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- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
- added 'else' blocks to MENUDEF parser. SVN r2854 (trunk)
This commit is contained in:
parent
79f26d9e5c
commit
cf9792ed53
6 changed files with 29 additions and 6 deletions
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@ -80,7 +80,7 @@ const IWADInfo IWADInfos[NUM_IWAD_TYPES] =
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{ "Blasphemer", "Blasphemer",MAKERGB(115,0,0), MAKERGB(0,0,0), GAME_Heretic, "mapinfo/heretic.txt" },
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{ "Blasphemer", "Blasphemer",MAKERGB(115,0,0), MAKERGB(0,0,0), GAME_Heretic, "mapinfo/heretic.txt" },
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{ "Chex(R) Quest", "Chex1", MAKERGB(255,255,0), MAKERGB(0,192,0), GAME_Chex, "mapinfo/chex.txt" },
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{ "Chex(R) Quest", "Chex1", MAKERGB(255,255,0), MAKERGB(0,192,0), GAME_Chex, "mapinfo/chex.txt" },
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{ "Chex(R) Quest 3", "Chex3", MAKERGB(255,255,0), MAKERGB(0,192,0), GAME_Chex, "mapinfo/chex3.txt", GI_NOTEXTCOLOR },
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{ "Chex(R) Quest 3", "Chex3", MAKERGB(255,255,0), MAKERGB(0,192,0), GAME_Chex, "mapinfo/chex3.txt", GI_NOTEXTCOLOR },
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{ "Action Doom 2: Urban Brawl", "UrbanBrawl",MAKERGB(168,168,0), MAKERGB(168,0,0), GAME_Doom, "mapinfo/doom2.txt", GI_MAPxx },
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{ "Action Doom 2: Urban Brawl", "UrbanBrawl",MAKERGB(168,168,0), MAKERGB(168,0,0), GAME_Doom, "mapinfo/urbanbrawl.txt", GI_MAPxx },
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{ "Harmony", "Harmony", MAKERGB(110,180,230), MAKERGB(69,79,126), GAME_Doom, "mapinfo/doom2.txt", GI_MAPxx },
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{ "Harmony", "Harmony", MAKERGB(110,180,230), MAKERGB(69,79,126), GAME_Doom, "mapinfo/doom2.txt", GI_MAPxx },
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//{ "ZDoom Engine", NULL, MAKERGB(168,0,0), MAKERGB(168,168,168) },
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//{ "ZDoom Engine", NULL, MAKERGB(168,0,0), MAKERGB(168,168,168) },
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};
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};
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@ -277,6 +277,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_STRING(CursorPic, "CursorPic")
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GAMEINFOKEY_STRING(CursorPic, "CursorPic")
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GAMEINFOKEY_BOOL(noloopfinalemusic, "noloopfinalemusic")
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GAMEINFOKEY_BOOL(noloopfinalemusic, "noloopfinalemusic")
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GAMEINFOKEY_BOOL(drawreadthis, "drawreadthis")
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GAMEINFOKEY_BOOL(drawreadthis, "drawreadthis")
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GAMEINFOKEY_BOOL(swapmenu, "swapmenu")
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GAMEINFOKEY_BOOL(intermissioncounter, "intermissioncounter")
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GAMEINFOKEY_BOOL(intermissioncounter, "intermissioncounter")
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GAMEINFOKEY_BOOL(nightmarefast, "nightmarefast")
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GAMEINFOKEY_BOOL(nightmarefast, "nightmarefast")
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GAMEINFOKEY_COLOR(dimcolor, "dimcolor")
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GAMEINFOKEY_COLOR(dimcolor, "dimcolor")
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1
src/gi.h
1
src/gi.h
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@ -76,6 +76,7 @@ struct gameinfo_t
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bool noloopfinalemusic;
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bool noloopfinalemusic;
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bool intermissioncounter;
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bool intermissioncounter;
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bool nightmarefast;
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bool nightmarefast;
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bool swapmenu;
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TArray<FName> creditPages;
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TArray<FName> creditPages;
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TArray<FName> finalePages;
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TArray<FName> finalePages;
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TArray<FName> infoPages;
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TArray<FName> infoPages;
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@ -147,6 +147,7 @@ static bool CheckSkipOptionBlock(FScanner &sc)
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{
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{
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sc.MustGetString();
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sc.MustGetString();
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if (sc.Compare("ReadThis")) filter |= gameinfo.drawreadthis;
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if (sc.Compare("ReadThis")) filter |= gameinfo.drawreadthis;
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else if (sc.Compare("Swapmenu")) filter |= gameinfo.swapmenu;
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else if (sc.Compare("Windows"))
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else if (sc.Compare("Windows"))
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{
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{
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#ifdef _WIN32
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#ifdef _WIN32
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@ -171,7 +172,7 @@ static bool CheckSkipOptionBlock(FScanner &sc)
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if (!filter)
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if (!filter)
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{
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{
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SkipSubBlock(sc);
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SkipSubBlock(sc);
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return true;
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return !sc.CheckString("else");
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}
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}
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return false;
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return false;
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}
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}
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@ -188,7 +189,11 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
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while (!sc.CheckString("}"))
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while (!sc.CheckString("}"))
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{
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{
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sc.MustGetString();
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sc.MustGetString();
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if (sc.Compare("ifgame"))
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if (sc.Compare("else"))
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{
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SkipSubBlock(sc);
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}
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else if (sc.Compare("ifgame"))
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{
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{
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if (!CheckSkipGameBlock(sc))
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if (!CheckSkipGameBlock(sc))
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{
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{
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7
wadsrc/static/mapinfo/urbanbrawl.txt
Normal file
7
wadsrc/static/mapinfo/urbanbrawl.txt
Normal file
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@ -0,0 +1,7 @@
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include "mapinfo/doom2.txt"
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gameinfo
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{
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swapmenu = true
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}
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@ -69,9 +69,18 @@ LISTMENU "MainMenu"
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IfGame(Doom, Strife, Chex)
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IfGame(Doom, Strife, Chex)
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{
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{
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PatchItem "M_NGAME", "n", "PlayerclassMenu"
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PatchItem "M_NGAME", "n", "PlayerclassMenu"
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PatchItem "M_LOADG", "l", "LoadGameMenu"
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ifOption(SwapMenu)
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PatchItem "M_SAVEG", "s", "SaveGameMenu"
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{
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PatchItem "M_OPTION","o", "OptionsMenu"
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PatchItem "M_LOADG", "l", "LoadGameMenu"
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PatchItem "M_SAVEG", "s", "SaveGameMenu"
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PatchItem "M_OPTION","o", "OptionsMenu"
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}
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else
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{
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PatchItem "M_OPTION","o", "OptionsMenu"
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PatchItem "M_LOADG", "l", "LoadGameMenu"
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PatchItem "M_SAVEG", "s", "SaveGameMenu"
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}
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ifOption(ReadThis)
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ifOption(ReadThis)
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{
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{
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PatchItem "M_RDTHIS","r", "ReadThisMenu"
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PatchItem "M_RDTHIS","r", "ReadThisMenu"
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