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- Fixed imprecise bound checking in ACS code.
It was possible to access 'playeringame[8]', outside the [0:7] buffer range. Discovered with GCC 4.9 + Address Sanitizer.
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1 changed files with 2 additions and 2 deletions
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@ -8790,7 +8790,7 @@ scriptwait:
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break;
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case PCD_PLAYERINGAME:
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if (STACK(1) < 0 || STACK(1) > MAXPLAYERS)
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if (STACK(1) < 0 || STACK(1) >= MAXPLAYERS)
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{
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STACK(1) = false;
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}
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@ -8801,7 +8801,7 @@ scriptwait:
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break;
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case PCD_PLAYERISBOT:
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if (STACK(1) < 0 || STACK(1) > MAXPLAYERS || !playeringame[STACK(1)])
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if (STACK(1) < 0 || STACK(1) >= MAXPLAYERS || !playeringame[STACK(1)])
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{
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STACK(1) = false;
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}
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