diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index d3298f81e..270637815 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -363,8 +363,8 @@ void AActor::Serialize (FArchive &arc) { if (playeringame[player - players] && player->cls != NULL && - state->sprite == - GetDefaultByType (player->cls)->SpawnState->sprite) + !(flags4 & MF4_NOSKIN) && + state->sprite == GetDefaultByType (player->cls)->SpawnState->sprite) { // Give player back the skin sprite = skins[player->userinfo.skin].sprite; scaleX = skins[player->userinfo.skin].ScaleX;