viewwindowx - offset, viewwindowy - offset, TAG_DONE); p = TexMan(gameinfo.Border.tr); - screen->DrawTexture (p, viewwindowx + viewwidth, viewwindowy - offset, TAG_DONE); + DrawTexture (p, viewwindowx + viewwidth, viewwindowy - offset, TAG_DONE); } else { - V_DrawBorder (0, 0, SCREENWIDTH, 34); + DrawBorder (0, 0, Width, 34); } } @@ -1401,7 +1423,7 @@ static void V_DrawTopBorder () // //========================================================================== -void V_RefreshViewBorder () +void DFrameBuffer::RefreshViewBorder () { if (setblocks < 10) { @@ -1412,12 +1434,12 @@ void V_RefreshViewBorder () { BorderTopRefresh--; } - V_DrawViewBorder(); + DrawViewBorder(); } else if (BorderTopRefresh) { BorderTopRefresh--; - V_DrawTopBorder(); + DrawTopBorder(); } } } diff --git a/src/v_text.cpp b/src/v_text.cpp index 06b09a2ef..e0553ef01 100644 --- a/src/v_text.cpp +++ b/src/v_text.cpp @@ -132,7 +132,7 @@ int GetCharFromString(const uint8_t *&string) // //========================================================================== -void DCanvas::DrawChar (FFont *font, int normalcolor, double x, double y, int character, int tag_first, ...) +void DFrameBuffer::DrawChar (FFont *font, int normalcolor, double x, double y, int character, int tag_first, ...) { if (font == NULL) return; @@ -161,7 +161,7 @@ void DCanvas::DrawChar (FFont *font, int normalcolor, double x, double y, int ch } } -void DCanvas::DrawChar(FFont *font, int normalcolor, double x, double y, int character, VMVa_List &args) +void DFrameBuffer::DrawChar(FFont *font, int normalcolor, double x, double y, int character, VMVa_List &args) { if (font == NULL) return; @@ -208,7 +208,7 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawChar) // //========================================================================== -void DCanvas::DrawTextCommon(FFont *font, int normalcolor, double x, double y, const char *string, DrawParms &parms) +void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double y, const char *string, DrawParms &parms) { int w; const uint8_t *ch; @@ -281,7 +281,7 @@ void DCanvas::DrawTextCommon(FFont *font, int normalcolor, double x, double y, c } } -void DCanvas::DrawText(FFont *font, int normalcolor, double x, double y, const char *string, int tag_first, ...) +void DFrameBuffer::DrawText(FFont *font, int normalcolor, double x, double y, const char *string, int tag_first, ...) { Va_List tags; DrawParms parms; @@ -299,7 +299,7 @@ void DCanvas::DrawText(FFont *font, int normalcolor, double x, double y, const c DrawTextCommon(font, normalcolor, x, y, string, parms); } -void DCanvas::DrawText(FFont *font, int normalcolor, double x, double y, const char *string, VMVa_List &args) +void DFrameBuffer::DrawText(FFont *font, int normalcolor, double x, double y, const char *string, VMVa_List &args) { DrawParms parms; diff --git a/src/v_video.cpp b/src/v_video.cpp index 761c805d7..88f6c396d 100644 --- a/src/v_video.cpp +++ b/src/v_video.cpp @@ -191,19 +191,6 @@ CUSTOM_CVAR (Int, vid_refreshrate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) } } -CUSTOM_CVAR (Float, dimamount, -1.f, CVAR_ARCHIVE) -{ - if (self < 0.f && self != -1.f) - { - self = -1.f; - } - else if (self > 1.f) - { - self = 1.f; - } -} -CVAR (Color, dimcolor, 0xffd700, CVAR_ARCHIVE) - // [RH] Set true when vid_setmode command has been executed bool setmodeneeded = false; // [RH] Resolution to change to when setmodeneeded is true @@ -248,78 +235,6 @@ bool DCanvas::IsValid () return false; } -//========================================================================== -// -// DCanvas :: FlatFill -// -// Fill an area with a texture. If local_origin is false, then the origin -// used for the wrapping is (0,0). Otherwise, (left,right) is used. -// -//========================================================================== - -void DCanvas::FlatFill (int left, int top, int right, int bottom, FTexture *src, bool local_origin) -{ - int w = src->GetWidth(); - int h = src->GetHeight(); - - // Repeatedly draw the texture, left-to-right, top-to-bottom. - for (int y = local_origin ? top : (top / h * h); y < bottom; y += h) - { - for (int x = local_origin ? left : (left / w * w); x < right; x += w) - { - DrawTexture (src, x, y, - DTA_ClipLeft, left, - DTA_ClipRight, right, - DTA_ClipTop, top, - DTA_ClipBottom, bottom, - DTA_TopOffset, 0, - DTA_LeftOffset, 0, - TAG_DONE); - } - } -} - -//========================================================================== -// -// DCanvas :: Dim -// -// Applies a colored overlay to the entire screen, with the opacity -// determined by the dimamount cvar. -// -//========================================================================== - -void DCanvas::Dim (PalEntry color) -{ - PalEntry dimmer; - float amount; - - if (dimamount >= 0) - { - dimmer = PalEntry(dimcolor); - amount = dimamount; - } - else - { - dimmer = gameinfo.dimcolor; - amount = gameinfo.dimamount; - } - - if (gameinfo.gametype == GAME_Hexen && gamestate == GS_DEMOSCREEN) - { // On the Hexen title screen, the default dimming is not - // enough to make the menus readable. - amount = MIN (1.f, amount*2.f); - } - // Add the cvar's dimming on top of the color passed to the function - if (color.a != 0) - { - float dim[4] = { color.r/255.f, color.g/255.f, color.b/255.f, color.a/255.f }; - V_AddBlend (dimmer.r/255.f, dimmer.g/255.f, dimmer.b/255.f, amount, dim); - dimmer = PalEntry (uint8_t(dim[0]*255), uint8_t(dim[1]*255), uint8_t(dim[2]*255)); - amount = dim[3]; - } - Dim (dimmer, amount, 0, 0, Width, Height); -} - //========================================================================== // // DCanvas :: GetScreenshotBuffer @@ -1196,7 +1111,7 @@ FNativePalette *DFrameBuffer::CreatePalette(FRemapTable *remap) bool DFrameBuffer::WipeStartScreen(int type) { - return wipe_StartScreen(type); + return false; } //========================================================================== @@ -1210,8 +1125,6 @@ bool DFrameBuffer::WipeStartScreen(int type) void DFrameBuffer::WipeEndScreen() { - wipe_EndScreen(); - Unlock(); } //========================================================================== @@ -1226,8 +1139,7 @@ void DFrameBuffer::WipeEndScreen() bool DFrameBuffer::WipeDo(int ticks) { - Lock(true); - return wipe_ScreenWipe(ticks); + return false; } //========================================================================== @@ -1238,7 +1150,6 @@ bool DFrameBuffer::WipeDo(int ticks) void DFrameBuffer::WipeCleanup() { - wipe_Cleanup(); } //========================================================================== diff --git a/src/v_video.h b/src/v_video.h index aaa1492fa..67ba8a334 100644 --- a/src/v_video.h +++ b/src/v_video.h @@ -219,36 +219,6 @@ public: virtual void Unlock () = 0; virtual bool IsLocked () { return Buffer != NULL; } // Returns true if the surface is locked - // Draw a linear block of pixels into the canvas - virtual void DrawBlock (int x, int y, int width, int height, const uint8_t *src) const; - - // Reads a linear block of pixels into the view buffer. - virtual void GetBlock (int x, int y, int width, int height, uint8_t *dest) const; - - // Dim the entire canvas for the menus - virtual void Dim (PalEntry color = 0); - - // Dim part of the canvas - virtual void Dim (PalEntry color, float amount, int x1, int y1, int w, int h) final; - virtual void DoDim(PalEntry color, float amount, int x1, int y1, int w, int h); - - // Fill an area with a texture - virtual void FlatFill (int left, int top, int right, int bottom, FTexture *src, bool local_origin=false); - - // Fill a simple polygon with a texture - virtual void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints, - double originx, double originy, double scalex, double scaley, DAngle rotation, - const FColormap &colormap, PalEntry flatcolor, int lightlevel, int bottomclip); - - // Set an area to a specified color - virtual void Clear (int left, int top, int right, int bottom, int palcolor, uint32_t color) final; - virtual void DoClear(int left, int top, int right, int bottom, int palcolor, uint32_t color); - - // Draws a line - virtual void DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32_t realcolor); - - // Draws a single pixel - virtual void DrawPixel(int x, int y, int palcolor, uint32_t rgbcolor); // Calculate gamma table void CalcGamma (float gamma, uint8_t gammalookup[256]); @@ -262,31 +232,6 @@ public: // Releases the screenshot buffer. virtual void ReleaseScreenshotBuffer(); - // Text drawing functions ----------------------------------------------- - - // 2D Texture drawing - void ClearClipRect() { clipleft = cliptop = 0; clipwidth = clipheight = -1; } - void SetClipRect(int x, int y, int w, int h); - void GetClipRect(int *x, int *y, int *w, int *h); - - bool SetTextureParms(DrawParms *parms, FTexture *img, double x, double y) const; - void DrawTexture (FTexture *img, double x, double y, int tags, ...); - void DrawTexture(FTexture *img, double x, double y, VMVa_List &); - void FillBorder (FTexture *img); // Fills the border around a 4:3 part of the screen on non-4:3 displays - void VirtualToRealCoords(double &x, double &y, double &w, double &h, double vwidth, double vheight, bool vbottom=false, bool handleaspect=true) const; - - // Code that uses these (i.e. SBARINFO) should probably be evaluated for using doubles all around instead. - void VirtualToRealCoordsInt(int &x, int &y, int &w, int &h, int vwidth, int vheight, bool vbottom=false, bool handleaspect=true) const; - -#ifdef DrawText -#undef DrawText // See WinUser.h for the definition of DrawText as a macro -#endif - // 2D Text drawing - void DrawText(FFont *font, int normalcolor, double x, double y, const char *string, int tag_first, ...); - void DrawText(FFont *font, int normalcolor, double x, double y, const char *string, VMVa_List &args); - void DrawChar(FFont *font, int normalcolor, double x, double y, int character, int tag_first, ...); - void DrawChar(FFont *font, int normalcolor, double x, double y, int character, VMVa_List &args); - protected: uint8_t *Buffer; int Width; @@ -296,14 +241,6 @@ protected: bool Bgra; int clipleft = 0, cliptop = 0, clipwidth = -1, clipheight = -1; - void DrawTextCommon(FFont *font, int normalcolor, double x, double y, const char *string, DrawParms &parms); - - bool ClipBox (int &left, int &top, int &width, int &height, const uint8_t *&src, const int srcpitch) const; - void DrawTextureV(FTexture *img, double x, double y, uint32_t tag, va_list tags) = delete; - virtual void DrawTextureParms(FTexture *img, DrawParms &parms); - - template - bool ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, T& tags, DrawParms *parms, bool fortext) const; DCanvas() {} @@ -362,6 +299,15 @@ public: class DFrameBuffer : public DSimpleCanvas { typedef DSimpleCanvas Super; +protected: + void DrawTextureV(FTexture *img, double x, double y, uint32_t tag, va_list tags) = delete; + virtual void DrawTextureParms(FTexture *img, DrawParms &parms); + + template + bool ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, T& tags, DrawParms *parms, bool fortext) const; + void DrawTextCommon(FFont *font, int normalcolor, double x, double y, const char *string, DrawParms &parms); + + public: DFrameBuffer (int width, int height, bool bgra); @@ -450,6 +396,63 @@ public: uint64_t GetLastFPS() const { return LastCount; } + // 2D Texture drawing + void ClearClipRect() { clipleft = cliptop = 0; clipwidth = clipheight = -1; } + void SetClipRect(int x, int y, int w, int h); + void GetClipRect(int *x, int *y, int *w, int *h); + + // Dim the entire canvas for the menus + virtual void Dim(PalEntry color = 0); + + // Dim part of the canvas + virtual void Dim(PalEntry color, float amount, int x1, int y1, int w, int h) final; + virtual void DoDim(PalEntry color, float amount, int x1, int y1, int w, int h); + + // Fill an area with a texture + virtual void FlatFill(int left, int top, int right, int bottom, FTexture *src, bool local_origin = false); + + // Fill a simple polygon with a texture + virtual void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints, + double originx, double originy, double scalex, double scaley, DAngle rotation, + const FColormap &colormap, PalEntry flatcolor, int lightlevel, int bottomclip); + + // Set an area to a specified color + virtual void Clear(int left, int top, int right, int bottom, int palcolor, uint32_t color) final; + virtual void DoClear(int left, int top, int right, int bottom, int palcolor, uint32_t color); + + // Draws a line + virtual void DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32_t realcolor); + + // Draws a single pixel + virtual void DrawPixel(int x, int y, int palcolor, uint32_t rgbcolor); + + bool SetTextureParms(DrawParms *parms, FTexture *img, double x, double y) const; + void DrawTexture(FTexture *img, double x, double y, int tags, ...); + void DrawTexture(FTexture *img, double x, double y, VMVa_List &); + void FillBorder(FTexture *img); // Fills the border around a 4:3 part of the screen on non-4:3 displays + void VirtualToRealCoords(double &x, double &y, double &w, double &h, double vwidth, double vheight, bool vbottom = false, bool handleaspect = true) const; + + // Code that uses these (i.e. SBARINFO) should probably be evaluated for using doubles all around instead. + void VirtualToRealCoordsInt(int &x, int &y, int &w, int &h, int vwidth, int vheight, bool vbottom = false, bool handleaspect = true) const; + + // Text drawing functions ----------------------------------------------- + +#ifdef DrawText +#undef DrawText // See WinUser.h for the definition of DrawText as a macro +#endif + // 2D Text drawing + void DrawText(FFont *font, int normalcolor, double x, double y, const char *string, int tag_first, ...); + void DrawText(FFont *font, int normalcolor, double x, double y, const char *string, VMVa_List &args); + void DrawChar(FFont *font, int normalcolor, double x, double y, int character, int tag_first, ...); + void DrawChar(FFont *font, int normalcolor, double x, double y, int character, VMVa_List &args); + + void DrawFrame(int left, int top, int width, int height); + void DrawBorder(int x1, int y1, int x2, int y2); + void DrawViewBorder(); + void DrawTopBorder(); + void RefreshViewBorder(); + + #ifdef _WIN32 virtual void PaletteChanged () = 0; virtual int QueryNewPalette () = 0; @@ -552,12 +555,8 @@ FString V_GetColorStringByName (const char *name, FScriptPosition *sc = nullptr) // Tries to get color by name, then by string int V_GetColor (const uint32_t *palette, const char *str, FScriptPosition *sc = nullptr); int V_GetColor(const uint32_t *palette, FScanner &sc); -void V_DrawFrame (int left, int top, int width, int height); // If the view size is not full screen, draws a border around it. -void V_DrawBorder (int x1, int y1, int x2, int y2); -void V_RefreshViewBorder (); - void V_SetBorderNeedRefresh(); int CheckRatio (int width, int height, int *trueratio=NULL);