From cf579e4c770cf7974d732ed9b850a2e06a00e2ad Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 14 Mar 2015 13:14:27 +0100 Subject: [PATCH] - removed unused 'bombvec' variable from P_RadiusAttack. --- src/p_map.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/p_map.cpp b/src/p_map.cpp index 013c647f0..fa13274ef 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -4693,8 +4693,6 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo double bombdistancefloat = 1.f / (double)(bombdistance - fulldamagedistance); double bombdamagefloat = (double)bombdamage; - FVector3 bombvec(FIXED2FLOAT(bombspot->x), FIXED2FLOAT(bombspot->y), FIXED2FLOAT(bombspot->z)); - FBlockThingsIterator it(FBoundingBox(bombspot->x, bombspot->y, bombdistance << FRACBITS)); AActor *thing;