- reformatting for easier search.

This commit is contained in:
Christoph Oelckers 2016-09-19 10:47:59 +02:00
parent e754fae0a8
commit d24aa5dec9
69 changed files with 202 additions and 170 deletions

View file

@ -1781,6 +1781,7 @@ public:
DLightLevel(sector_t * s,int destlevel,int speed);
void Serialize(FArchive &arc);
void Serialize(FArchive &arc);
void Tick ();
void Destroy() { Super::Destroy(); m_Sector->lightingdata=NULL; }
};

View file

@ -65,6 +65,7 @@
#include "serializer.h"
// just the stuff that already got converted to FSerializer so that it can be seen as 'done' when searching.
#define COMMON_STUFF
#include "zzz_old.cpp"
void CopyPlayer (player_t *dst, player_t *src, const char *name);

View file

@ -1,3 +1,5 @@
#ifdef COMMON_STUFF
// For NULL states, which aren't owned by any actor, the owner
// is recorded as AActor with the following state. AActor should
// never actually have this many states of its own, so this
@ -695,3 +697,31 @@ void DObject::Serialize (FArchive &arc)
{
ObjectFlags |= OF_SerialSuccess;
}
class DLightLevel : public DLighting
{
DECLARE_CLASS(DLightLevel, DLighting)
unsigned char destlevel;
unsigned char speed;
DLightLevel() {}
public:
DLightLevel(sector_t * s, int destlevel, int speed);
void Serialize(FArchive &arc);
void Serialize(FSerializer &arc);
void Tick();
void Destroy() { Super::Destroy(); m_Sector->lightingdata = NULL; }
};
void DLightLevel::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << destlevel << speed;
if (arc.IsLoading()) m_Sector->lightingdata = this;
}
#endif