- fixed: When the 3D floor init code was updated 5 years ago for Vavoom's latest changes to its 3D-floor implementation it accidentally set the 3D-floor's alpha as its desaturation.

This commit is contained in:
Christoph Oelckers 2014-06-29 12:50:42 +02:00
parent 7d7f146ce1
commit d0e551060d

View file

@ -253,10 +253,11 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
l->frontsector->ColorMap =
GetSpecialLights (l->frontsector->ColorMap->Color,
(unsigned int)(vavoomcolors[l->args[0]]&VC_COLORMASK),
(unsigned int)(vavoomcolors[l->args[0]]&VC_ALPHAMASK)>>24);
// l->frontsector->ColorMap->Desaturate);
l->frontsector->ColorMap->Desaturate);
alpha = (int)((unsigned int)(vavoomcolors[l->args[0]]&VC_ALPHAMASK)>>24);
}
alpha=(alpha*255)/100;
else alpha=(alpha*255)/100;
break;
}
}