- converted FBehavior::StaticSerializeModuleStates.

- removed some code which is no longer needed.
This commit is contained in:
Christoph Oelckers 2016-09-20 11:35:25 +02:00
parent 42e38f6cc1
commit cf1e6d5275
10 changed files with 61 additions and 116 deletions

View File

@ -414,18 +414,12 @@ public:
return GC::ReadBarrier(p) == u;
}
template<class U> friend inline FArchive &operator<<(FArchive &arc, TObjPtr<U> &o);
template<class U> friend inline void GC::Mark(TObjPtr<U> &obj);
template<class U> friend FSerializer &Serialize(FSerializer &arc, const char *key, TObjPtr<U> &value, TObjPtr<U> *);
friend class DObject;
};
template<class T> inline FArchive &operator<<(FArchive &arc, TObjPtr<T> &o)
{
return arc << o.p;
}
// Use barrier_cast instead of static_cast when you need to cast
// the contents of a TObjPtr to a related type.
template<class T,class U> inline T barrier_cast(TObjPtr<U> &o)

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@ -212,7 +212,6 @@ class PClassInventory;
class FTextureID
{
friend class FTextureManager;
friend FArchive &operator<< (FArchive &arc, FTextureID &tex);
friend FTextureID GetHUDIcon(PClassInventory *cls);
friend void R_InitSpriteDefs();

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@ -1628,12 +1628,13 @@ void FBehavior::UnlockMapVarStrings() const
}
}
void FBehavior::StaticSerializeModuleStates (FArchive &arc)
void FBehavior::StaticSerializeModuleStates (FSerializer &arc)
{
DWORD modnum;
auto modnum = StaticModules.Size();
modnum = StaticModules.Size();
arc << modnum;
if (arc.BeginObject("acsmodules"))
{
arc("count", modnum);
if (modnum != StaticModules.Size())
{
@ -1641,51 +1642,58 @@ void FBehavior::StaticSerializeModuleStates (FArchive &arc)
}
for (modnum = 0; modnum < StaticModules.Size(); ++modnum)
{
if (arc.BeginArray("modules"))
{
FBehavior *module = StaticModules[modnum];
const char *modname;
int ModSize = module->GetDataSize();
if (arc.IsStoring())
if (arc.BeginObject(nullptr))
{
arc.WriteString (module->ModuleName);
arc << ModSize;
}
else
arc.StringPtr("modname", modname)
("modsize", ModSize);
if (arc.isReading())
{
char *modname = NULL;
arc << modname;
arc << ModSize;
if (stricmp (modname, module->ModuleName) != 0)
if (stricmp(modname, module->ModuleName) != 0)
{
delete[] modname;
I_Error("Level was saved with a different set or order of ACS modules. (Have %s, save has %s)", module->ModuleName, modname);
}
else if (ModSize != module->GetDataSize())
{
delete[] modname;
I_Error("ACS module %s has changed from what was saved. (Have %d bytes, save has %d bytes)", module->ModuleName, module->GetDataSize(), ModSize);
}
delete[] modname;
}
module->SerializeVars (arc);
module->SerializeVars(arc);
arc.EndObject();
}
arc.EndArray();
}
}
arc.EndObject();
}
}
void FBehavior::SerializeVars (FArchive &arc)
void FBehavior::SerializeVars (FSerializer &arc)
{
SerializeVarSet (arc, MapVarStore, NUM_MAPVARS);
if (arc.BeginArray("variables"))
{
SerializeVarSet(arc, MapVarStore, NUM_MAPVARS);
for (int i = 0; i < NumArrays; ++i)
{
SerializeVarSet (arc, ArrayStore[i].Elements, ArrayStore[i].ArraySize);
SerializeVarSet(arc, ArrayStore[i].Elements, ArrayStore[i].ArraySize);
}
arc.EndArray();
}
}
void FBehavior::SerializeVarSet (FArchive &arc, SDWORD *vars, int max)
void FBehavior::SerializeVarSet (FSerializer &arc, SDWORD *vars, int max)
{
SDWORD arcval;
SDWORD count;
SDWORD first, last;
if (arc.IsStoring ())
if (arc.isWriting ())
{
// Find first non-zero variable
for (first = 0; first < max; ++first)
@ -1707,52 +1715,28 @@ void FBehavior::SerializeVarSet (FArchive &arc, SDWORD *vars, int max)
if (last < first)
{ // no non-zero variables
arcval = 0;
arc << arcval;
count = 0;
arc("count", count);
return;
}
arcval = last - first + 1;
arc << arcval;
arcval = first;
arc << arcval;
while (first <= last)
{
arc << vars[first];
++first;
}
count = last - first + 1;
arc("count", count);
arc("first", first);
arc.Array("values", &vars[first], count);
}
else
{
SDWORD truelast;
memset (vars, 0, max*sizeof(*vars));
arc("count", count);
arc << last;
if (last == 0)
if (count == 0)
{
return;
}
arc << first;
last += first;
truelast = last;
if (last > max)
{
last = max;
}
while (first < last)
{
arc << vars[first];
++first;
}
while (first < truelast)
{
arc << arcval;
++first;
}
arc("first", first);
if (first + count > max) count = max - first;
arc.Array("values", &vars[first], count);
}
}

View File

@ -324,7 +324,7 @@ public:
static void StaticUnloadModules ();
static bool StaticCheckAllGood ();
static FBehavior *StaticGetModule (int lib);
static void StaticSerializeModuleStates (FArchive &arc);
static void StaticSerializeModuleStates (FSerializer &arc);
static void StaticMarkLevelVarStrings();
static void StaticLockLevelVarStrings();
static void StaticUnlockLevelVarStrings();
@ -368,8 +368,8 @@ private:
void UnescapeStringTable(BYTE *chunkstart, BYTE *datastart, bool haspadding);
int FindStringInChunk (DWORD *chunk, const char *varname) const;
void SerializeVars (FArchive &arc);
void SerializeVarSet (FArchive &arc, SDWORD *vars, int max);
void SerializeVars (FSerializer &arc);
void SerializeVarSet (FSerializer &arc, SDWORD *vars, int max);
void MarkMapVarStrings() const;
void LockMapVarStrings() const;

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@ -35,7 +35,6 @@
#define WEAPONTOP (32+6./16)
class AInventory;
class FArchive;
//
// Overlay psprites are scaled shapes

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@ -857,7 +857,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
// fixme: This needs to ensure it reads from the correct place. Should be one once there's enough of this code converted to JSON
AM_SerializeMarkers(arc);
//FBehavior::StaticSerializeModuleStates(arc);
FBehavior::StaticSerializeModuleStates(arc);
arc.Array("linedefs", lines, &loadlines[0], numlines);
arc.Array("sidedefs", sides, &loadsides[0], numsides);
arc.Array("sectors", sectors, &loadsectors[0], numsectors);

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@ -122,9 +122,7 @@ struct FTerrainDef
extern TArray<FSplashDef> Splashes;
extern TArray<FTerrainDef> Terrains;
class FArchive;
int P_FindTerrain(FName name);
void P_SerializeTerrain(FArchive &arc, int &terrainnum);
FName P_GetTerrainName(int terrainnum);
#endif //__P_TERRAIN_H__

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@ -99,12 +99,6 @@ static struct LegacyInit
#endif
FArchive &operator<< (FArchive &arc, FRenderStyle &style)
{
arc << style.BlendOp << style.SrcAlpha << style.DestAlpha << style.Flags;
return arc;
}
double GetAlpha(int type, double alpha)
{
switch (type)

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@ -162,8 +162,4 @@ inline FRenderStyle &FRenderStyle::operator= (ERenderStyle legacy)
return *this;
}
class FArchive;
FArchive &operator<< (FArchive &arc, FRenderStyle &style);
#endif

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@ -1227,25 +1227,6 @@ int FTextureManager::CountLumpTextures (int lumpnum)
}
//==========================================================================
//
// operator<<
//
//==========================================================================
FArchive &operator<< (FArchive &arc, FTextureID &tex)
{
if (arc.IsStoring())
{
TexMan.WriteTexture(arc, tex.texnum);
}
else
{
tex.texnum = TexMan.ReadTexture(arc);
}
return arc;
}
//==========================================================================
//
// FTextureID::operator+