diff --git a/src/r_data/renderstyle.h b/src/r_data/renderstyle.h index 501c14c5f..63e0856cd 100644 --- a/src/r_data/renderstyle.h +++ b/src/r_data/renderstyle.h @@ -125,6 +125,9 @@ enum ERenderFlags // Actors only: Ignore sector fade and fade to black. To fade to white, // combine this with STYLEF_InvertOverlay. STYLEF_FadeToBlack = 64, + + // Force alpha. + STYLEF_ForceAlpha = 128, }; union FRenderStyle diff --git a/src/r_draw.cpp b/src/r_draw.cpp index 80b91ed2d..d0d1013ae 100644 --- a/src/r_draw.cpp +++ b/src/r_draw.cpp @@ -2373,7 +2373,11 @@ ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation, color = 0; } - if (style.Flags & STYLEF_TransSoulsAlpha) + if (style.Flags & STYLEF_ForceAlpha) + { + alpha = clamp(alpha, 0, OPAQUE); + } + else if (style.Flags & STYLEF_TransSoulsAlpha) { alpha = fixed_t(transsouls * OPAQUE); } diff --git a/src/r_things.cpp b/src/r_things.cpp index c8d0eacdc..8f0f808f5 100644 --- a/src/r_things.cpp +++ b/src/r_things.cpp @@ -1290,7 +1290,7 @@ void R_AddSprites (sector_t *sec, int lightlevel, int fakeside) // // R_DrawPSprite // -void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, double alpha) +void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac) { double tx; int x1; @@ -1303,6 +1303,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double FTexture* tex; vissprite_t* vis; bool noaccel; + double alpha = owner->Alpha; static TArray avis; if (avis.Size() < vispspindex + 1) @@ -1432,14 +1433,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double if (pspr->Flags & PSPF_FORCESTYLE) { - if (rs == STYLE_Normal && vis->Style.Alpha < 1.0) - { - vis->Style.RenderStyle = LegacyRenderStyles[STYLE_Translucent]; - } - else - { - vis->Style.RenderStyle = LegacyRenderStyles[rs]; - } + vis->Style.RenderStyle = LegacyRenderStyles[rs]; } else if (owner->RenderStyle == LegacyRenderStyles[STYLE_Fuzzy]) { @@ -1468,13 +1462,9 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double // and override the alpha if not forced. if (pspr->Flags & PSPF_ALPHA) { - if (pspr->Flags & PSPF_FORCEALPHA) + if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Fuzzy]) { - vis->Style.Alpha = float(alpha); - } - else if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Fuzzy]) - { - vis->Style.Alpha = float(owner->Alpha); + alpha = owner->Alpha; } else if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]) { @@ -1483,18 +1473,18 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double switch (style.BlendOp) { default: - vis->Style.Alpha = float(alpha * owner->Alpha); + alpha = pspr->alpha * owner->Alpha; break; case STYLEOP_Fuzz: case STYLEOP_Sub: - vis->Style.Alpha = float(owner->Alpha); + alpha = owner->Alpha; break; } } else if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Subtract]) { - vis->Style.Alpha = float(owner->Alpha); + alpha = owner->Alpha; } else if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Add] || vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Translucent] || @@ -1502,11 +1492,11 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double vis->Style.RenderStyle == LegacyRenderStyles[STYLE_AddStencil] || vis->Style.RenderStyle == LegacyRenderStyles[STYLE_AddShaded]) { - vis->Style.Alpha = float(alpha * owner->Alpha); + alpha = owner->Alpha * pspr->alpha; } else { - vis->Style.Alpha = float(owner->Alpha); + alpha = owner->Alpha; } } @@ -1517,9 +1507,31 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double vis->Style.Alpha < 1.0) { vis->Style.RenderStyle = LegacyRenderStyles[STYLE_Translucent]; - vis->Style.Alpha = (pspr->Flags & PSPF_FORCEALPHA) ? float(alpha) : float(alpha * owner->Alpha); + alpha = owner->Alpha * pspr->alpha; } + // ALWAYS take priority if asked for, except fuzz. Fuzz does absolutely nothing + // no matter what way it's changed. + if (pspr->Flags & PSPF_FORCEALPHA) + { + //Due to lack of != operators... + if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Fuzzy] || + vis->Style.RenderStyle == LegacyRenderStyles[STYLE_SoulTrans] || + vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Stencil]) + { } + else + { + alpha = pspr->alpha; + vis->Style.RenderStyle.Flags |= STYLEF_ForceAlpha; + } + } + vis->Style.Alpha = clamp(float(alpha), 0.f, 1.f); + + // Due to how some of the effects are handled, going to 0 or less causes some + // weirdness to display. There's no point rendering it anyway if it's 0. + if (vis->Style.Alpha <= 0.) + return; + //----------------------------------------------------------------------------- // The software renderer cannot invert the source without inverting the overlay @@ -1619,7 +1631,6 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double { colormap_to_use = basecolormap; vis->Style.colormap = basecolormap->Maps; - vis->Style.RenderStyle = STYLE_Normal; } // Check for hardware-assisted 2D. If it's available, and this sprite is not @@ -1640,6 +1651,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double return; } } + R_DrawVisSprite(vis); } @@ -1757,7 +1769,7 @@ void R_DrawPlayerSprites () if ((psp->GetID() != PSP_TARGETCENTER || CrosshairImage == nullptr) && psp->GetCaller() != nullptr) { - R_DrawPSprite(psp, camera, bobx, boby, wx, wy, r_TicFracF, psp->alpha); + R_DrawPSprite(psp, camera, bobx, boby, wx, wy, r_TicFracF); } psp = psp->GetNext();