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- fixed: Flat sprites did not rotate their sprite angles when given the FLATSPRITE flag.
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1 changed files with 1 additions and 1 deletions
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@ -789,7 +789,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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{
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DAngle sprangle;
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int rot;
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if (!(thing->renderflags & RF_FLATSPRITE))
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if (!(thing->renderflags & RF_FLATSPRITE) || thing->flags7 & MF7_SPRITEANGLE)
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{
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sprangle = thing->GetSpriteAngle(ang, r_viewpoint.TicFrac);
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rot = -1;
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