Fix mipmap generation bug

Fix crash due to dc_source2 not always being set
Add r_lod_bias to control mipmap selection
Improve LOD calculations to take the U texture coordinate into account
This commit is contained in:
Magnus Norddahl 2016-11-05 16:12:59 +01:00
parent d4aed28260
commit d084f77546
7 changed files with 50 additions and 25 deletions

View file

@ -411,5 +411,6 @@ EXTERN_CVAR(Bool, r_multithreaded);
EXTERN_CVAR(Bool, r_magfilter); EXTERN_CVAR(Bool, r_magfilter);
EXTERN_CVAR(Bool, r_minfilter); EXTERN_CVAR(Bool, r_minfilter);
EXTERN_CVAR(Bool, r_mipmap); EXTERN_CVAR(Bool, r_mipmap);
EXTERN_CVAR(Float, r_lod_bias);
#endif #endif

View file

@ -60,6 +60,9 @@ CVAR(Bool, r_minfilter, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
// Use mipmapped textures // Use mipmapped textures
CVAR(Bool, r_mipmap, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG); CVAR(Bool, r_mipmap, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
// Level of detail texture bias
CVAR(Float, r_lod_bias, -1.5, 0); // To do: add CVAR_ARCHIVE | CVAR_GLOBALCONFIG when a good default has been decided
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
class DrawSpanLLVMCommand : public DrawerCommand class DrawSpanLLVMCommand : public DrawerCommand
@ -377,7 +380,7 @@ public:
if (dc_shade_constants.simple_shade) if (dc_shade_constants.simple_shade)
args.flags |= DrawColumnArgs::simple_shade; args.flags |= DrawColumnArgs::simple_shade;
if (args.source2 == nullptr) if (args.source2 == nullptr)
args.flags |= DrawWallArgs::nearest_filter; args.flags |= DrawColumnArgs::nearest_filter;
DetectRangeError(args.dest, args.dest_y, args.count); DetectRangeError(args.dest, args.dest_y, args.count);
} }

View file

@ -34,6 +34,7 @@
struct FSpecialColormap; struct FSpecialColormap;
EXTERN_CVAR(Bool, r_mipmap) EXTERN_CVAR(Bool, r_mipmap)
EXTERN_CVAR(Float, r_lod_bias)
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// Drawer functions: // Drawer functions:

View file

@ -99,7 +99,7 @@ public:
if (dc_shade_constants.simple_shade) if (dc_shade_constants.simple_shade)
args.flags |= DrawColumnArgs::simple_shade; args.flags |= DrawColumnArgs::simple_shade;
if (args.source2 == nullptr) if (args.source2 == nullptr)
args.flags |= DrawWallArgs::nearest_filter; args.flags |= DrawColumnArgs::nearest_filter;
DetectRangeError(args.dest, args.dest_y, args.count); DetectRangeError(args.dest, args.dest_y, args.count);
} }

View file

@ -1070,7 +1070,7 @@ EXTERN_CVAR(Bool, r_mipmap)
struct WallscanSampler struct WallscanSampler
{ {
WallscanSampler() { } WallscanSampler() { }
WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x)); WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
uint32_t uv_pos; uint32_t uv_pos;
uint32_t uv_step; uint32_t uv_step;
@ -1082,8 +1082,10 @@ struct WallscanSampler
uint32_t height; uint32_t height;
}; };
WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x)) WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x))
{ {
xoffset += FLOAT2FIXED(xmagnitude * 0.5);
if (!r_swtruecolor) if (!r_swtruecolor)
{ {
height = texture->GetHeight(); height = texture->GetHeight();
@ -1147,8 +1149,11 @@ WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xof
} }
else else
{ {
double magnitude = fabs(uv_stepd * 2); double ymagnitude = fabs(uv_stepd);
bool magnifying = magnitude < 1.0f; double magnitude = MAX(ymagnitude, xmagnitude);
double min_lod = -1000.0;
double lod = MAX(log2(magnitude) + r_lod_bias, min_lod);
bool magnifying = lod < 0.0f;
int mipmap_offset = 0; int mipmap_offset = 0;
int mip_width = texture->GetWidth(); int mip_width = texture->GetWidth();
@ -1156,12 +1161,12 @@ WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xof
if (r_mipmap && texture->Mipmapped() && mip_width > 1 && mip_height > 1) if (r_mipmap && texture->Mipmapped() && mip_width > 1 && mip_height > 1)
{ {
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width); uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
double texture_bias = 1.7f;
double level = MAX(magnitude - 3.0, 0.0); int level = (int)lod;
while (level > texture_bias && mip_width > 1 && mip_height > 1) while (level > 0 && mip_width > 1 && mip_height > 1)
{ {
mipmap_offset += mip_width * mip_height; mipmap_offset += mip_width * mip_height;
level *= 0.5f; level--;
mip_width = MAX(mip_width >> 1, 1); mip_width = MAX(mip_width >> 1, 1);
mip_height = MAX(mip_height >> 1, 1); mip_height = MAX(mip_height >> 1, 1);
} }
@ -1411,6 +1416,8 @@ void wallscan_any(
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2); int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2); int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
double xmagnitude = 1.0;
// First unaligned columns: // First unaligned columns:
for (int x = x1; x < aligned_x1; x++, light += rw_lightstep) for (int x = x1; x < aligned_x1; x++, light += rw_lightstep)
{ {
@ -1422,7 +1429,9 @@ void wallscan_any(
if (!fixed) if (!fixed)
R_SetColorMapLight(basecolormap, light, wallshade); R_SetColorMapLight(basecolormap, light, wallshade);
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol); if (x + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + 1]) - FIXED2DBL(lwal[x]));
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, xmagnitude, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column); wallscan_drawcol1(x, y1, y2, sampler, draw1column);
} }
@ -1442,7 +1451,10 @@ void wallscan_any(
WallscanSampler sampler[4]; WallscanSampler sampler[4];
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
sampler[i] = WallscanSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, rw_pic, getcol); {
if (x + i + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + i + 1]) - FIXED2DBL(lwal[x + i]));
sampler[i] = WallscanSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, xmagnitude, rw_pic, getcol);
}
// Figure out where we vertically can start and stop drawing 4 columns in one go // Figure out where we vertically can start and stop drawing 4 columns in one go
int middle_y1 = y1[0]; int middle_y1 = y1[0];
@ -1529,7 +1541,9 @@ void wallscan_any(
if (!fixed) if (!fixed)
R_SetColorMapLight(basecolormap, light, wallshade); R_SetColorMapLight(basecolormap, light, wallshade);
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol); if (x + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + 1]) - FIXED2DBL(lwal[x]));
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, xmagnitude, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column); wallscan_drawcol1(x, y1, y2, sampler, draw1column);
} }

View file

@ -264,8 +264,13 @@ void R_DrawMaskedColumnBgra(FTexture *tex, fixed_t col, bool useRt, bool unmaske
// Texture mipmap and filter selection: // Texture mipmap and filter selection:
fixed_t xoffset = col; fixed_t xoffset = col;
double magnitude = fabs(uv_stepd * 2);
bool magnifying = magnitude < 1.0f; double xmagnitude = 1.0; // To do: pass this into R_DrawMaskedColumn
double ymagnitude = fabs(uv_stepd);
double magnitude = MAX(ymagnitude, xmagnitude);
double min_lod = -1000.0;
double lod = MAX(log2(magnitude) + r_lod_bias, min_lod);
bool magnifying = lod < 0.0f;
int mipmap_offset = 0; int mipmap_offset = 0;
int mip_width = tex->GetWidth(); int mip_width = tex->GetWidth();
@ -273,12 +278,11 @@ void R_DrawMaskedColumnBgra(FTexture *tex, fixed_t col, bool useRt, bool unmaske
if (r_mipmap && tex->Mipmapped() && mip_width > 1 && mip_height > 1) if (r_mipmap && tex->Mipmapped() && mip_width > 1 && mip_height > 1)
{ {
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width); uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
double texture_bias = 1.7f; int level = (int)lod;
double level = MAX(magnitude - 3.0, 0.0); while (level > 0 && mip_width > 1 && mip_height > 1)
while (level > texture_bias && mip_width > 1 && mip_height > 1)
{ {
mipmap_offset += mip_width * mip_height; mipmap_offset += mip_width * mip_height;
level *= 0.5f; level--;
mip_width = MAX(mip_width >> 1, 1); mip_width = MAX(mip_width >> 1, 1);
mip_height = MAX(mip_height >> 1, 1); mip_height = MAX(mip_height >> 1, 1);
} }
@ -424,6 +428,7 @@ void R_DrawMaskedColumn (FTexture *tex, fixed_t col, bool useRt, bool unmasked)
{ {
dc_texturefrac = FLOAT2FIXED((dc_yl + 0.5 - sprtopscreen) / spryscale); dc_texturefrac = FLOAT2FIXED((dc_yl + 0.5 - sprtopscreen) / spryscale);
dc_source = column; dc_source = column;
dc_source2 = nullptr;
dc_dest = (ylookup[dc_yl] + dc_x) * pixelsize + dc_destorg; dc_dest = (ylookup[dc_yl] + dc_x) * pixelsize + dc_destorg;
dc_count = dc_yh - dc_yl + 1; dc_count = dc_yh - dc_yl + 1;
@ -3215,6 +3220,7 @@ void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
dc_x = lxt + x; dc_x = lxt + x;
rt_initcols(OffscreenColorBuffer + (dc_x & ~3) * OffscreenBufferHeight); rt_initcols(OffscreenColorBuffer + (dc_x & ~3) * OffscreenBufferHeight);
dc_source = col; dc_source = col;
dc_source2 = nullptr;
dc_texturefrac = yplc[xxl]; dc_texturefrac = yplc[xxl];
hcolfunc_pre(); hcolfunc_pre();
} }

View file

@ -456,7 +456,7 @@ void FTexture::GenerateBgraMipmaps()
Color4f src11 = src[sy1 + sx1 * srch]; Color4f src11 = src[sy1 + sx1 * srch];
Color4f c = (src00 + src01 + src10 + src11) * 0.25f; Color4f c = (src00 + src01 + src10 + src11) * 0.25f;
dest[y + x * h] = src00; dest[y + x * h] = c;
} }
} }
@ -483,7 +483,7 @@ void FTexture::GenerateBgraMipmaps()
smoothed[y + x * h] = c; smoothed[y + x * h] = c;
} }
} }
float k = 0.04f; float k = 0.08f;
for (int j = 0; j < w * h; j++) for (int j = 0; j < w * h; j++)
dest[j] = dest[j] + (dest[j] - smoothed[j]) * k; dest[j] = dest[j] + (dest[j] - smoothed[j]) * k;
@ -502,10 +502,10 @@ void FTexture::GenerateBgraMipmaps()
int h = MAX(Height >> i, 1); int h = MAX(Height >> i, 1);
for (int j = 0; j < w * h; j++) for (int j = 0; j < w * h; j++)
{ {
uint32_t a = (uint32_t)clamp(powf(src[j].a, 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f); uint32_t a = (uint32_t)clamp(powf(MAX(src[j].a, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
uint32_t r = (uint32_t)clamp(powf(src[j].r, 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f); uint32_t r = (uint32_t)clamp(powf(MAX(src[j].r, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
uint32_t g = (uint32_t)clamp(powf(src[j].g, 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f); uint32_t g = (uint32_t)clamp(powf(MAX(src[j].g, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
uint32_t b = (uint32_t)clamp(powf(src[j].b, 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f); uint32_t b = (uint32_t)clamp(powf(MAX(src[j].b, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
dest[j] = (a << 24) | (r << 16) | (g << 8) | b; dest[j] = (a << 24) | (r << 16) | (g << 8) | b;
} }
src += w * h; src += w * h;