- reformatting for easier search.

This commit is contained in:
Christoph Oelckers 2016-09-19 10:47:59 +02:00
parent e754fae0a8
commit d24aa5dec9
69 changed files with 202 additions and 170 deletions

View file

@ -583,7 +583,7 @@ public:
void Destroy ();
~AActor ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Serialize(FSerializer &arc);
void PostSerialize();

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@ -55,7 +55,7 @@ void DBot::Clear ()
old = { 0, 0 };
}
void DBot::Serialize (FArchive &arc)
void DBot::Serialize(FArchive &arc)
{
Super::Serialize (arc);

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@ -142,7 +142,7 @@ public:
DBot ();
void Clear ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
//(b_think.cpp)

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@ -65,7 +65,7 @@ class DWaitingCommand : public DThinker
public:
DWaitingCommand (const char *cmd, int tics);
~DWaitingCommand ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
private:
@ -189,7 +189,7 @@ static const char *KeyConfCommands[] =
IMPLEMENT_CLASS (DWaitingCommand)
void DWaitingCommand::Serialize (FArchive &arc)
void DWaitingCommand::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << Command << TicsLeft;

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@ -102,7 +102,7 @@ class APlayerPawn : public AActor
DECLARE_CLASS_WITH_META(APlayerPawn, AActor, PClassPlayerPawn)
HAS_OBJECT_POINTERS
public:
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
virtual void PostBeginPlay();
virtual void Tick();
@ -383,7 +383,7 @@ public:
~player_t();
player_t &operator= (const player_t &p);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
size_t FixPointers (const DObject *obj, DObject *replacement);
size_t PropagateMark();

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@ -113,7 +113,7 @@ struct DDecalThinker : public DThinker
HAS_OBJECT_POINTERS
public:
DDecalThinker (DBaseDecal *decal) : DThinker (STAT_DECALTHINKER), TheDecal (decal) {}
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
TObjPtr<DBaseDecal> TheDecal;
protected:
DDecalThinker () : DThinker (STAT_DECALTHINKER) {}
@ -123,7 +123,7 @@ IMPLEMENT_POINTY_CLASS (DDecalThinker)
DECLARE_POINTER (TheDecal)
END_POINTERS
void DDecalThinker::Serialize (FArchive &arc)
void DDecalThinker::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << TheDecal;
@ -143,7 +143,7 @@ class DDecalFader : public DDecalThinker
DECLARE_CLASS (DDecalFader, DDecalThinker)
public:
DDecalFader (DBaseDecal *decal) : DDecalThinker (decal) {}
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
int TimeToStartDecay;
@ -168,7 +168,7 @@ class DDecalColorer : public DDecalThinker
DECLARE_CLASS (DDecalColorer, DDecalThinker)
public:
DDecalColorer (DBaseDecal *decal) : DDecalThinker (decal) {}
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
int TimeToStartDecay;
@ -194,7 +194,7 @@ class DDecalStretcher : public DDecalThinker
DECLARE_CLASS (DDecalStretcher, DDecalThinker)
public:
DDecalStretcher (DBaseDecal *decal) : DDecalThinker (decal) {}
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
int TimeToStart;
@ -225,7 +225,7 @@ class DDecalSlider : public DDecalThinker
DECLARE_CLASS (DDecalSlider, DDecalThinker)
public:
DDecalSlider (DBaseDecal *decal) : DDecalThinker (decal) {}
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
int TimeToStart;
@ -1153,7 +1153,7 @@ FDecalAnimator::~FDecalAnimator ()
IMPLEMENT_CLASS (DDecalFader)
void DDecalFader::Serialize (FArchive &arc)
void DDecalFader::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << TimeToStartDecay << TimeToEndDecay << StartTrans;
@ -1200,7 +1200,7 @@ DThinker *FDecalFaderAnim::CreateThinker (DBaseDecal *actor, side_t *wall) const
IMPLEMENT_CLASS (DDecalStretcher)
void DDecalStretcher::Serialize (FArchive &arc)
void DDecalStretcher::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << TimeToStart
@ -1288,7 +1288,7 @@ void DDecalStretcher::Tick ()
IMPLEMENT_CLASS (DDecalSlider)
void DDecalSlider::Serialize (FArchive &arc)
void DDecalSlider::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << TimeToStart
@ -1371,7 +1371,7 @@ FDecalAnimator *FDecalLib::FindAnimator (const char *name)
IMPLEMENT_CLASS (DDecalColorer)
void DDecalColorer::Serialize (FArchive &arc)
void DDecalColorer::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << TimeToStartDecay << TimeToEndDecay << StartColor << GoalColor;

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@ -467,7 +467,7 @@ public:
inline bool IsA (const PClass *type) const;
void SerializeUserVars(FArchive &arc);
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
void SerializeUserVars(FSerializer &arc);
virtual void Serialize(FSerializer &arc);

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@ -64,7 +64,7 @@ DSectorEffect::DSectorEffect (sector_t *sector)
m_Sector = sector;
}
void DSectorEffect::Serialize (FArchive &arc)
void DSectorEffect::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Sector;
@ -90,7 +90,7 @@ void DMover::Destroy()
Super::Destroy();
}
void DMover::Serialize (FArchive &arc)
void DMover::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << interpolation;

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@ -10,7 +10,7 @@ class DSectorEffect : public DThinker
public:
DSectorEffect (sector_t *sector);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Destroy();
sector_t *GetSector() const { return m_Sector; }
@ -32,7 +32,7 @@ protected:
private:
protected:
DMover ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Destroy();
};

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@ -526,7 +526,7 @@ void FCompressedMemFile::Close ()
}
}
void FCompressedMemFile::Serialize (FArchive &arc)
void FCompressedMemFile::Serialize(FArchive &arc)
{
if (arc.IsStoring ())
{

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@ -127,7 +127,7 @@ public:
bool IsOpen () const;
void GetSizes(unsigned int &one, unsigned int &two) const;
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
protected:
bool FreeOnExplode () { return !m_SourceFromMem; }

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@ -1780,7 +1780,8 @@ class DLightLevel : public DLighting
public:
DLightLevel(sector_t * s,int destlevel,int speed);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
void Destroy() { Super::Destroy(); m_Sector->lightingdata=NULL; }
};
@ -1789,7 +1790,7 @@ public:
IMPLEMENT_CLASS (DLightLevel)
void DLightLevel::Serialize (FArchive &arc)
void DLightLevel::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << destlevel << speed;

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@ -29,7 +29,7 @@ public:
void Tick ();
void SetWeapon (EMarineWeapon);
void SetSprite (PClassActor *source);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
int CurrentWeapon;

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@ -21,7 +21,7 @@ static FRandom pr_m_fireshotgun2 ("SMarineFireSSG");
IMPLEMENT_CLASS (AScriptedMarine)
void AScriptedMarine::Serialize (FArchive &arc)
void AScriptedMarine::Serialize(FArchive &arc)
{
Super::Serialize (arc);

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@ -866,13 +866,13 @@ class ARainTracker : public AInventory
{
DECLARE_CLASS (ARainTracker, AInventory)
public:
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
AActor *Rain1, *Rain2;
};
IMPLEMENT_CLASS (ARainTracker)
void ARainTracker::Serialize (FArchive &arc)
void ARainTracker::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << Rain1 << Rain2;
@ -1140,7 +1140,7 @@ class APhoenixRod : public AWeapon
{
DECLARE_CLASS (APhoenixRod, AWeapon)
public:
void Serialize (FArchive &arc)
void Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << FlameCount;

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@ -31,7 +31,7 @@ class ACWeapWraithverge : public AClericWeapon
{
DECLARE_CLASS (ACWeapWraithverge, AClericWeapon)
public:
void Serialize (FArchive &arc)
void Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << CHolyCount;

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@ -67,13 +67,13 @@ public:
const PClass *StopBall;
DAngle BallAngle;
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Die (AActor *source, AActor *inflictor, int dmgflags);
};
IMPLEMENT_CLASS (AHeresiarch)
void AHeresiarch::Serialize (FArchive &arc)
void AHeresiarch::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << StopBall << BallAngle;
@ -105,7 +105,7 @@ public:
DAngle AngleOffset;
DAngle OldAngle;
void Serialize (FArchive &arc)
void Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << AngleOffset << OldAngle;

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@ -29,7 +29,7 @@ class AMWeapBloodscourge : public AMageWeapon
{
DECLARE_CLASS (AMWeapBloodscourge, AMageWeapon)
public:
void Serialize (FArchive &arc)
void Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << MStaffCount;

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@ -22,7 +22,7 @@ class AThrustFloor : public AActor
DECLARE_CLASS (AThrustFloor, AActor)
HAS_OBJECT_POINTERS
public:
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Activate (AActor *activator);
void Deactivate (AActor *activator);
@ -34,7 +34,7 @@ IMPLEMENT_POINTY_CLASS (AThrustFloor)
DECLARE_POINTER (DirtClump)
END_POINTERS
void AThrustFloor::Serialize (FArchive &arc)
void AThrustFloor::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << DirtClump;

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@ -79,7 +79,7 @@ void AMinotaurFriend::BeginPlay ()
StartTime = -1;
}
void AMinotaurFriend::Serialize (FArchive &arc)
void AMinotaurFriend::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << StartTime;

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@ -23,7 +23,7 @@ public:
void Die (AActor *source, AActor *inflictor, int dmgflags);
bool OkayToSwitchTarget (AActor *other);
void BeginPlay ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
};
#endif //__RAVENSHARED_H__

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@ -361,7 +361,7 @@ class DCorpsePointer : public DThinker
public:
DCorpsePointer (AActor *ptr);
void Destroy ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
TObjPtr<AActor> Corpse;
DWORD Count; // Only the first corpse pointer's count is valid.
private:
@ -435,7 +435,7 @@ void DCorpsePointer::Destroy ()
Super::Destroy ();
}
void DCorpsePointer::Serialize (FArchive &arc)
void DCorpsePointer::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << Corpse << Count;

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@ -21,7 +21,7 @@ IMPLEMENT_CLASS (AHexenArmor)
//
//===========================================================================
void ABasicArmor::Serialize (FArchive &arc)
void ABasicArmor::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << SavePercent << BonusCount << MaxAbsorb << MaxFullAbsorb << AbsorbCount << ArmorType << ActualSaveAmount;
@ -192,7 +192,7 @@ void ABasicArmor::AbsorbDamage (int damage, FName damageType, int &newdamage)
//
//===========================================================================
void ABasicArmorPickup::Serialize (FArchive &arc)
void ABasicArmorPickup::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << SavePercent << SaveAmount << MaxAbsorb << MaxFullAbsorb;
@ -274,7 +274,7 @@ bool ABasicArmorPickup::Use (bool pickup)
//
//===========================================================================
void ABasicArmorBonus::Serialize (FArchive &arc)
void ABasicArmorBonus::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << SavePercent << SaveAmount << MaxSaveAmount << BonusCount << BonusMax
@ -371,7 +371,7 @@ bool ABasicArmorBonus::Use (bool pickup)
//
//===========================================================================
void AHexenArmor::Serialize (FArchive &arc)
void AHexenArmor::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << Slots[0] << Slots[1] << Slots[2] << Slots[3]

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@ -101,7 +101,7 @@ bool APowerupGiver::Use (bool pickup)
//
//===========================================================================
void APowerupGiver::Serialize (FArchive &arc)
void APowerupGiver::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << PowerupType;
@ -136,7 +136,7 @@ void APowerup::Tick ()
//
//===========================================================================
void APowerup::Serialize (FArchive &arc)
void APowerup::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << EffectTics << BlendColor << Mode;
@ -901,7 +901,7 @@ IMPLEMENT_CLASS (APowerTorch)
//
//===========================================================================
void APowerTorch::Serialize (FArchive &arc)
void APowerTorch::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << NewTorch << NewTorchDelta;
@ -963,7 +963,7 @@ IMPLEMENT_CLASS (APowerFlight)
//
//===========================================================================
void APowerFlight::Serialize (FArchive &arc)
void APowerFlight::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << HitCenterFrame;
@ -1899,7 +1899,7 @@ IMPLEMENT_CLASS(APowerMorph)
//
//===========================================================================
void APowerMorph::Serialize (FArchive &arc)
void APowerMorph::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << PlayerClass << MorphStyle << MorphFlash << UnMorphFlash;

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@ -16,7 +16,7 @@ public:
virtual bool HandlePickup (AInventory *item);
virtual AInventory *CreateCopy (AActor *other);
virtual AInventory *CreateTossable ();
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
virtual void OwnerDied ();
virtual bool GetNoTeleportFreeze();
virtual PalEntry GetBlend ();
@ -51,7 +51,7 @@ class APowerupGiver : public AInventory
DECLARE_CLASS_WITH_META (APowerupGiver, AInventory, PClassPowerupGiver)
public:
virtual bool Use (bool pickup);
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
PClassActor *PowerupType;
@ -121,7 +121,7 @@ class APowerTorch : public APowerLightAmp
{
DECLARE_CLASS (APowerTorch, APowerLightAmp)
public:
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
protected:
void DoEffect ();
int NewTorch, NewTorchDelta;
@ -132,7 +132,7 @@ class APowerFlight : public APowerup
DECLARE_CLASS (APowerFlight, APowerup)
public:
bool DrawPowerup (int x, int y);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
protected:
void InitEffect ();
@ -272,7 +272,7 @@ class APowerMorph : public APowerup
{
DECLARE_CLASS( APowerMorph, APowerup )
public:
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void SetNoCallUndoMorph() { bNoCallUndoMorph = true; }
FNameNoInit PlayerClass, MorphFlash, UnMorphFlash;

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@ -55,7 +55,7 @@ public:
void PostBeginPlay ();
void Tick ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
protected:
DAngle Center;
DAngle Acc;
@ -65,7 +65,7 @@ protected:
IMPLEMENT_CLASS (ASecurityCamera)
void ASecurityCamera::Serialize (FArchive &arc)
void ASecurityCamera::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << Center << Acc << Delta << Range;
@ -114,14 +114,14 @@ public:
void PostBeginPlay ();
void Tick ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
protected:
DAngle MaxPitchChange;
};
IMPLEMENT_CLASS (AAimingCamera)
void AAimingCamera::Serialize (FArchive &arc)
void AAimingCamera::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << MaxPitchChange;

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@ -122,7 +122,7 @@ void DBaseDecal::Remove ()
WallNext = NULL;
}
void DBaseDecal::Serialize (FArchive &arc)
void DBaseDecal::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << LeftDistance
@ -609,7 +609,7 @@ void DImpactDecal::SerializeTime (FArchive &arc)
}
}
void DImpactDecal::Serialize (FArchive &arc)
void DImpactDecal::Serialize(FArchive &arc)
{
Super::Serialize (arc);
}

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@ -26,7 +26,7 @@ void DFlashFader::Destroy ()
Super::Destroy();
}
void DFlashFader::Serialize (FArchive &arc)
void DFlashFader::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << TotalTics << StartTic << ForWho;

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@ -35,7 +35,7 @@ DLightningThinker::~DLightningThinker ()
}
}
void DLightningThinker::Serialize (FArchive &arc)
void DLightningThinker::Serialize(FArchive &arc)
{
int i;
short *lights;

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@ -13,7 +13,7 @@ class DLightningThinker : public DThinker
public:
DLightningThinker ();
~DLightningThinker ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
void ForceLightning (int mode);
void TerminateLightning();

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@ -634,7 +634,7 @@ int AMorphProjectile::DoSpecialDamage (AActor *target, int damage, FName damaget
return -1;
}
void AMorphProjectile::Serialize (FArchive &arc)
void AMorphProjectile::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << PlayerClass << MonsterClass << Duration << MorphStyle << MorphFlash << UnMorphFlash;
@ -647,7 +647,7 @@ IMPLEMENT_POINTY_CLASS (AMorphedMonster)
DECLARE_POINTER (UnmorphedMe)
END_POINTERS
void AMorphedMonster::Serialize (FArchive &arc)
void AMorphedMonster::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << UnmorphedMe << UnmorphTime << MorphStyle << MorphExitFlash << FlagsSave;

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@ -60,7 +60,7 @@ public:
AInterpolationPoint *ScanForLoop ();
void FormChain ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
TObjPtr<AInterpolationPoint> Next;
};
@ -69,7 +69,7 @@ IMPLEMENT_POINTY_CLASS (AInterpolationPoint)
DECLARE_POINTER (Next)
END_POINTERS
void AInterpolationPoint::Serialize (FArchive &arc)
void AInterpolationPoint::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << Next;
@ -166,7 +166,7 @@ protected:
virtual bool Interpolate ();
virtual void NewNode ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
bool bActive, bJustStepped;
TObjPtr<AInterpolationPoint> PrevNode, CurrNode;
@ -179,7 +179,7 @@ IMPLEMENT_POINTY_CLASS (APathFollower)
DECLARE_POINTER (CurrNode)
END_POINTERS
void APathFollower::Serialize (FArchive &arc)
void APathFollower::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << bActive << bJustStepped << PrevNode << CurrNode << Time << HoldTime;
@ -577,7 +577,7 @@ class AMovingCamera : public APathFollower
public:
void PostBeginPlay ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
protected:
bool Interpolate ();
@ -588,7 +588,7 @@ IMPLEMENT_POINTY_CLASS (AMovingCamera)
DECLARE_POINTER (Activator)
END_POINTERS
void AMovingCamera::Serialize (FArchive &arc)
void AMovingCamera::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << Activator;

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@ -89,7 +89,7 @@ IMPLEMENT_CLASS (AAmmo)
//
//===========================================================================
void AAmmo::Serialize (FArchive &arc)
void AAmmo::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << BackpackAmount << BackpackMaxAmount;
@ -514,7 +514,7 @@ void AInventory::Tick ()
//
//===========================================================================
void AInventory::Serialize (FArchive &arc)
void AInventory::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << Owner << Amount << MaxAmount << RespawnTics << ItemFlags << Icon << PickupSound << SpawnPointClass;
@ -1809,7 +1809,7 @@ bool AHealthPickup::Use (bool pickup)
//
//===========================================================================
void AHealthPickup::Serialize (FArchive &arc)
void AHealthPickup::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << autousemode;
@ -1823,7 +1823,7 @@ void AHealthPickup::Serialize (FArchive &arc)
//
//===========================================================================
void ABackpackItem::Serialize (FArchive &arc)
void ABackpackItem::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << bDepleted;

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@ -153,7 +153,7 @@ class AInventory : public AActor
HAS_OBJECT_POINTERS
public:
virtual void Touch (AActor *toucher);
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
virtual void MarkPrecacheSounds() const;
virtual void BeginPlay ();
@ -254,7 +254,7 @@ class AAmmo : public AInventory
{
DECLARE_CLASS_WITH_META(AAmmo, AInventory, PClassAmmo)
public:
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
AInventory *CreateCopy (AActor *other);
bool HandlePickup (AInventory *item);
PClassActor *GetParentAmmo () const;
@ -311,7 +311,7 @@ public:
bool bAltFire; // Set when this weapon's alternate fire is used.
virtual void MarkPrecacheSounds() const;
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
virtual bool ShouldStay ();
virtual void AttachToOwner (AActor *other);
virtual bool HandlePickup (AInventory *item);
@ -431,7 +431,7 @@ class AHealthPickup : public AInventory
public:
int autousemode;
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
virtual AInventory *CreateCopy (AActor *other);
virtual AInventory *CreateTossable ();
virtual bool HandlePickup (AInventory *item);
@ -451,7 +451,7 @@ class ABasicArmor : public AArmor
{
DECLARE_CLASS (ABasicArmor, AArmor)
public:
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
virtual void Tick ();
virtual AInventory *CreateCopy (AActor *other);
virtual bool HandlePickup (AInventory *item);
@ -471,7 +471,7 @@ class ABasicArmorPickup : public AArmor
{
DECLARE_CLASS (ABasicArmorPickup, AArmor)
public:
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
virtual AInventory *CreateCopy (AActor *other);
virtual bool Use (bool pickup);
@ -486,7 +486,7 @@ class ABasicArmorBonus : public AArmor
{
DECLARE_CLASS (ABasicArmorBonus, AArmor)
public:
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
virtual AInventory *CreateCopy (AActor *other);
virtual bool Use (bool pickup);
@ -505,7 +505,7 @@ class AHexenArmor : public AArmor
{
DECLARE_CLASS (AHexenArmor, AArmor)
public:
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
virtual AInventory *CreateCopy (AActor *other);
virtual AInventory *CreateTossable ();
virtual bool HandlePickup (AInventory *item);
@ -533,7 +533,7 @@ class APuzzleItem : public AInventory
{
DECLARE_CLASS_WITH_META(APuzzleItem, AInventory, PClassPuzzleItem)
public:
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
bool ShouldStay ();
bool Use (bool pickup);
bool HandlePickup (AInventory *item);
@ -555,7 +555,7 @@ class ABackpackItem : public AInventory
{
DECLARE_CLASS (ABackpackItem, AInventory)
public:
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
bool HandlePickup (AInventory *item);
AInventory *CreateCopy (AActor *other);
AInventory *CreateTossable ();

View file

@ -20,7 +20,7 @@ void PClassPuzzleItem::DeriveData(PClass *newclass)
IMPLEMENT_CLASS(APuzzleItem)
void APuzzleItem::Serialize (FArchive &arc)
void APuzzleItem::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << PuzzleItemNumber;

View file

@ -64,7 +64,7 @@ DEarthquake::DEarthquake(AActor *center, int intensityX, int intensityY, int int
//
//==========================================================================
void DEarthquake::Serialize (FArchive &arc)
void DEarthquake::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Spot << m_Intensity << m_Countdown

View file

@ -24,7 +24,7 @@ public:
DBaseDecal (const AActor *actor);
DBaseDecal (const DBaseDecal *basis);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Destroy ();
FTextureID StickToWall(side_t *wall, double x, double y, F3DFloor * ffloor);
double GetRealZ (const side_t *wall) const;
@ -70,7 +70,7 @@ public:
void BeginPlay ();
void Destroy ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
static void SerializeTime (FArchive &arc);
protected:
@ -122,7 +122,7 @@ public:
float r2, float g2, float b2, float a2,
float time, AActor *who);
void Destroy ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
AActor *WhoFor() { return ForWho; }
void Cancel ();
@ -165,7 +165,7 @@ public:
int damrad, int tremrad, FSoundID quakesfx, int flags,
double waveSpeedX, double waveSpeedY, double waveSpeedZ, int falloff, int highpoint, double rollIntensity, double rollWave);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
TObjPtr<AActor> m_Spot;
double m_TremorRadius, m_DamageRadius;
@ -194,7 +194,7 @@ class AMorphProjectile : public AActor
DECLARE_CLASS (AMorphProjectile, AActor)
public:
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
FNameNoInit PlayerClass, MonsterClass, MorphFlash, UnMorphFlash;
int Duration, MorphStyle;
@ -206,7 +206,7 @@ class AMorphedMonster : public AActor
HAS_OBJECT_POINTERS
public:
void Tick ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Die (AActor *source, AActor *inflictor, int dmgflags);
void Destroy ();

View file

@ -74,7 +74,7 @@ class ASoundSequenceSlot : public AActor
DECLARE_CLASS (ASoundSequenceSlot, AActor)
HAS_OBJECT_POINTERS
public:
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
TObjPtr<DSeqNode> Sequence;
};
@ -89,7 +89,7 @@ END_POINTERS
//
//==========================================================================
void ASoundSequenceSlot::Serialize (FArchive &arc)
void ASoundSequenceSlot::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << Sequence;

View file

@ -17,7 +17,7 @@ void PClassWeaponPiece::ReplaceClassRef(PClass *oldclass, PClass *newclass)
}
void AWeaponHolder::Serialize (FArchive &arc)
void AWeaponHolder::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << PieceMask << PieceWeapon;
@ -29,7 +29,7 @@ IMPLEMENT_POINTY_CLASS (AWeaponPiece)
END_POINTERS
void AWeaponPiece::Serialize (FArchive &arc)
void AWeaponPiece::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << WeaponClass << FullWeapon << PieceValue;

View file

@ -15,7 +15,7 @@ class AWeaponPiece : public AInventory
protected:
bool PrivateShouldStay ();
public:
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
bool TryPickup (AActor *&toucher);
bool TryPickupRestricted (AActor *&toucher);
bool ShouldStay ();
@ -37,5 +37,5 @@ public:
int PieceMask;
const PClass * PieceWeapon;
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
};

View file

@ -73,7 +73,7 @@ void PClassWeapon::ReplaceClassRef(PClass *oldclass, PClass *newclass)
//
//===========================================================================
void AWeapon::Serialize (FArchive &arc)
void AWeapon::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << WeaponFlags

View file

@ -504,7 +504,7 @@ DHUDMessageFadeOut::DHUDMessageFadeOut (FFont *font, const char *text, float x,
//
//============================================================================
void DHUDMessageFadeOut::Serialize (FArchive &arc)
void DHUDMessageFadeOut::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << FadeOutTics;
@ -609,7 +609,7 @@ DHUDMessageFadeInOut::DHUDMessageFadeInOut (FFont *font, const char *text, float
//
//============================================================================
void DHUDMessageFadeInOut::Serialize (FArchive &arc)
void DHUDMessageFadeInOut::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << FadeInTics;
@ -718,7 +718,7 @@ DHUDMessageTypeOnFadeOut::DHUDMessageTypeOnFadeOut (FFont *font, const char *tex
//
//============================================================================
void DHUDMessageTypeOnFadeOut::Serialize (FArchive &arc)
void DHUDMessageTypeOnFadeOut::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << TypeOnTime << CurrLine << LineVisible << LineLen;

View file

@ -71,7 +71,7 @@ public:
EColorRange textColor, float holdTime);
virtual ~DHUDMessage ();
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
void Draw (int bottom, int visibility);
virtual void ResetText (const char *text);
@ -157,7 +157,7 @@ public:
DHUDMessageFadeOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
EColorRange textColor, float holdTime, float fadeOutTime);
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
virtual void DoDraw (int linenum, int x, int y, bool clean, int hudheight);
virtual bool Tick ();
@ -176,7 +176,7 @@ public:
DHUDMessageFadeInOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
EColorRange textColor, float holdTime, float fadeInTime, float fadeOutTime);
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
virtual void DoDraw (int linenum, int x, int y, bool clean, int hudheight);
virtual bool Tick ();
@ -195,7 +195,7 @@ public:
DHUDMessageTypeOnFadeOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
EColorRange textColor, float typeTime, float holdTime, float fadeOutTime);
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
virtual void DoDraw (int linenum, int x, int y, bool clean, int hudheight);
virtual bool Tick ();
virtual void ScreenSizeChanged ();
@ -355,7 +355,7 @@ public:
static void AddBlend (float r, float g, float b, float a, float v_blend[4]);
virtual void Serialize (FArchive &arc);
virtual void Serialize(FArchive &arc);
virtual void Tick ();
virtual void Draw (EHudState state);

View file

@ -1654,7 +1654,7 @@ void DBaseStatusBar::ReceivedWeapon (AWeapon *weapon)
{
}
void DBaseStatusBar::Serialize (FArchive &arc)
void DBaseStatusBar::Serialize(FArchive &arc)
{
for (size_t i = 0; i < countof(Messages); ++i)
{

View file

@ -55,7 +55,7 @@ class ASigil : public AWeapon
public:
bool HandlePickup (AInventory *item);
AInventory *CreateCopy (AActor *other);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
bool SpecialDropAction (AActor *dropper);
static int GiveSigilPiece (AActor *daPlayer);
void BeginPlay();

View file

@ -753,7 +753,7 @@ void ASigil::BeginPlay()
//
//============================================================================
void ASigil::Serialize (FArchive &arc)
void ASigil::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << NumPieces << DownPieces;

View file

@ -1367,7 +1367,7 @@ public:
int tag, int height, int special,
int arg0, int arg1, int arg2, int arg3, int arg4);
void Tick ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
private:
sector_t *Sector;
double WatchD, LastD;
@ -1417,7 +1417,7 @@ DPlaneWatcher::DPlaneWatcher (AActor *it, line_t *line, int lineSide, bool ceili
}
}
void DPlaneWatcher::Serialize (FArchive &arc)
void DPlaneWatcher::Serialize(FArchive &arc)
{
Super::Serialize (arc);
@ -2927,7 +2927,7 @@ DACSThinker::~DACSThinker ()
ActiveThinker = NULL;
}
void DACSThinker::Serialize (FArchive &arc)
void DACSThinker::Serialize(FArchive &arc)
{
int scriptnum;
int scriptcount = 0;
@ -3056,7 +3056,7 @@ inline FArchive &operator<< (FArchive &arc, DLevelScript::EScriptState &state)
return arc;
}
void DLevelScript::Serialize (FArchive &arc)
void DLevelScript::Serialize(FArchive &arc)
{
DWORD i;

View file

@ -859,7 +859,7 @@ public:
const int *args, int argcount, int flags);
~DLevelScript ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
int RunScript ();
inline void SetState (EScriptState newstate) { state = newstate; }
@ -944,7 +944,7 @@ public:
DACSThinker ();
~DACSThinker ();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
typedef TMap<int, DLevelScript *> ScriptMap;

View file

@ -72,7 +72,7 @@ DCeiling::DCeiling ()
//
//============================================================================
void DCeiling::Serialize (FArchive &arc)
void DCeiling::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Type

View file

@ -59,7 +59,7 @@ DDoor::DDoor ()
{
}
void DDoor::Serialize (FArchive &arc)
void DDoor::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Type
@ -530,7 +530,7 @@ DAnimatedDoor::DAnimatedDoor (sector_t *sec)
{
}
void DAnimatedDoor::Serialize (FArchive &arc)
void DAnimatedDoor::Serialize(FArchive &arc)
{
Super::Serialize (arc);

View file

@ -84,7 +84,7 @@ DFloor::DFloor ()
{
}
void DFloor::Serialize (FArchive &arc)
void DFloor::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Type
@ -855,7 +855,7 @@ DElevator::DElevator (sector_t *sec)
m_Interp_Ceiling = sec->SetInterpolation(sector_t::CeilingMove, true);
}
void DElevator::Serialize (FArchive &arc)
void DElevator::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Type
@ -1136,7 +1136,7 @@ DWaggleBase::DWaggleBase ()
{
}
void DWaggleBase::Serialize (FArchive &arc)
void DWaggleBase::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_OriginalDist

View file

@ -197,7 +197,7 @@ DFireFlicker::DFireFlicker ()
{
}
void DFireFlicker::Serialize (FArchive &arc)
void DFireFlicker::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Count << m_MaxLight << m_MinLight;
@ -262,7 +262,7 @@ DFlicker::DFlicker ()
{
}
void DFlicker::Serialize (FArchive &arc)
void DFlicker::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Count << m_MaxLight << m_MinLight;
@ -336,7 +336,7 @@ DLightFlash::DLightFlash ()
{
}
void DLightFlash::Serialize (FArchive &arc)
void DLightFlash::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Count << m_MaxLight << m_MaxTime << m_MinLight << m_MinTime;
@ -407,7 +407,7 @@ DStrobe::DStrobe ()
{
}
void DStrobe::Serialize (FArchive &arc)
void DStrobe::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Count << m_MaxLight << m_MinLight << m_DarkTime << m_BrightTime;
@ -661,7 +661,7 @@ DGlow::DGlow ()
{
}
void DGlow::Serialize (FArchive &arc)
void DGlow::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Direction << m_MaxLight << m_MinLight;
@ -728,7 +728,7 @@ DGlow2::DGlow2 ()
{
}
void DGlow2::Serialize (FArchive &arc)
void DGlow2::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_End << m_MaxTics << m_OneShot << m_Start << m_Tics;
@ -857,7 +857,7 @@ DPhased::DPhased ()
{
}
void DPhased::Serialize (FArchive &arc)
void DPhased::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_BaseLevel << m_Phase;

View file

@ -72,7 +72,7 @@ void DPillar::Destroy()
Super::Destroy();
}
void DPillar::Serialize (FArchive &arc)
void DPillar::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Type

View file

@ -56,7 +56,7 @@ DPlat::DPlat ()
{
}
void DPlat::Serialize (FArchive &arc)
void DPlat::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Speed

View file

@ -52,7 +52,7 @@ public:
DPusher ();
DPusher (EPusher type, line_t *l, int magnitude, int angle, AActor *source, int affectee);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
int CheckForSectorMatch (EPusher type, int tag);
void ChangeValues (int magnitude, int angle)
{
@ -91,7 +91,7 @@ inline FArchive &operator<< (FArchive &arc, DPusher::EPusher &type)
return arc;
}
void DPusher::Serialize (FArchive &arc)
void DPusher::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Type

View file

@ -65,6 +65,7 @@
#include "serializer.h"
// just the stuff that already got converted to FSerializer so that it can be seen as 'done' when searching.
#define COMMON_STUFF
#include "zzz_old.cpp"
void CopyPlayer (player_t *dst, player_t *src, const char *name);

View file

@ -46,7 +46,7 @@ public:
DScroller (double dx, double dy, const line_t *l, int control, int accel, EScrollPos scrollpos = EScrollPos::scw_all);
void Destroy();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
bool AffectsWall (int wallnum) const { return m_Type == EScroll::sc_side && m_Affectee == wallnum; }
@ -114,7 +114,7 @@ EScrollPos operator &(EScrollPos one, EScrollPos two)
//
//-----------------------------------------------------------------------------
void DScroller::Serialize (FArchive &arc)
void DScroller::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Type

View file

@ -648,7 +648,7 @@ class DLightTransfer : public DThinker
DLightTransfer() {}
public:
DLightTransfer (sector_t *srcSec, int target, bool copyFloor);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
protected:
@ -662,7 +662,7 @@ protected:
IMPLEMENT_CLASS (DLightTransfer)
void DLightTransfer::Serialize (FArchive &arc)
void DLightTransfer::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << LastLight;
@ -736,7 +736,7 @@ class DWallLightTransfer : public DThinker
DWallLightTransfer() {}
public:
DWallLightTransfer (sector_t *srcSec, int target, BYTE flags);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
protected:
@ -750,7 +750,7 @@ protected:
IMPLEMENT_CLASS (DWallLightTransfer)
void DWallLightTransfer::Serialize (FArchive &arc)
void DWallLightTransfer::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << LastLight;

View file

@ -184,7 +184,7 @@ public:
platRaiseAndStayLockout,
};
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
bool IsLift() const { return m_Type == platDownWaitUpStay || m_Type == platDownWaitUpStayStone; }
@ -241,7 +241,7 @@ public:
DPillar (sector_t *sector, EPillar type, double speed, double height,
double height2, int crush, bool hexencrush);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
void Destroy();
@ -283,7 +283,7 @@ public:
DDoor (sector_t *sector);
DDoor (sector_t *sec, EVlDoor type, double speed, int delay, int lightTag, int topcountdown);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
protected:
EVlDoor m_Type;
@ -325,7 +325,7 @@ public:
DAnimatedDoor (sector_t *sector);
DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay, FDoorAnimation *anim);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
bool StartClosing ();
@ -405,7 +405,7 @@ public:
DCeiling (sector_t *sec);
DCeiling (sector_t *sec, double speed1, double speed2, int silent);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
protected:
@ -508,7 +508,7 @@ public:
DFloor (sector_t *sec);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
//protected:
@ -573,7 +573,7 @@ public:
DElevator (sector_t *sec);
void Destroy();
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
protected:
@ -601,7 +601,7 @@ class DWaggleBase : public DMover
public:
DWaggleBase (sector_t *sec);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
protected:
double m_OriginalDist;

View file

@ -61,7 +61,7 @@ public:
DActiveButton ();
DActiveButton (side_t *, int, FSwitchDef *, const DVector2 &pos, bool flippable);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
side_t *m_Side;
@ -354,7 +354,7 @@ DActiveButton::DActiveButton (side_t *side, int Where, FSwitchDef *Switch,
//
//==========================================================================
void DActiveButton::Serialize (FArchive &arc)
void DActiveButton::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Side << m_Part << m_SwitchDef << m_Frame << m_Timer << bFlippable << m_Pos << bReturning;

View file

@ -631,7 +631,7 @@ END_POINTERS
IMPLEMENT_CLASS (APlayerChunk)
void APlayerPawn::Serialize (FArchive &arc)
void APlayerPawn::Serialize(FArchive &arc)
{
Super::Serialize (arc);
@ -3001,7 +3001,7 @@ void P_UnPredictPlayer ()
}
}
void player_t::Serialize (FArchive &arc)
void player_t::Serialize(FArchive &arc)
{
int i;
FString skinname;

View file

@ -87,7 +87,7 @@ class DMovePoly : public DPolyAction
DECLARE_CLASS (DMovePoly, DPolyAction)
public:
DMovePoly (int polyNum);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
protected:
DMovePoly ();
@ -118,7 +118,7 @@ class DPolyDoor : public DMovePoly
DECLARE_CLASS (DPolyDoor, DMovePoly)
public:
DPolyDoor (int polyNum, podoortype_t type);
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
protected:
DAngle m_Direction;
@ -199,7 +199,7 @@ DPolyAction::DPolyAction ()
{
}
void DPolyAction::Serialize (FArchive &arc)
void DPolyAction::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_PolyObj << m_Speed << m_Dist << m_Interpolation;
@ -277,7 +277,7 @@ DMovePoly::DMovePoly ()
{
}
void DMovePoly::Serialize (FArchive &arc)
void DMovePoly::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Angle << m_Speed;
@ -331,7 +331,7 @@ DPolyDoor::DPolyDoor ()
{
}
void DPolyDoor::Serialize (FArchive &arc)
void DPolyDoor::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Direction << m_TotalDist << m_Tics << m_WaitTics << m_Type << m_Close;

View file

@ -1041,7 +1041,7 @@ void FCanvasTextureInfo::EmptyList ()
//
//==========================================================================
void FCanvasTextureInfo::Serialize (FArchive &arc)
void FCanvasTextureInfo::Serialize(FArchive &arc)
{
if (arc.IsStoring ())
{

View file

@ -113,7 +113,7 @@ struct FCanvasTextureInfo
static void Add (AActor *viewpoint, FTextureID picnum, int fov);
static void UpdateAll ();
static void EmptyList ();
static void Serialize (FArchive &arc);
static void Serialize(FArchive &arc);
static void Mark();
private:

View file

@ -2102,7 +2102,7 @@ class AAmbientSound : public AActor
{
DECLARE_CLASS (AAmbientSound, AActor)
public:
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void MarkPrecacheSounds () const;
void BeginPlay ();
@ -2125,7 +2125,7 @@ IMPLEMENT_CLASS (AAmbientSound)
//
//==========================================================================
void AAmbientSound::Serialize (FArchive &arc)
void AAmbientSound::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << bActive << NextCheck;

View file

@ -298,7 +298,7 @@ DSeqNode::DSeqNode ()
m_Next = m_Prev = m_ChildSeqNode = m_ParentSeqNode = NULL;
}
void DSeqNode::Serialize (FArchive &arc)
void DSeqNode::Serialize(FArchive &arc)
{
int seqOffset;
unsigned int i;
@ -425,7 +425,7 @@ IMPLEMENT_POINTY_CLASS (DSeqActorNode)
DECLARE_POINTER (m_Actor)
END_POINTERS
void DSeqActorNode::Serialize (FArchive &arc)
void DSeqActorNode::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Actor;
@ -433,7 +433,7 @@ void DSeqActorNode::Serialize (FArchive &arc)
IMPLEMENT_CLASS (DSeqPolyNode)
void DSeqPolyNode::Serialize (FArchive &arc)
void DSeqPolyNode::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Poly;
@ -441,7 +441,7 @@ void DSeqPolyNode::Serialize (FArchive &arc)
IMPLEMENT_CLASS (DSeqSectorNode)
void DSeqSectorNode::Serialize (FArchive &arc)
void DSeqSectorNode::Serialize(FArchive &arc)
{
Super::Serialize (arc);
arc << m_Sector << Channel;

View file

@ -20,7 +20,7 @@ class DSeqNode : public DObject
DECLARE_CLASS (DSeqNode, DObject)
HAS_OBJECT_POINTERS
public:
void Serialize (FArchive &arc);
void Serialize(FArchive &arc);
void StopAndDestroy ();
void Destroy ();
void Tick ();

View file

@ -83,7 +83,7 @@ public:
operator TT() const { return Value; }
// Serialize to FArchive
FArchive& Serialize (FArchive& arc)
FArchive& Serialize(FArchive& arc)
{
arc << Value;
return arc;

View file

@ -1,3 +1,5 @@
#ifdef COMMON_STUFF
// For NULL states, which aren't owned by any actor, the owner
// is recorded as AActor with the following state. AActor should
// never actually have this many states of its own, so this
@ -691,7 +693,35 @@ FArchive &operator<< (FArchive &arc, FState *&state)
return arc;
}
void DObject::Serialize (FArchive &arc)
void DObject::Serialize(FArchive &arc)
{
ObjectFlags |= OF_SerialSuccess;
}
class DLightLevel : public DLighting
{
DECLARE_CLASS(DLightLevel, DLighting)
unsigned char destlevel;
unsigned char speed;
DLightLevel() {}
public:
DLightLevel(sector_t * s, int destlevel, int speed);
void Serialize(FArchive &arc);
void Serialize(FSerializer &arc);
void Tick();
void Destroy() { Super::Destroy(); m_Sector->lightingdata = NULL; }
};
void DLightLevel::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << destlevel << speed;
if (arc.IsLoading()) m_Sector->lightingdata = this;
}
#endif