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- changed the place where the CheckRequireMouse event gets called.
The original place in I_CheckNativeMouse is unsafe because that function can get called from the system message queue which can result in a bad global state of the VM for such a call because it can be recursively invoked from code that may temporarily alter some settings.
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3 changed files with 10 additions and 6 deletions
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@ -150,6 +150,9 @@ extern bool AppActive;
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int SessionState = 0;
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int SessionState = 0;
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int BlockMouseMove;
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int BlockMouseMove;
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static bool EventHandlerResultForNativeMouse;
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CVAR (Bool, i_soundinbackground, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, i_soundinbackground, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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@ -457,11 +460,11 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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return 0;
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return 0;
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case WM_KILLFOCUS:
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case WM_KILLFOCUS:
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I_CheckNativeMouse (true); // Make sure mouse gets released right away
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I_CheckNativeMouse (true, false); // Make sure mouse gets released right away
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break;
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break;
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case WM_SETFOCUS:
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case WM_SETFOCUS:
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I_CheckNativeMouse (false);
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I_CheckNativeMouse (false, EventHandlerResultForNativeMouse); // This cannot call the event handler. Doing it from here is unsafe.
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break;
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break;
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case WM_SETCURSOR:
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case WM_SETCURSOR:
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@ -778,7 +781,8 @@ void I_StartTic ()
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BlockMouseMove--;
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BlockMouseMove--;
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ResetButtonTriggers ();
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ResetButtonTriggers ();
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I_CheckGUICapture ();
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I_CheckGUICapture ();
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I_CheckNativeMouse (false);
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EventHandlerResultForNativeMouse = eventManager.CheckRequireMouse();
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I_CheckNativeMouse (false, EventHandlerResultForNativeMouse);
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I_GetEvent ();
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I_GetEvent ();
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}
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}
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@ -129,7 +129,7 @@ public:
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extern FJoystickCollection *JoyDevices[NUM_JOYDEVICES];
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extern FJoystickCollection *JoyDevices[NUM_JOYDEVICES];
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void I_StartupMouse();
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void I_StartupMouse();
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void I_CheckNativeMouse(bool prefer_native);
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void I_CheckNativeMouse(bool prefer_native, bool eh);
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void I_StartupKeyboard();
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void I_StartupKeyboard();
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void I_StartupXInput();
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void I_StartupXInput();
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void I_StartupDirectInputJoystick();
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void I_StartupDirectInputJoystick();
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@ -284,7 +284,7 @@ static bool CaptureMode_InGame()
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//
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//
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//==========================================================================
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//==========================================================================
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void I_CheckNativeMouse(bool preferNative)
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void I_CheckNativeMouse(bool preferNative, bool eventhandlerresult)
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{
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{
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bool windowed = (screen == NULL) || !screen->IsFullscreen();
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bool windowed = (screen == NULL) || !screen->IsFullscreen();
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bool want_native;
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bool want_native;
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@ -311,7 +311,7 @@ void I_CheckNativeMouse(bool preferNative)
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}
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}
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}
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}
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if (!want_native && eventManager.CheckRequireMouse())
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if (!want_native && eventhandlerresult)
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want_native = true;
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want_native = true;
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//Printf ("%d %d %d\n", wantNative, preferNative, NativeMouse);
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//Printf ("%d %d %d\n", wantNative, preferNative, NativeMouse);
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