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- fixed the calculations which decide whether to use an options menu for skills and episodes.
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1 changed files with 4 additions and 4 deletions
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@ -1120,9 +1120,9 @@ void M_StartupEpisodeMenu(FGameStartup *gs)
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// center the menu on the screen if the top space is larger than the bottom space
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int totalheight = posy + AllEpisodes.Size() * ld->mLinespacing - topy;
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if (totalheight < 190 || AllEpisodes.Size() == 1)
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if (totalheight < CleanHeight-10 || AllEpisodes.Size() == 1)
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{
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int newtop = (200 - totalheight + topy) / 2;
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int newtop = (CleanHeight - totalheight + topy) / 2;
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int topdelta = newtop - topy;
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if (topdelta < 0)
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{
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@ -1631,9 +1631,9 @@ void M_StartupSkillMenu(FGameStartup *gs)
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// center the menu on the screen if the top space is larger than the bottom space
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int totalheight = posy + MenuSkills.Size() * ld->mLinespacing - topy;
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if (totalheight < 190 || MenuSkills.Size() == 1)
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if (totalheight < CleanHeight-10 || MenuSkills.Size() == 1)
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{
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int newtop = (200 - totalheight + topy) / 2;
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int newtop = (CleanHeight - totalheight + topy) / 2;
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int topdelta = newtop - topy;
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if (topdelta < 0)
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{
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