mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 23:32:04 +00:00
- reverted changes from copying over p_3dfloors.cpp with GZDoom's version.
This commit is contained in:
parent
e30958f443
commit
d166211ce0
1 changed files with 4 additions and 9 deletions
|
@ -44,7 +44,6 @@
|
|||
#include "r_data/colormaps.h"
|
||||
|
||||
#ifdef _3DFLOORS
|
||||
EXTERN_CVAR(Int, vid_renderer)
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -202,7 +201,7 @@ static void P_Add3DFloor(sector_t* sec, sector_t* sec2, line_t* master, int flag
|
|||
|
||||
// kg3D - software renderer only hack
|
||||
// this is really required because of ceilingclip and floorclip
|
||||
if((vid_renderer == 0) && (flags & FF_BOTHPLANES))
|
||||
if(flags & FF_BOTHPLANES)
|
||||
{
|
||||
P_Add3DFloor(sec, sec2, master, FF_EXISTS | FF_THISINSIDE | FF_RENDERPLANES | FF_NOSHADE | FF_SEETHROUGH | FF_SHOOTTHROUGH |
|
||||
(flags & (FF_INVERTSECTOR | FF_TRANSLUCENT | FF_ADDITIVETRANS)), alpha);
|
||||
|
@ -221,7 +220,8 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
|
|||
int tag=line->args[0];
|
||||
sector_t * sec = line->frontsector, * ss;
|
||||
|
||||
for (s=-1; (s = P_FindSectorFromTag(tag,s)) >= 0;)
|
||||
FSectorTagIterator it(tag);
|
||||
while ((s = it.Next()) >= 0)
|
||||
{
|
||||
ss=§ors[s];
|
||||
|
||||
|
@ -265,7 +265,6 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
|
|||
else if (param==4)
|
||||
{
|
||||
flags=FF_EXISTS|FF_RENDERPLANES|FF_INVERTPLANES|FF_NOSHADE|FF_FIX;
|
||||
if (param2 & 1) flags |= FF_SEETHROUGH; // marker for allowing missing texture checks
|
||||
alpha=255;
|
||||
}
|
||||
else
|
||||
|
@ -584,7 +583,6 @@ void P_Recalculate3DFloors(sector_t * sector)
|
|||
lightlist[0].extra_colormap = sector->ColorMap;
|
||||
lightlist[0].blend = 0;
|
||||
lightlist[0].flags = 0;
|
||||
lightlist[0].fromsector = true;
|
||||
|
||||
maxheight = sector->CenterCeiling();
|
||||
minheight = sector->CenterFloor();
|
||||
|
@ -606,7 +604,6 @@ void P_Recalculate3DFloors(sector_t * sector)
|
|||
newlight.extra_colormap = rover->GetColormap();
|
||||
newlight.blend = rover->GetBlend();
|
||||
newlight.flags = rover->flags;
|
||||
newlight.fromsector = false;
|
||||
lightlist.Push(newlight);
|
||||
}
|
||||
else if (i==0)
|
||||
|
@ -621,7 +618,6 @@ void P_Recalculate3DFloors(sector_t * sector)
|
|||
lightlist[0].extra_colormap = rover->GetColormap();
|
||||
lightlist[0].blend = rover->GetBlend();
|
||||
lightlist[0].flags = rover->flags;
|
||||
lightlist[0].fromsector = false;
|
||||
}
|
||||
}
|
||||
if (rover->flags&FF_DOUBLESHADOW)
|
||||
|
@ -646,7 +642,6 @@ void P_Recalculate3DFloors(sector_t * sector)
|
|||
newlight.blend = 0;
|
||||
}
|
||||
newlight.flags = rover->flags;
|
||||
newlight.fromsector = false;
|
||||
lightlist.Push(newlight);
|
||||
}
|
||||
}
|
||||
|
@ -849,7 +844,7 @@ void P_Spawn3DFloors (void)
|
|||
{
|
||||
if (line->args[1]&8)
|
||||
{
|
||||
line->id = line->args[4];
|
||||
line->SetMainId(line->args[4]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue