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- fixed: A_CustomBulletAttack may not rely on the parameter default setter to get a valid puff. This must be checked explicitly in the functions body to ensure it is never NULL.
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1 changed files with 2 additions and 1 deletions
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@ -1463,7 +1463,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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PARAM_ANGLE (spread_z);
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PARAM_INT (numbullets);
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PARAM_INT (damageperbullet);
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PARAM_CLASS_OPT (pufftype, AActor) { pufftype = PClass::FindActor(NAME_BulletPuff); }
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PARAM_CLASS_OPT (pufftype, AActor) { pufftype = nullptr; }
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PARAM_FLOAT_OPT (range) { range = 0; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (ptr) { ptr = AAPTR_TARGET; }
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@ -1487,6 +1487,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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bangle = self->Angles.Yaw;
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if (!(flags & CBAF_NOPITCH)) bslope = P_AimLineAttack (self, bangle, MISSILERANGE);
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if (pufftype == nullptr) pufftype = PClass::FindActor(NAME_BulletPuff);
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S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
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for (i = 0; i < numbullets; i++)
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