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- fix a rendering glitch when changing resolution
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@ -288,4 +288,7 @@ void MemcpyCommand::Execute(DrawerThread *thread)
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d += dstep;
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s += sstep;
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}
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thread->numa_start_y = thread->numa_node * viewheight / thread->num_numa_nodes;
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thread->numa_end_y = (thread->numa_node + 1) * viewheight / thread->num_numa_nodes;
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}
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