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- to prevent further occurences of ValueType == 0 being misinterpreted, change it to signify unknown value type and ensure that any real type is non-zero.
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@ -195,6 +195,7 @@ protected:
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{
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isresolved = false;
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ScriptPosition = pos;
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ValueType = VAL_Unresolved;
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}
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public:
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virtual ~FxExpression() {}
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@ -8,6 +8,7 @@
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enum ExpValType
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{
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VAL_Unresolved, // type not yet known
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VAL_Int, // integer number
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VAL_Float, // floating point number
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VAL_Unknown, // nothing
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