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- Fixed: Decal generator should be taken from the current weapon instance instead of the default instance.
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1 changed files with 1 additions and 1 deletions
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@ -7063,7 +7063,7 @@ void SpawnShootDecal(AActor *t1, const FTraceResults &trace)
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if (t1->player != NULL && t1->player->ReadyWeapon != NULL)
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{
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decalbase = t1->player->ReadyWeapon->GetDefault()->DecalGenerator;
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decalbase = t1->player->ReadyWeapon->DecalGenerator;
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}
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else
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{
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