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- Fixed: When following links in S_StartSound(), the function used sfx
instead of S_Sfx as the array base for getting the NearLimit. SVN r1023 (trunk)
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2 changed files with 6 additions and 4 deletions
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@ -1,6 +1,8 @@
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June 5, 2008
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- Fixed: When following links in S_StartSound(), the function used sfx
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instead of S_Sfx as the array base for getting the NearLimit.
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- Repositioned the declaration of the file string in D_DoomMain() so that it
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won't be left around on the stack at exit.
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won't be left on the stack at exit.
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- Fixed: PSymbol needs a virtual destructor so that PSymbolActionFunction can
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free its Arguments.
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- Symbols for native classes are now freed on exit.
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@ -709,17 +709,17 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
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if (sfx->bPlayerReserve)
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{
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sound_id = S_FindSkinnedSound (mover, sound_id);
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NearLimit = sfx[sound_id].NearLimit;
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NearLimit = S_sfx[sound_id].NearLimit;
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}
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else if (sfx->bRandomHeader)
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{
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sound_id = S_PickReplacement (sound_id);
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if (NearLimit < 0) NearLimit = sfx[sound_id].NearLimit;
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if (NearLimit < 0) NearLimit = S_sfx[sound_id].NearLimit;
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}
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else
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{
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sound_id = sfx->link;
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if (NearLimit < 0) NearLimit = sfx[sound_id].NearLimit;
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if (NearLimit < 0) NearLimit = S_sfx[sound_id].NearLimit;
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}
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sfx = &S_sfx[sound_id];
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}
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