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Fixed potential crash on usage of Mystic Ambit Incant
https://forum.zdoom.org/viewtopic.php?t=60080
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1 changed files with 6 additions and 1 deletions
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@ -35,8 +35,13 @@ class ArtiHealingRadius : Inventory
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for (int i = 0; i < MAXPLAYERS; ++i)
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for (int i = 0; i < MAXPLAYERS; ++i)
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{
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{
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if (!playeringame[i])
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{
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continue;
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}
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PlayerPawn mo = players[i].mo;
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PlayerPawn mo = players[i].mo;
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if (playeringame[i] && mo != null && mo.health > 0 && mo.Distance2D (Owner) <= HEAL_RADIUS_DIST)
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if (mo != null && mo.health > 0 && mo.Distance2D (Owner) <= HEAL_RADIUS_DIST)
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{
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{
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// Q: Is it worth it to make this selectable as a player property?
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// Q: Is it worth it to make this selectable as a player property?
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// A: Probably not - but it sure doesn't hurt.
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// A: Probably not - but it sure doesn't hurt.
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