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- fixed the Linux portion of m_specialpaths.cpp which had a section of GetUserFile duplicated.
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1 changed files with 0 additions and 29 deletions
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@ -461,36 +461,7 @@ FString M_GetSavegamesPath()
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#else // Linux, et al.
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#else // Linux, et al.
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FString GetUserFile(const char *file)
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{
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FString path;
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struct stat info;
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path = NicePath("~/" GAME_DIR "/");
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if (stat(path, &info) == -1)
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{
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struct stat extrainfo;
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// Sanity check for ~/.config
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FString configPath = NicePath("~/.config/");
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if (stat(configPath, &extrainfo) == -1)
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{
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if (mkdir(configPath, S_IRUSR | S_IWUSR | S_IXUSR) == -1)
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{
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I_FatalError("Failed to create ~/.config directory:\n%s", strerror(errno));
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}
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}
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else if (!S_ISDIR(extrainfo.st_mode))
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{
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I_FatalError("~/.config must be a directory");
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}
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// This can be removed after a release or two
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// Transfer the old zdoom directory to the new location
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bool moved = false;
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FString oldpath = NicePath("~/.zdoom/");
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if (stat #if defined(__unix__)
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FString GetUserFile (const char *file)
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FString GetUserFile (const char *file)
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{
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{
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FString path;
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FString path;
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