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Fix missing FGLRenderBuffers::IsEnabled checks
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04c59b434b
commit
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2 changed files with 5 additions and 2 deletions
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@ -207,7 +207,7 @@ void FGLRenderer::BloomScene()
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void FGLRenderer::TonemapScene()
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{
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if (gl_tonemap == 0)
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if (gl_tonemap == 0 || !FGLRenderBuffers::IsEnabled())
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return;
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FGLPostProcessState savedState;
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@ -229,7 +229,7 @@ void FGLRenderer::TonemapScene()
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void FGLRenderer::LensDistortScene()
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{
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if (gl_lens == 0)
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if (gl_lens == 0 || !FGLRenderBuffers::IsEnabled())
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return;
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float k[4] =
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@ -141,6 +141,9 @@ void FGLRenderBuffers::DeleteFrameBuffer(GLuint &handle)
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void FGLRenderBuffers::Setup(int width, int height)
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{
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if (!IsEnabled())
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return;
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int samples = GetCvarSamples();
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if (width == mWidth && height == mHeight && mSamples != samples)
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