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Add debug code for showing the render slices
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1 changed files with 32 additions and 0 deletions
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@ -292,6 +292,38 @@ namespace swrenderer
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thread->TranslucentPass->Render();
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}
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#if 0 // shows the render slice edges
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if (thread->Viewport->RenderTarget->IsBgra())
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{
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uint32_t* left = (uint32_t*)thread->Viewport->GetDest(thread->X1, 0);
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uint32_t* right = (uint32_t*)thread->Viewport->GetDest(thread->X2 - 1, 0);
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int pitch = thread->Viewport->RenderTarget->GetPitch();
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uint32_t c = MAKEARGB(255, 0, 0, 0);
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for (int i = 0; i < viewheight; i++)
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{
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*left = c;
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*right = c;
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left += pitch;
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right += pitch;
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}
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}
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else
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{
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uint8_t* left = (uint8_t*)thread->Viewport->GetDest(thread->X1, 0);
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uint8_t* right = (uint8_t*)thread->Viewport->GetDest(thread->X2 - 1, 0);
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int pitch = thread->Viewport->RenderTarget->GetPitch();
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int r = 0, g = 0, b = 0;
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uint8_t c = RGB32k.RGB[(r >> 3)][(g >> 3)][(b >> 3)];
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for (int i = 0; i < viewheight; i++)
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{
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*left = c;
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*right = c;
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left += pitch;
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right += pitch;
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}
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}
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#endif
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}
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void RenderScene::StartThreads(size_t numThreads)
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