Remove rt drawer family and the infrastructure supporting it

This commit is contained in:
Magnus Norddahl 2016-12-25 05:46:16 +01:00
parent 57593adeb0
commit ced7bdf94a
20 changed files with 150 additions and 2364 deletions

View file

@ -818,9 +818,7 @@ set( FASTMATH_PCH_SOURCES
r_bsp.cpp
r_draw.cpp
r_draw_pal.cpp
r_drawt_pal.cpp
r_draw_rgba.cpp
r_drawt_rgba.cpp
r_drawers.cpp
r_thread.cpp
r_main.cpp

View file

@ -147,9 +147,6 @@ namespace swrenderer
fuzzcolfunc = R_DrawFuzzColumn;
transcolfunc = R_DrawTranslatedColumn;
spanfunc = R_DrawSpan;
hcolfunc_pre = R_DrawColumnHoriz;
hcolfunc_post1 = rt_map1col;
hcolfunc_post4 = rt_map4cols;
}
void R_InitShadeMaps()
@ -233,20 +230,14 @@ namespace swrenderer
if (flags & STYLEF_ColorIsFixed)
{
colfunc = R_FillColumn;
hcolfunc_post1 = rt_copy1col;
hcolfunc_post4 = rt_copy4cols;
}
else if (dc_translation == NULL)
{
colfunc = basecolfunc;
hcolfunc_post1 = rt_map1col;
hcolfunc_post4 = rt_map4cols;
}
else
{
colfunc = transcolfunc;
hcolfunc_post1 = rt_tlate1col;
hcolfunc_post4 = rt_tlate4cols;
drawer_needs_pal_input = true;
}
return true;
@ -284,20 +275,14 @@ namespace swrenderer
if (flags & STYLEF_ColorIsFixed)
{
colfunc = R_FillAddColumn;
hcolfunc_post1 = rt_add1col;
hcolfunc_post4 = rt_add4cols;
}
else if (dc_translation == NULL)
{
colfunc = R_DrawAddColumn;
hcolfunc_post1 = rt_add1col;
hcolfunc_post4 = rt_add4cols;
}
else
{
colfunc = R_DrawTlatedAddColumn;
hcolfunc_post1 = rt_tlateadd1col;
hcolfunc_post4 = rt_tlateadd4cols;
drawer_needs_pal_input = true;
}
}
@ -306,20 +291,14 @@ namespace swrenderer
if (flags & STYLEF_ColorIsFixed)
{
colfunc = R_FillAddClampColumn;
hcolfunc_post1 = rt_addclamp1col;
hcolfunc_post4 = rt_addclamp4cols;
}
else if (dc_translation == NULL)
{
colfunc = R_DrawAddClampColumn;
hcolfunc_post1 = rt_addclamp1col;
hcolfunc_post4 = rt_addclamp4cols;
}
else
{
colfunc = R_DrawAddClampTranslatedColumn;
hcolfunc_post1 = rt_tlateaddclamp1col;
hcolfunc_post4 = rt_tlateaddclamp4cols;
drawer_needs_pal_input = true;
}
}
@ -329,20 +308,14 @@ namespace swrenderer
if (flags & STYLEF_ColorIsFixed)
{
colfunc = R_FillSubClampColumn;
hcolfunc_post1 = rt_subclamp1col;
hcolfunc_post4 = rt_subclamp4cols;
}
else if (dc_translation == NULL)
{
colfunc = R_DrawSubClampColumn;
hcolfunc_post1 = rt_subclamp1col;
hcolfunc_post4 = rt_subclamp4cols;
}
else
{
colfunc = R_DrawSubClampTranslatedColumn;
hcolfunc_post1 = rt_tlatesubclamp1col;
hcolfunc_post4 = rt_tlatesubclamp4cols;
drawer_needs_pal_input = true;
}
return true;
@ -355,20 +328,14 @@ namespace swrenderer
if (flags & STYLEF_ColorIsFixed)
{
colfunc = R_FillRevSubClampColumn;
hcolfunc_post1 = rt_subclamp1col;
hcolfunc_post4 = rt_subclamp4cols;
}
else if (dc_translation == NULL)
{
colfunc = R_DrawRevSubClampColumn;
hcolfunc_post1 = rt_revsubclamp1col;
hcolfunc_post4 = rt_revsubclamp4cols;
}
else
{
colfunc = R_DrawRevSubClampTranslatedColumn;
hcolfunc_post1 = rt_tlaterevsubclamp1col;
hcolfunc_post4 = rt_tlaterevsubclamp4cols;
drawer_needs_pal_input = true;
}
return true;
@ -439,7 +406,6 @@ namespace swrenderer
}
}
basecolormapsave = basecolormap;
hcolfunc_pre = R_DrawColumnHoriz;
// Check for special modes
if (style.BlendOp == STYLEOP_Fuzz)
@ -453,8 +419,6 @@ namespace swrenderer
if ((alpha >>= 12) == 0)
return false;
colfunc = R_DrawShadedColumn;
hcolfunc_post1 = rt_shaded1col;
hcolfunc_post4 = rt_shaded4cols;
drawer_needs_pal_input = true;
dc_color = fixedcolormap ? fixedcolormap->Maps[APART(color)] : basecolormap->Maps[APART(color)];
basecolormap = &ShadeFakeColormap[16 - alpha];
@ -491,7 +455,6 @@ namespace swrenderer
// dc_srccolor is used by the R_Fill* routines. It is premultiplied
// with the alpha.
dc_srccolor = ((((r*x) >> 4) << 20) | ((g*x) >> 4) | ((((b)*x) >> 4) << 10)) & 0x3feffbff;
hcolfunc_pre = R_FillColumnHoriz;
R_SetColorMapLight(&identitycolormap, 0, 0);
}
@ -638,191 +601,6 @@ namespace swrenderer
}
}
void rt_initcols(uint8_t *buffer)
{
using namespace drawerargs;
for (int y = 3; y >= 0; y--)
horizspan[y] = dc_ctspan[y] = &dc_tspans[y][0];
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<RtInitColsRGBACommand>(buffer);
else
DrawerCommandQueue::QueueCommand<RtInitColsPalCommand>(buffer);
}
void rt_span_coverage(int x, int start, int stop)
{
using namespace drawerargs;
unsigned int **tspan = &dc_ctspan[x & 3];
(*tspan)[0] = start;
(*tspan)[1] = stop;
*tspan += 2;
}
void rt_flip_posts()
{
using namespace drawerargs;
unsigned int *front = horizspan[dc_x & 3];
unsigned int *back = dc_ctspan[dc_x & 3] - 2;
while (front < back)
{
swapvalues(front[0], back[0]);
swapvalues(front[1], back[1]);
front += 2;
back -= 2;
}
}
void rt_draw4cols(int sx)
{
using namespace drawerargs;
int x, bad;
unsigned int maxtop, minbot, minnexttop;
// Place a dummy "span" in each column. These don't get
// drawn. They're just here to avoid special cases in the
// max/min calculations below.
for (x = 0; x < 4; ++x)
{
dc_ctspan[x][0] = screen->GetHeight()+1;
dc_ctspan[x][1] = screen->GetHeight();
}
for (;;)
{
// If a column is out of spans, mark it as such
bad = 0;
minnexttop = 0xffffffff;
for (x = 0; x < 4; ++x)
{
if (horizspan[x] >= dc_ctspan[x])
{
bad |= 1 << x;
}
else if ((horizspan[x]+2)[0] < minnexttop)
{
minnexttop = (horizspan[x]+2)[0];
}
}
// Once all columns are out of spans, we're done
if (bad == 15)
{
return;
}
// Find the largest shared area for the spans in each column
maxtop = MAX (MAX (horizspan[0][0], horizspan[1][0]),
MAX (horizspan[2][0], horizspan[3][0]));
minbot = MIN (MIN (horizspan[0][1], horizspan[1][1]),
MIN (horizspan[2][1], horizspan[3][1]));
// If there is no shared area with these spans, draw each span
// individually and advance to the next spans until we reach a shared area.
// However, only draw spans down to the highest span in the next set of
// spans. If we allow the entire height of a span to be drawn, it could
// prevent any more shared areas from being drawn in these four columns.
//
// Example: Suppose we have the following arrangement:
// A CD
// A CD
// B D
// B D
// aB D
// aBcD
// aBcD
// aBc
//
// If we draw the entire height of the spans, we end up drawing this first:
// A CD
// A CD
// B D
// B D
// B D
// B D
// B D
// B D
// B
//
// This leaves only the "a" and "c" columns to be drawn, and they are not
// part of a shared area, but if we can include B and D with them, we can
// get a shared area. So we cut off everything in the first set just
// above the "a" column and end up drawing this first:
// A CD
// A CD
// B D
// B D
//
// Then the next time through, we have the following arrangement with an
// easily shared area to draw:
// aB D
// aBcD
// aBcD
// aBc
if (bad != 0 || maxtop > minbot)
{
int drawcount = 0;
for (x = 0; x < 4; ++x)
{
if (!(bad & 1))
{
if (horizspan[x][1] < minnexttop)
{
hcolfunc_post1 (x, sx+x, horizspan[x][0], horizspan[x][1]);
horizspan[x] += 2;
drawcount++;
}
else if (minnexttop > horizspan[x][0])
{
hcolfunc_post1 (x, sx+x, horizspan[x][0], minnexttop-1);
horizspan[x][0] = minnexttop;
drawcount++;
}
}
bad >>= 1;
}
// Drawcount *should* always be non-zero. The reality is that some situations
// can make this not true. Unfortunately, I'm not sure what those situations are.
if (drawcount == 0)
{
return;
}
continue;
}
// Draw any span fragments above the shared area.
for (x = 0; x < 4; ++x)
{
if (maxtop > horizspan[x][0])
{
hcolfunc_post1 (x, sx+x, horizspan[x][0], maxtop-1);
}
}
// Draw the shared area.
hcolfunc_post4 (sx, maxtop, minbot);
// For each column, if part of the span is past the shared area,
// set its top to just below the shared area. Otherwise, advance
// to the next span in that column.
for (x = 0; x < 4; ++x)
{
if (minbot < horizspan[x][1])
{
horizspan[x][0] = minbot+1;
}
else
{
horizspan[x] += 2;
}
}
}
}
void R_SetupSpanBits(FTexture *tex)
{
using namespace drawerargs;
@ -855,325 +633,6 @@ namespace swrenderer
/////////////////////////////////////////////////////////////////////////
void R_FillColumnHoriz()
{
using namespace drawerargs;
if (dc_count <= 0)
return;
int x = dc_x & 3;
unsigned int **span = &dc_ctspan[x];
(*span)[0] = dc_yl;
(*span)[1] = dc_yh;
*span += 2;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<FillColumnHorizRGBACommand>();
else
DrawerCommandQueue::QueueCommand<FillColumnHorizPalCommand>();
}
void R_DrawColumnHoriz()
{
using namespace drawerargs;
if (dc_count <= 0)
return;
int x = dc_x & 3;
unsigned int **span = &dc_ctspan[x];
(*span)[0] = dc_yl;
(*span)[1] = dc_yh;
*span += 2;
if (r_swtruecolor)
{
if (drawer_needs_pal_input)
DrawerCommandQueue::QueueCommand<DrawColumnHorizRGBACommand<uint8_t>>();
else
DrawerCommandQueue::QueueCommand<DrawColumnHorizRGBACommand<uint32_t>>();
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnHorizPalCommand>();
}
}
// Copies one span at hx to the screen at sx.
void rt_copy1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1CopyLLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1CopyPalCommand>(hx, sx, yl, yh);
}
// Copies all four spans to the screen starting at sx.
void rt_copy4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
{
// To do: we could do this with SSE using __m128i
rt_copy1col(0, sx, yl, yh);
rt_copy1col(1, sx + 1, yl, yh);
rt_copy1col(2, sx + 2, yl, yh);
rt_copy1col(3, sx + 3, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4CopyPalCommand>(0, sx, yl, yh);
}
}
// Maps one span at hx to the screen at sx.
void rt_map1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1LLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1PalCommand>(hx, sx, yl, yh);
}
// Maps all four spans to the screen starting at sx.
void rt_map4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt4LLVMCommand>(0, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt4PalCommand>(0, sx, yl, yh);
}
// Translates one span at hx to the screen at sx.
void rt_tlate1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedLLVMCommand>(hx, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedPalCommand>(hx, sx, yl, yh);
rt_map1col(hx, sx, yl, yh);
}
}
// Translates all four spans to the screen starting at sx.
void rt_tlate4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedLLVMCommand>(0, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedPalCommand>(0, sx, yl, yh);
rt_map4cols(sx, yl, yh);
}
}
// Adds one span at hx to the screen at sx without clamping.
void rt_add1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1AddLLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1AddPalCommand>(hx, sx, yl, yh);
}
// Adds all four spans to the screen starting at sx without clamping.
void rt_add4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt4AddLLVMCommand>(0, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt4AddPalCommand>(0, sx, yl, yh);
}
// Translates and adds one span at hx to the screen at sx without clamping.
void rt_tlateadd1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampTranslatedLLVMCommand>(hx, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedPalCommand>(hx, sx, yl, yh);
rt_add1col(hx, sx, yl, yh);
}
}
// Translates and adds all four spans to the screen starting at sx without clamping.
void rt_tlateadd4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampTranslatedLLVMCommand>(0, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedPalCommand>(0, sx, yl, yh);
rt_add4cols(sx, yl, yh);
}
}
// Shades one span at hx to the screen at sx.
void rt_shaded1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1ShadedLLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1ShadedPalCommand>(hx, sx, yl, yh);
}
// Shades all four spans to the screen starting at sx.
void rt_shaded4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt4ShadedLLVMCommand>(0, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt4ShadedPalCommand>(0, sx, yl, yh);
}
// Adds one span at hx to the screen at sx with clamping.
void rt_addclamp1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampLLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampPalCommand>(hx, sx, yl, yh);
}
// Adds all four spans to the screen starting at sx with clamping.
void rt_addclamp4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampLLVMCommand>(0, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampPalCommand>(0, sx, yl, yh);
}
// Translates and adds one span at hx to the screen at sx with clamping.
void rt_tlateaddclamp1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampTranslatedLLVMCommand>(hx, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedPalCommand>(hx, sx, yl, yh);
rt_addclamp1col(hx, sx, yl, yh);
}
}
// Translates and adds all four spans to the screen starting at sx with clamping.
void rt_tlateaddclamp4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampTranslatedLLVMCommand>(0, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedPalCommand>(0, sx, yl, yh);
rt_addclamp4cols(sx, yl, yh);
}
}
// Subtracts one span at hx to the screen at sx with clamping.
void rt_subclamp1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1SubClampLLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1SubClampPalCommand>(hx, sx, yl, yh);
}
// Subtracts all four spans to the screen starting at sx with clamping.
void rt_subclamp4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt4SubClampLLVMCommand>(0, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt4SubClampPalCommand>(0, sx, yl, yh);
}
// Translates and subtracts one span at hx to the screen at sx with clamping.
void rt_tlatesubclamp1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1SubClampTranslatedLLVMCommand>(hx, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedPalCommand>(hx, sx, yl, yh);
rt_subclamp1col(hx, sx, yl, yh);
}
}
// Translates and subtracts all four spans to the screen starting at sx with clamping.
void rt_tlatesubclamp4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4SubClampTranslatedLLVMCommand>(0, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedPalCommand>(0, sx, yl, yh);
rt_subclamp4cols(sx, yl, yh);
}
}
// Subtracts one span at hx from the screen at sx with clamping.
void rt_revsubclamp1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1RevSubClampLLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1RevSubClampPalCommand>(hx, sx, yl, yh);
}
// Subtracts all four spans from the screen starting at sx with clamping.
void rt_revsubclamp4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt4RevSubClampLLVMCommand>(0, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt4RevSubClampPalCommand>(0, sx, yl, yh);
}
// Translates and subtracts one span at hx from the screen at sx with clamping.
void rt_tlaterevsubclamp1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1RevSubClampTranslatedLLVMCommand>(hx, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedPalCommand>(hx, sx, yl, yh);
rt_revsubclamp1col(hx, sx, yl, yh);
}
}
// Translates and subtracts all four spans from the screen starting at sx with clamping.
void rt_tlaterevsubclamp4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4RevSubClampTranslatedLLVMCommand>(0, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedPalCommand>(0, sx, yl, yh);
rt_revsubclamp4cols(sx, yl, yh);
}
}
void R_DrawWallCol1()
{
if (r_swtruecolor)

View file

@ -134,35 +134,6 @@ namespace swrenderer
const uint8_t *R_GetColumn(FTexture *tex, int col);
void rt_initcols(uint8_t *buffer = nullptr);
void rt_span_coverage(int x, int start, int stop);
void rt_draw4cols(int sx);
void rt_flip_posts();
void rt_copy1col(int hx, int sx, int yl, int yh);
void rt_copy4cols(int sx, int yl, int yh);
void rt_shaded1col(int hx, int sx, int yl, int yh);
void rt_shaded4cols(int sx, int yl, int yh);
void rt_map1col(int hx, int sx, int yl, int yh);
void rt_add1col(int hx, int sx, int yl, int yh);
void rt_addclamp1col(int hx, int sx, int yl, int yh);
void rt_subclamp1col(int hx, int sx, int yl, int yh);
void rt_revsubclamp1col(int hx, int sx, int yl, int yh);
void rt_tlate1col(int hx, int sx, int yl, int yh);
void rt_tlateadd1col(int hx, int sx, int yl, int yh);
void rt_tlateaddclamp1col(int hx, int sx, int yl, int yh);
void rt_tlatesubclamp1col(int hx, int sx, int yl, int yh);
void rt_tlaterevsubclamp1col(int hx, int sx, int yl, int yh);
void rt_map4cols(int sx, int yl, int yh);
void rt_add4cols(int sx, int yl, int yh);
void rt_addclamp4cols(int sx, int yl, int yh);
void rt_subclamp4cols(int sx, int yl, int yh);
void rt_revsubclamp4cols(int sx, int yl, int yh);
void rt_tlate4cols(int sx, int yl, int yh);
void rt_tlateadd4cols(int sx, int yl, int yh);
void rt_tlateaddclamp4cols(int sx, int yl, int yh);
void rt_tlatesubclamp4cols(int sx, int yl, int yh);
void rt_tlaterevsubclamp4cols(int sx, int yl, int yh);
void R_DrawColumnHoriz();
void R_DrawColumn();
void R_DrawFuzzColumn();
void R_DrawTranslatedColumn();
@ -192,7 +163,6 @@ namespace swrenderer
void R_SetupDrawSlab(FSWColormap *base_colormap, float light, int shade);
void R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p);
void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
void R_FillColumnHoriz();
void R_FillSpan();
void R_DrawWallCol1();

View file

@ -248,88 +248,4 @@ namespace swrenderer
const uint8_t *_colormap;
uint8_t *_destorg;
};
class RtInitColsPalCommand : public DrawerCommand
{
public:
RtInitColsPalCommand(uint8_t *buff);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override { return "RtInitColsPalCommand"; }
private:
uint8_t *buff;
};
class PalColumnHorizCommand : public DrawerCommand
{
public:
PalColumnHorizCommand();
protected:
const uint8_t *_source;
fixed_t _iscale;
fixed_t _texturefrac;
int _count;
int _color;
int _x;
int _yl;
};
class DrawColumnHorizPalCommand : public PalColumnHorizCommand
{
public:
void Execute(DrawerThread *thread) override;
FString DebugInfo() override { return "DrawColumnHorizPalCommand"; }
};
class FillColumnHorizPalCommand : public PalColumnHorizCommand
{
public:
void Execute(DrawerThread *thread) override;
FString DebugInfo() override { return "FillColumnHorizPalCommand"; }
};
class PalRtCommand : public DrawerCommand
{
public:
PalRtCommand(int hx, int sx, int yl, int yh);
FString DebugInfo() override { return "PalRtCommand"; }
protected:
int hx, sx, yl, yh;
uint8_t *_destorg;
int _pitch;
const uint8_t *_colormap;
const uint32_t *_srcblend;
const uint32_t *_destblend;
const uint8_t *_translation;
fixed_t _srcalpha;
fixed_t _destalpha;
int _color;
};
class DrawColumnRt1CopyPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt4CopyPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt1PalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt4PalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt1TranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt4TranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt1AddPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt4AddPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
//class DrawColumnRt1AddTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
//class DrawColumnRt4AddTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt1ShadedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt4ShadedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt1AddClampPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt4AddClampPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
//class DrawColumnRt1AddClampTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
//class DrawColumnRt4AddClampTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt1SubClampPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt4SubClampPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
//class DrawColumnRt1SubClampTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
//class DrawColumnRt4SubClampTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt1RevSubClampPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
class DrawColumnRt4RevSubClampPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
//class DrawColumnRt1RevSubClampTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
//class DrawColumnRt4RevSubClampTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
}

View file

@ -1123,4 +1123,84 @@ namespace swrenderer
}
#endif
/////////////////////////////////////////////////////////////////////////////
namespace
{
static uint32_t particle_texture[16 * 16] =
{
1 * 1, 2 * 1, 3 * 1, 4 * 1, 5 * 1, 6 * 1, 7 * 1, 8 * 1, 8 * 1, 7 * 1, 6 * 1, 5 * 1, 4 * 1, 3 * 1, 2 * 1, 1 * 1,
1 * 2, 2 * 2, 3 * 2, 4 * 2, 5 * 2, 6 * 2, 7 * 2, 8 * 2, 8 * 2, 7 * 2, 6 * 2, 5 * 2, 4 * 2, 3 * 2, 2 * 2, 1 * 2,
1 * 3, 2 * 3, 3 * 3, 4 * 3, 5 * 3, 6 * 3, 7 * 3, 8 * 3, 8 * 3, 7 * 3, 6 * 3, 5 * 3, 4 * 3, 3 * 3, 2 * 3, 1 * 3,
1 * 4, 2 * 4, 3 * 4, 4 * 4, 5 * 4, 6 * 4, 7 * 4, 8 * 4, 8 * 4, 7 * 4, 6 * 4, 5 * 4, 4 * 4, 3 * 4, 2 * 4, 1 * 4,
1 * 5, 2 * 5, 3 * 5, 4 * 5, 5 * 5, 6 * 5, 7 * 5, 8 * 5, 8 * 5, 7 * 5, 6 * 5, 5 * 5, 4 * 5, 3 * 5, 2 * 5, 1 * 5,
1 * 6, 2 * 6, 3 * 6, 4 * 6, 5 * 6, 6 * 6, 7 * 6, 8 * 6, 8 * 6, 7 * 6, 6 * 6, 5 * 6, 4 * 6, 3 * 6, 2 * 6, 1 * 6,
1 * 7, 2 * 7, 3 * 7, 4 * 7, 5 * 7, 6 * 7, 7 * 7, 8 * 7, 8 * 7, 7 * 7, 6 * 7, 5 * 7, 4 * 7, 3 * 7, 2 * 7, 1 * 7,
1 * 8, 2 * 8, 3 * 8, 4 * 8, 5 * 8, 6 * 8, 7 * 8, 8 * 8, 8 * 8, 7 * 8, 6 * 8, 5 * 8, 4 * 8, 3 * 8, 2 * 8, 1 * 8,
1 * 8, 2 * 8, 3 * 8, 4 * 8, 5 * 8, 6 * 8, 7 * 8, 8 * 8, 8 * 8, 7 * 8, 6 * 8, 5 * 8, 4 * 8, 3 * 8, 2 * 8, 1 * 8,
1 * 7, 2 * 7, 3 * 7, 4 * 7, 5 * 7, 6 * 7, 7 * 7, 8 * 7, 8 * 7, 7 * 7, 6 * 7, 5 * 7, 4 * 7, 3 * 7, 2 * 7, 1 * 7,
1 * 6, 2 * 6, 3 * 6, 4 * 6, 5 * 6, 6 * 6, 7 * 6, 8 * 6, 8 * 6, 7 * 6, 6 * 6, 5 * 6, 4 * 6, 3 * 6, 2 * 6, 1 * 6,
1 * 5, 2 * 5, 3 * 5, 4 * 5, 5 * 5, 6 * 5, 7 * 5, 8 * 5, 8 * 5, 7 * 5, 6 * 5, 5 * 5, 4 * 5, 3 * 5, 2 * 5, 1 * 5,
1 * 4, 2 * 4, 3 * 4, 4 * 4, 5 * 4, 6 * 4, 7 * 4, 8 * 4, 8 * 4, 7 * 4, 6 * 4, 5 * 4, 4 * 4, 3 * 4, 2 * 4, 1 * 4,
1 * 3, 2 * 3, 3 * 3, 4 * 3, 5 * 3, 6 * 3, 7 * 3, 8 * 3, 8 * 3, 7 * 3, 6 * 3, 5 * 3, 4 * 3, 3 * 3, 2 * 3, 1 * 3,
1 * 2, 2 * 2, 3 * 2, 4 * 2, 5 * 2, 6 * 2, 7 * 2, 8 * 2, 8 * 2, 7 * 2, 6 * 2, 5 * 2, 4 * 2, 3 * 2, 2 * 2, 1 * 2,
1 * 1, 2 * 1, 3 * 1, 4 * 1, 5 * 1, 6 * 1, 7 * 1, 8 * 1, 8 * 1, 7 * 1, 6 * 1, 5 * 1, 4 * 1, 3 * 1, 2 * 1, 1 * 1
};
}
DrawParticleColumnRGBACommand::DrawParticleColumnRGBACommand(uint32_t *dest, int dest_y, int pitch, int count, uint32_t fg, uint32_t alpha, uint32_t fracposx)
{
_dest = dest;
_pitch = pitch;
_count = count;
_fg = fg;
_alpha = alpha;
_fracposx = fracposx;
_dest_y = dest_y;
}
void DrawParticleColumnRGBACommand::Execute(DrawerThread *thread)
{
int count = thread->count_for_thread(_dest_y, _count);
if (count <= 0)
return;
uint32_t *dest = thread->dest_for_thread(_dest_y, _pitch, _dest);
int pitch = _pitch * thread->num_cores;
const uint32_t *source = &particle_texture[(_fracposx >> FRACBITS) * 16];
uint32_t particle_alpha = _alpha;
uint32_t fracstep = 16 * FRACUNIT / _count;
uint32_t fracpos = fracstep * thread->skipped_by_thread(_dest_y) + fracstep / 2;
fracstep *= thread->num_cores;
uint32_t fg_red = (_fg >> 16) & 0xff;
uint32_t fg_green = (_fg >> 8) & 0xff;
uint32_t fg_blue = _fg & 0xff;
for (int y = 0; y < count; y++)
{
uint32_t alpha = (source[fracpos >> FRACBITS] * particle_alpha) >> 6;
uint32_t inv_alpha = 256 - alpha;
uint32_t bg_red = (*dest >> 16) & 0xff;
uint32_t bg_green = (*dest >> 8) & 0xff;
uint32_t bg_blue = (*dest) & 0xff;
uint32_t red = (fg_red * alpha + bg_red * inv_alpha) / 256;
uint32_t green = (fg_green * alpha + bg_green * inv_alpha) / 256;
uint32_t blue = (fg_blue * alpha + bg_blue * inv_alpha) / 256;
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
dest += pitch;
fracpos += fracstep;
}
}
FString DrawParticleColumnRGBACommand::DebugInfo()
{
return "DrawParticle";
}
}

View file

@ -361,85 +361,6 @@ namespace swrenderer
}
};
class DrawColumnRt1LLVMCommand : public DrawerCommand
{
protected:
DrawColumnArgs args;
WorkerThreadData ThreadData(DrawerThread *thread);
public:
DrawColumnRt1LLVMCommand(int hx, int sx, int yl, int yh);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
DECLARE_DRAW_COMMAND(DrawColumnRt1Copy, DrawColumnRt1Copy, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt1Add, DrawColumnRt1Add, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt1Shaded, DrawColumnRt1Shaded, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt1AddClamp, DrawColumnRt1AddClamp, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt1SubClamp, DrawColumnRt1SubClamp, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt1RevSubClamp, DrawColumnRt1RevSubClamp, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt1Translated, DrawColumnRt1Translated, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt1TlatedAdd, DrawColumnRt1TlatedAdd, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt1AddClampTranslated, DrawColumnRt1AddClampTranslated, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt1SubClampTranslated, DrawColumnRt1SubClampTranslated, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt1RevSubClampTranslated, DrawColumnRt1RevSubClampTranslated, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt4, DrawColumnRt4, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt4Copy, DrawColumnRt4Copy, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt4Add, DrawColumnRt4Add, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt4Shaded, DrawColumnRt4Shaded, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt4AddClamp, DrawColumnRt4AddClamp, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt4SubClamp, DrawColumnRt4SubClamp, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt4RevSubClamp, DrawColumnRt4RevSubClamp, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt4Translated, DrawColumnRt4Translated, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt4TlatedAdd, DrawColumnRt4TlatedAdd, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt4AddClampTranslated, DrawColumnRt4AddClampTranslated, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt4SubClampTranslated, DrawColumnRt4SubClampTranslated, DrawColumnRt1LLVMCommand);
DECLARE_DRAW_COMMAND(DrawColumnRt4RevSubClampTranslated, DrawColumnRt4RevSubClampTranslated, DrawColumnRt1LLVMCommand);
/////////////////////////////////////////////////////////////////////////////
class RtInitColsRGBACommand : public DrawerCommand
{
BYTE * RESTRICT buff;
public:
RtInitColsRGBACommand(BYTE *buff);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
template<typename InputPixelType>
class DrawColumnHorizRGBACommand : public DrawerCommand
{
int _count;
fixed_t _iscale;
fixed_t _texturefrac;
const InputPixelType * RESTRICT _source;
int _x;
int _yl;
int _yh;
public:
DrawColumnHorizRGBACommand();
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
class FillColumnHorizRGBACommand : public DrawerCommand
{
int _x;
int _yl;
int _yh;
int _count;
uint32_t _color;
public:
FillColumnHorizRGBACommand();
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
};
/////////////////////////////////////////////////////////////////////////////
class DrawParticleColumnRGBACommand : public DrawerCommand

View file

@ -175,30 +175,6 @@ Drawers::Drawers()
FillColumnAddClamp = FillColumnAddClamp_SSE2;
FillColumnSubClamp = FillColumnSubClamp_SSE2;
FillColumnRevSubClamp = FillColumnRevSubClamp_SSE2;
DrawColumnRt1 = DrawColumnRt1_SSE2;
DrawColumnRt1Copy = DrawColumnRt1Copy_SSE2;
DrawColumnRt1Add = DrawColumnRt1Add_SSE2;
DrawColumnRt1Shaded = DrawColumnRt1Shaded_SSE2;
DrawColumnRt1AddClamp = DrawColumnRt1AddClamp_SSE2;
DrawColumnRt1SubClamp = DrawColumnRt1SubClamp_SSE2;
DrawColumnRt1RevSubClamp = DrawColumnRt1RevSubClamp_SSE2;
DrawColumnRt1Translated = DrawColumnRt1Translated_SSE2;
DrawColumnRt1TlatedAdd = DrawColumnRt1TlatedAdd_SSE2;
DrawColumnRt1AddClampTranslated = DrawColumnRt1AddClampTranslated_SSE2;
DrawColumnRt1SubClampTranslated = DrawColumnRt1SubClampTranslated_SSE2;
DrawColumnRt1RevSubClampTranslated = DrawColumnRt1RevSubClampTranslated_SSE2;
DrawColumnRt4 = DrawColumnRt4_SSE2;
DrawColumnRt4Copy = DrawColumnRt4Copy_SSE2;
DrawColumnRt4Add = DrawColumnRt4Add_SSE2;
DrawColumnRt4Shaded = DrawColumnRt4Shaded_SSE2;
DrawColumnRt4AddClamp = DrawColumnRt4AddClamp_SSE2;
DrawColumnRt4SubClamp = DrawColumnRt4SubClamp_SSE2;
DrawColumnRt4RevSubClamp = DrawColumnRt4RevSubClamp_SSE2;
DrawColumnRt4Translated = DrawColumnRt4Translated_SSE2;
DrawColumnRt4TlatedAdd = DrawColumnRt4TlatedAdd_SSE2;
DrawColumnRt4AddClampTranslated = DrawColumnRt4AddClampTranslated_SSE2;
DrawColumnRt4SubClampTranslated = DrawColumnRt4SubClampTranslated_SSE2;
DrawColumnRt4RevSubClampTranslated = DrawColumnRt4RevSubClampTranslated_SSE2;
DrawSpan = DrawSpan_SSE2;
DrawSpanMasked = DrawSpanMasked_SSE2;
DrawSpanTranslucent = DrawSpanTranslucent_SSE2;

View file

@ -308,30 +308,6 @@ public:
void(*FillColumnAddClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*FillColumnSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*FillColumnRevSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1Copy)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1Add)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1Shaded)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1AddClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1SubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1RevSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1Translated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1TlatedAdd)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1AddClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1SubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1RevSubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4Copy)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4Add)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4Shaded)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4AddClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4SubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4RevSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4Translated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4TlatedAdd)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4AddClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4SubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4RevSubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawSpan)(const DrawSpanArgs *) = nullptr;
void(*DrawSpanMasked)(const DrawSpanArgs *) = nullptr;

File diff suppressed because it is too large Load diff

View file

@ -1,314 +0,0 @@
/*
** Drawer commands for the RT family of drawers
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "templates.h"
#include "doomtype.h"
#include "doomdef.h"
#include "r_defs.h"
#include "r_draw.h"
#include "r_main.h"
#include "r_things.h"
#include "v_video.h"
#include "r_draw_rgba.h"
#include "r_drawers.h"
namespace swrenderer
{
WorkerThreadData DrawColumnRt1LLVMCommand::ThreadData(DrawerThread *thread)
{
WorkerThreadData d;
d.core = thread->core;
d.num_cores = thread->num_cores;
d.pass_start_y = thread->pass_start_y;
d.pass_end_y = thread->pass_end_y;
d.temp = thread->dc_temp_rgba;
return d;
}
DrawColumnRt1LLVMCommand::DrawColumnRt1LLVMCommand(int hx, int sx, int yl, int yh)
{
using namespace drawerargs;
args.dest = (uint32_t*)dc_destorg + ylookup[yl] + sx;
args.source = nullptr;
args.source2 = nullptr;
args.colormap = dc_colormap;
args.translation = dc_translation;
args.basecolors = (const uint32_t *)GPalette.BaseColors;
args.pitch = dc_pitch;
args.count = yh - yl + 1;
args.dest_y = yl;
args.iscale = dc_iscale;
args.texturefrac = hx;
args.light = LightBgra::calc_light_multiplier(dc_light);
args.color = LightBgra::shade_pal_index_simple(dc_color, args.light);
args.srccolor = dc_srccolor_bgra;
args.srcalpha = dc_srcalpha >> (FRACBITS - 8);
args.destalpha = dc_destalpha >> (FRACBITS - 8);
args.light_red = dc_shade_constants.light_red;
args.light_green = dc_shade_constants.light_green;
args.light_blue = dc_shade_constants.light_blue;
args.light_alpha = dc_shade_constants.light_alpha;
args.fade_red = dc_shade_constants.fade_red;
args.fade_green = dc_shade_constants.fade_green;
args.fade_blue = dc_shade_constants.fade_blue;
args.fade_alpha = dc_shade_constants.fade_alpha;
args.desaturate = dc_shade_constants.desaturate;
args.flags = 0;
if (dc_shade_constants.simple_shade)
args.flags |= DrawColumnArgs::simple_shade;
if (args.source2 == nullptr)
args.flags |= DrawColumnArgs::nearest_filter;
DetectRangeError(args.dest, args.dest_y, args.count);
}
void DrawColumnRt1LLVMCommand::Execute(DrawerThread *thread)
{
WorkerThreadData d = ThreadData(thread);
Drawers::Instance()->DrawColumnRt1(&args, &d);
}
FString DrawColumnRt1LLVMCommand::DebugInfo()
{
return "DrawColumnRt\n" + args.ToString();
}
/////////////////////////////////////////////////////////////////////////////
RtInitColsRGBACommand::RtInitColsRGBACommand(BYTE *buff)
{
this->buff = buff;
}
void RtInitColsRGBACommand::Execute(DrawerThread *thread)
{
thread->dc_temp_rgba = buff == NULL ? thread->dc_temp_rgbabuff_rgba : (uint32_t*)buff;
}
FString RtInitColsRGBACommand::DebugInfo()
{
return "RtInitCols";
}
/////////////////////////////////////////////////////////////////////////////
template<typename InputPixelType>
DrawColumnHorizRGBACommand<InputPixelType>::DrawColumnHorizRGBACommand()
{
using namespace drawerargs;
_count = dc_count;
_iscale = dc_iscale;
_texturefrac = dc_texturefrac;
_source = (const InputPixelType *)dc_source;
_x = dc_x;
_yl = dc_yl;
_yh = dc_yh;
}
template<typename InputPixelType>
void DrawColumnHorizRGBACommand<InputPixelType>::Execute(DrawerThread *thread)
{
int count = _count;
uint32_t *dest;
fixed_t fracstep;
fixed_t frac;
if (count <= 0)
return;
{
int x = _x & 3;
dest = &thread->dc_temp_rgba[x + 4 * _yl];
}
fracstep = _iscale;
frac = _texturefrac;
const InputPixelType *source = _source;
if (count & 1) {
*dest = source[frac >> FRACBITS]; dest += 4; frac += fracstep;
}
if (count & 2) {
dest[0] = source[frac >> FRACBITS]; frac += fracstep;
dest[4] = source[frac >> FRACBITS]; frac += fracstep;
dest += 8;
}
if (count & 4) {
dest[0] = source[frac >> FRACBITS]; frac += fracstep;
dest[4] = source[frac >> FRACBITS]; frac += fracstep;
dest[8] = source[frac >> FRACBITS]; frac += fracstep;
dest[12] = source[frac >> FRACBITS]; frac += fracstep;
dest += 16;
}
count >>= 3;
if (!count) return;
do
{
dest[0] = source[frac >> FRACBITS]; frac += fracstep;
dest[4] = source[frac >> FRACBITS]; frac += fracstep;
dest[8] = source[frac >> FRACBITS]; frac += fracstep;
dest[12] = source[frac >> FRACBITS]; frac += fracstep;
dest[16] = source[frac >> FRACBITS]; frac += fracstep;
dest[20] = source[frac >> FRACBITS]; frac += fracstep;
dest[24] = source[frac >> FRACBITS]; frac += fracstep;
dest[28] = source[frac >> FRACBITS]; frac += fracstep;
dest += 32;
} while (--count);
}
template<typename InputPixelType>
FString DrawColumnHorizRGBACommand<InputPixelType>::DebugInfo()
{
return "DrawColumnHoriz";
}
// Generate code for the versions we use:
template class DrawColumnHorizRGBACommand<uint8_t>;
template class DrawColumnHorizRGBACommand<uint32_t>;
/////////////////////////////////////////////////////////////////////////////
FillColumnHorizRGBACommand::FillColumnHorizRGBACommand()
{
using namespace drawerargs;
_x = dc_x;
_count = dc_count;
_color = GPalette.BaseColors[dc_color].d | (uint32_t)0xff000000;
_yl = dc_yl;
_yh = dc_yh;
}
void FillColumnHorizRGBACommand::Execute(DrawerThread *thread)
{
int count = _count;
uint32_t color = _color;
uint32_t *dest;
if (count <= 0)
return;
{
int x = _x & 3;
dest = &thread->dc_temp_rgba[x + 4 * _yl];
}
if (count & 1) {
*dest = color;
dest += 4;
}
if (!(count >>= 1))
return;
do {
dest[0] = color; dest[4] = color;
dest += 8;
} while (--count);
}
FString FillColumnHorizRGBACommand::DebugInfo()
{
return "FillColumnHoriz";
}
/////////////////////////////////////////////////////////////////////////////
namespace
{
static uint32_t particle_texture[16 * 16] =
{
1*1, 2*1, 3*1, 4*1, 5*1, 6*1, 7*1, 8*1, 8*1, 7*1, 6*1, 5*1, 4*1, 3*1, 2*1, 1*1,
1*2, 2*2, 3*2, 4*2, 5*2, 6*2, 7*2, 8*2, 8*2, 7*2, 6*2, 5*2, 4*2, 3*2, 2*2, 1*2,
1*3, 2*3, 3*3, 4*3, 5*3, 6*3, 7*3, 8*3, 8*3, 7*3, 6*3, 5*3, 4*3, 3*3, 2*3, 1*3,
1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 8*4, 8*4, 7*4, 6*4, 5*4, 4*4, 3*4, 2*4, 1*4,
1*5, 2*5, 3*5, 4*5, 5*5, 6*5, 7*5, 8*5, 8*5, 7*5, 6*5, 5*5, 4*5, 3*5, 2*5, 1*5,
1*6, 2*6, 3*6, 4*6, 5*6, 6*6, 7*6, 8*6, 8*6, 7*6, 6*6, 5*6, 4*6, 3*6, 2*6, 1*6,
1*7, 2*7, 3*7, 4*7, 5*7, 6*7, 7*7, 8*7, 8*7, 7*7, 6*7, 5*7, 4*7, 3*7, 2*7, 1*7,
1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 8*8, 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8,
1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 8*8, 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8,
1*7, 2*7, 3*7, 4*7, 5*7, 6*7, 7*7, 8*7, 8*7, 7*7, 6*7, 5*7, 4*7, 3*7, 2*7, 1*7,
1*6, 2*6, 3*6, 4*6, 5*6, 6*6, 7*6, 8*6, 8*6, 7*6, 6*6, 5*6, 4*6, 3*6, 2*6, 1*6,
1*5, 2*5, 3*5, 4*5, 5*5, 6*5, 7*5, 8*5, 8*5, 7*5, 6*5, 5*5, 4*5, 3*5, 2*5, 1*5,
1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 8*4, 8*4, 7*4, 6*4, 5*4, 4*4, 3*4, 2*4, 1*4,
1*3, 2*3, 3*3, 4*3, 5*3, 6*3, 7*3, 8*3, 8*3, 7*3, 6*3, 5*3, 4*3, 3*3, 2*3, 1*3,
1*2, 2*2, 3*2, 4*2, 5*2, 6*2, 7*2, 8*2, 8*2, 7*2, 6*2, 5*2, 4*2, 3*2, 2*2, 1*2,
1*1, 2*1, 3*1, 4*1, 5*1, 6*1, 7*1, 8*1, 8*1, 7*1, 6*1, 5*1, 4*1, 3*1, 2*1, 1*1
};
}
DrawParticleColumnRGBACommand::DrawParticleColumnRGBACommand(uint32_t *dest, int dest_y, int pitch, int count, uint32_t fg, uint32_t alpha, uint32_t fracposx)
{
_dest = dest;
_pitch = pitch;
_count = count;
_fg = fg;
_alpha = alpha;
_fracposx = fracposx;
_dest_y = dest_y;
}
void DrawParticleColumnRGBACommand::Execute(DrawerThread *thread)
{
int count = thread->count_for_thread(_dest_y, _count);
if (count <= 0)
return;
uint32_t *dest = thread->dest_for_thread(_dest_y, _pitch, _dest);
int pitch = _pitch * thread->num_cores;
const uint32_t *source = &particle_texture[(_fracposx >> FRACBITS) * 16];
uint32_t particle_alpha = _alpha;
uint32_t fracstep = 16 * FRACUNIT / _count;
uint32_t fracpos = fracstep * thread->skipped_by_thread(_dest_y) + fracstep / 2;
fracstep *= thread->num_cores;
uint32_t fg_red = (_fg >> 16) & 0xff;
uint32_t fg_green = (_fg >> 8) & 0xff;
uint32_t fg_blue = _fg & 0xff;
for (int y = 0; y < count; y++)
{
uint32_t alpha = (source[fracpos >> FRACBITS] * particle_alpha) >> 6;
uint32_t inv_alpha = 256 - alpha;
uint32_t bg_red = (*dest >> 16) & 0xff;
uint32_t bg_green = (*dest >> 8) & 0xff;
uint32_t bg_blue = (*dest) & 0xff;
uint32_t red = (fg_red * alpha + bg_red * inv_alpha) / 256;
uint32_t green = (fg_green * alpha + bg_green * inv_alpha) / 256;
uint32_t blue = (fg_blue * alpha + bg_blue * inv_alpha) / 256;
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
dest += pitch;
fracpos += fracstep;
}
}
FString DrawParticleColumnRGBACommand::DebugInfo()
{
return "DrawParticle";
}
}

View file

@ -169,11 +169,6 @@ void (*fuzzcolfunc) (void);
void (*transcolfunc) (void);
void (*spanfunc) (void);
void (*hcolfunc_pre) (void);
void (*hcolfunc_post1) (int hx, int sx, int yl, int yh);
void (*hcolfunc_post2) (int hx, int sx, int yl, int yh);
void (*hcolfunc_post4) (int sx, int yl, int yh);
cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@ -853,17 +848,11 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
// [RH] Show off segs if r_drawflat is 1
if (r_drawflat)
{
hcolfunc_pre = R_FillColumnHoriz;
hcolfunc_post1 = rt_copy1col;
hcolfunc_post4 = rt_copy4cols;
colfunc = R_FillColumn;
spanfunc = R_FillSpan;
}
else
{
hcolfunc_pre = R_DrawColumnHoriz;
hcolfunc_post1 = rt_map1col;
hcolfunc_post4 = rt_map4cols;
colfunc = basecolfunc;
spanfunc = R_DrawSpan;
}

View file

@ -124,12 +124,6 @@ extern void (*transcolfunc) (void);
// No shadow effects on floors.
extern void (*spanfunc) (void);
// [RH] Function pointers for the horizontal column drawers.
extern void (*hcolfunc_pre) (void);
extern void (*hcolfunc_post1) (int hx, int sx, int yl, int yh);
extern void (*hcolfunc_post2) (int hx, int sx, int yl, int yh);
extern void (*hcolfunc_post4) (int sx, int yl, int yh);
void R_InitTextureMapping ();

View file

@ -377,7 +377,6 @@ void DrawPolyTrianglesCommand::Execute(DrawerThread *thread)
thread_data.num_cores = thread->num_cores;
thread_data.pass_start_y = thread->pass_start_y;
thread_data.pass_end_y = thread->pass_end_y;
thread_data.temp = thread->dc_temp_rgba;
thread_data.FullSpans = thread->FullSpansBuffer.data();
thread_data.PartialBlocks = thread->PartialBlocksBuffer.data();

View file

@ -2323,8 +2323,6 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
} while (needrepeat--);
colfunc = basecolfunc;
hcolfunc_post1 = rt_map1col;
hcolfunc_post4 = rt_map4cols;
R_FinishSetPatchStyle ();
done:

View file

@ -366,18 +366,12 @@ void R_DrawMaskedColumnBgra(FTexture *tex, fixed_t col, bool useRt, bool unmaske
double v = ((dc_yl + 0.5 - sprtopscreen) / spryscale) / tex->GetHeight();
dc_texturefrac = (uint32_t)(v * (1 << 30));
if (useRt)
hcolfunc_pre();
else
colfunc();
}
span++;
}
dc_iscale = saved_iscale;
if (sprflipvert && useRt)
rt_flip_posts();
}
void R_DrawMaskedColumn (FTexture *tex, fixed_t col, bool useRt, bool unmasked)
@ -447,16 +441,10 @@ void R_DrawMaskedColumn (FTexture *tex, fixed_t col, bool useRt, bool unmasked)
else if (dc_iscale < 0)
dc_count = MIN(dc_count, (dc_texturefrac - dc_iscale) / (-dc_iscale));
if (useRt)
hcolfunc_pre();
else
colfunc ();
}
span++;
}
if (sprflipvert && useRt)
rt_flip_posts();
}
// [ZZ]
@ -705,6 +693,7 @@ void R_WallSpriteColumn (bool useRt)
void R_DrawVisVoxel(vissprite_t *spr, int minslabz, int maxslabz, short *cliptop, short *clipbot)
{
#if 0
int flags = 0;
// Do setup for blending.
@ -772,6 +761,7 @@ void R_DrawVisVoxel(vissprite_t *spr, int minslabz, int maxslabz, short *cliptop
R_FinishSetPatchStyle();
NetUpdate();
#endif
}
//
@ -2857,6 +2847,7 @@ void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
fixed_t daxscale, fixed_t dayscale, FVoxel *voxobj,
FSWColormap *colormap, int colormapnum, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags)
{
#if 0
int i, j, k, x, y, syoff, ggxstart, ggystart, nxoff;
fixed_t cosang, sinang, sprcosang, sprsinang;
int backx, backy, gxinc, gyinc;
@ -3184,6 +3175,7 @@ void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
}
}
}
#endif
}
//==========================================================================

View file

@ -45,9 +45,6 @@ class DrawerThread
public:
DrawerThread()
{
dc_temp = dc_temp_buff;
dc_temp_rgba = dc_temp_rgbabuff_rgba;
FullSpansBuffer.resize(MAXWIDTH / 8 * (MAXHEIGHT / 8));
PartialBlocksBuffer.resize(MAXWIDTH / 8 * (MAXHEIGHT / 8));
}
@ -64,14 +61,6 @@ public:
int pass_start_y = 0;
int pass_end_y = MAXHEIGHT;
// Working buffer used by Rt drawers
uint8_t dc_temp_buff[MAXHEIGHT * 4];
uint8_t *dc_temp = nullptr;
// Working buffer used by Rt drawers, true color edition
uint32_t dc_temp_rgbabuff_rgba[MAXHEIGHT * 4];
uint32_t *dc_temp_rgba = nullptr;
// Working buffer used by the tilted (sloped) span drawer
const uint8_t *tiltlighting[MAXWIDTH];

View file

@ -32,7 +32,7 @@
#include "ssa/ssa_struct_type.h"
#include "ssa/ssa_value.h"
void DrawColumnCodegen::Generate(DrawColumnVariant variant, DrawColumnMethod method, SSAValue args, SSAValue thread_data)
void DrawColumnCodegen::Generate(DrawColumnVariant variant, SSAValue args, SSAValue thread_data)
{
dest = args[0][0].load(true);
source = args[0][1].load(true);
@ -43,12 +43,9 @@ void DrawColumnCodegen::Generate(DrawColumnVariant variant, DrawColumnMethod met
pitch = args[0][6].load(true);
count = args[0][7].load(true);
dest_y = args[0][8].load(true);
if (method == DrawColumnMethod::Normal)
{
iscale = args[0][9].load(true);
texturefracx = args[0][10].load(true);
textureheight = args[0][11].load(true);
}
texturefrac = args[0][12].load(true);
light = args[0][13].load(true);
color = SSAVec4i::unpack(args[0][14].load(true));
@ -81,49 +78,32 @@ void DrawColumnCodegen::Generate(DrawColumnVariant variant, DrawColumnMethod met
count = count_for_thread(dest_y, count, thread);
dest = dest_for_thread(dest_y, pitch, dest, thread);
pitch = pitch * thread.num_cores;
if (method == DrawColumnMethod::Normal)
{
stack_frac.store(texturefrac + iscale * skipped_by_thread(dest_y, thread));
iscale = iscale * thread.num_cores;
one = (1 << 30) / textureheight;
SSAIfBlock branch;
branch.if_block(is_simple_shade);
LoopShade(variant, method, true);
LoopShade(variant, true);
branch.else_block();
LoopShade(variant, method, false);
LoopShade(variant, false);
branch.end_block();
}
else
{
source = thread.temp[((dest_y + skipped_by_thread(dest_y, thread)) * 4 + texturefrac) * 4];
SSAIfBlock branch;
branch.if_block(is_simple_shade);
Loop(variant, method, true, true);
branch.else_block();
Loop(variant, method, false, true);
branch.end_block();
}
}
void DrawColumnCodegen::LoopShade(DrawColumnVariant variant, DrawColumnMethod method, bool isSimpleShade)
void DrawColumnCodegen::LoopShade(DrawColumnVariant variant, bool isSimpleShade)
{
SSAIfBlock branch;
branch.if_block(is_nearest_filter);
Loop(variant, method, isSimpleShade, true);
Loop(variant, isSimpleShade, true);
branch.else_block();
stack_frac.store(stack_frac.load() - (one >> 1));
Loop(variant, method, isSimpleShade, false);
Loop(variant, isSimpleShade, false);
branch.end_block();
}
void DrawColumnCodegen::Loop(DrawColumnVariant variant, DrawColumnMethod method, bool isSimpleShade, bool isNearestFilter)
void DrawColumnCodegen::Loop(DrawColumnVariant variant, bool isSimpleShade, bool isNearestFilter)
{
SSAInt sincr;
if (method != DrawColumnMethod::Normal)
sincr = thread.num_cores * 4;
stack_index.store(SSAInt(0));
{
SSAForBlock loop;
@ -131,55 +111,20 @@ void DrawColumnCodegen::Loop(DrawColumnVariant variant, DrawColumnMethod method,
loop.loop_block(index < count);
SSAInt sample_index, frac;
if (method == DrawColumnMethod::Normal)
{
frac = stack_frac.load();
if (IsPaletteInput(variant))
sample_index = frac >> FRACBITS;
else
sample_index = frac;
}
else
{
sample_index = index * sincr * 4;
}
SSAInt offset = index * pitch * 4;
SSAVec4i bgcolor[4];
SSAVec4i bgcolor = dest[offset].load_vec4ub(false);
int numColumns = (method == DrawColumnMethod::Rt4) ? 4 : 1;
SSAVec4i outcolor = ProcessPixel(sample_index, bgcolor, variant, isSimpleShade, isNearestFilter);
if (numColumns == 4)
{
SSAVec16ub bg = dest[offset].load_unaligned_vec16ub(false);
SSAVec8s bg0 = SSAVec8s::extendlo(bg);
SSAVec8s bg1 = SSAVec8s::extendhi(bg);
bgcolor[0] = SSAVec4i::extendlo(bg0);
bgcolor[1] = SSAVec4i::extendhi(bg0);
bgcolor[2] = SSAVec4i::extendlo(bg1);
bgcolor[3] = SSAVec4i::extendhi(bg1);
}
else
{
bgcolor[0] = dest[offset].load_vec4ub(false);
}
SSAVec4i outcolor[4];
for (int i = 0; i < numColumns; i++)
outcolor[i] = ProcessPixel(sample_index + i * 4, bgcolor[i], variant, method, isSimpleShade, isNearestFilter);
if (numColumns == 4)
{
SSAVec16ub packedcolor(SSAVec8s(outcolor[0], outcolor[1]), SSAVec8s(outcolor[2], outcolor[3]));
dest[offset].store_unaligned_vec16ub(packedcolor);
}
else
{
dest[offset].store_vec4ub(outcolor[0]);
}
dest[offset].store_vec4ub(outcolor);
stack_index.store(index.add(SSAInt(1), true, true));
if (method == DrawColumnMethod::Normal)
stack_frac.store(frac + iscale);
loop.end_block();
}
@ -212,7 +157,7 @@ bool DrawColumnCodegen::IsPaletteInput(DrawColumnVariant variant)
}
}
SSAVec4i DrawColumnCodegen::ProcessPixel(SSAInt sample_index, SSAVec4i bgcolor, DrawColumnVariant variant, DrawColumnMethod method, bool isSimpleShade, bool isNearestFilter)
SSAVec4i DrawColumnCodegen::ProcessPixel(SSAInt sample_index, SSAVec4i bgcolor, DrawColumnVariant variant, bool isSimpleShade, bool isNearestFilter)
{
SSAInt alpha, inv_alpha;
SSAVec4i fg;
@ -220,22 +165,22 @@ SSAVec4i DrawColumnCodegen::ProcessPixel(SSAInt sample_index, SSAVec4i bgcolor,
{
default:
case DrawColumnVariant::DrawCopy:
return blend_copy(Sample(sample_index, method, isNearestFilter));
return blend_copy(Sample(sample_index, isNearestFilter));
case DrawColumnVariant::Draw:
return blend_copy(Shade(Sample(sample_index, method, isNearestFilter), isSimpleShade));
return blend_copy(Shade(Sample(sample_index, isNearestFilter), isSimpleShade));
case DrawColumnVariant::DrawAdd:
case DrawColumnVariant::DrawAddClamp:
fg = Shade(Sample(sample_index, method, isNearestFilter), isSimpleShade);
fg = Shade(Sample(sample_index, isNearestFilter), isSimpleShade);
return blend_add(fg, bgcolor, srcalpha, calc_blend_bgalpha(fg, destalpha));
case DrawColumnVariant::DrawShaded:
alpha = SSAInt::MAX(SSAInt::MIN(ColormapSample(sample_index), SSAInt(64)), SSAInt(0)) * 4;
inv_alpha = 256 - alpha;
return blend_add(color, bgcolor, alpha, inv_alpha);
case DrawColumnVariant::DrawSubClamp:
fg = Shade(Sample(sample_index, method, isNearestFilter), isSimpleShade);
fg = Shade(Sample(sample_index, isNearestFilter), isSimpleShade);
return blend_sub(fg, bgcolor, srcalpha, calc_blend_bgalpha(fg, destalpha));
case DrawColumnVariant::DrawRevSubClamp:
fg = Shade(Sample(sample_index, method, isNearestFilter), isSimpleShade);
fg = Shade(Sample(sample_index, isNearestFilter), isSimpleShade);
return blend_revsub(fg, bgcolor, srcalpha, calc_blend_bgalpha(fg, destalpha));
case DrawColumnVariant::DrawTranslated:
return blend_copy(Shade(TranslateSample(sample_index), isSimpleShade));
@ -311,9 +256,7 @@ SSAVec4i DrawColumnCodegen::ProcessPixelPal(SSAInt sample_index, SSAVec4i bgcolo
}
}
SSAVec4i DrawColumnCodegen::Sample(SSAInt frac, DrawColumnMethod method, bool isNearestFilter)
{
if (method == DrawColumnMethod::Normal)
SSAVec4i DrawColumnCodegen::Sample(SSAInt frac, bool isNearestFilter)
{
if (isNearestFilter)
{
@ -325,11 +268,6 @@ SSAVec4i DrawColumnCodegen::Sample(SSAInt frac, DrawColumnMethod method, bool is
return SampleLinear(source, source2, texturefracx, frac, one, textureheight);
}
}
else
{
return source[frac].load_vec4ub(true);
}
}
SSAVec4i DrawColumnCodegen::SampleLinear(SSAUBytePtr col0, SSAUBytePtr col1, SSAInt texturefracx, SSAInt texturefracy, SSAInt one, SSAInt height)
{

View file

@ -45,24 +45,17 @@ enum class DrawColumnVariant
DrawRevSubClampTranslated
};
enum class DrawColumnMethod
{
Normal,
Rt1,
Rt4
};
class DrawColumnCodegen : public DrawerCodegen
{
public:
void Generate(DrawColumnVariant variant, DrawColumnMethod method, SSAValue args, SSAValue thread_data);
void Generate(DrawColumnVariant variant, SSAValue args, SSAValue thread_data);
private:
void LoopShade(DrawColumnVariant variant, DrawColumnMethod method, bool isSimpleShade);
void Loop(DrawColumnVariant variant, DrawColumnMethod method, bool isSimpleShade, bool isNearestFilter);
SSAVec4i ProcessPixel(SSAInt sample_index, SSAVec4i bgcolor, DrawColumnVariant variant, DrawColumnMethod method, bool isSimpleShade, bool isNearestFilter);
void LoopShade(DrawColumnVariant variant, bool isSimpleShade);
void Loop(DrawColumnVariant variant, bool isSimpleShade, bool isNearestFilter);
SSAVec4i ProcessPixel(SSAInt sample_index, SSAVec4i bgcolor, DrawColumnVariant variant, bool isSimpleShade, bool isNearestFilter);
SSAVec4i ProcessPixelPal(SSAInt sample_index, SSAVec4i bgcolor, DrawColumnVariant variant, bool isSimpleShade);
SSAVec4i Sample(SSAInt frac, DrawColumnMethod method, bool isNearestFilter);
SSAVec4i Sample(SSAInt frac, bool isNearestFilter);
SSAVec4i SampleLinear(SSAUBytePtr col0, SSAUBytePtr col1, SSAInt texturefracx, SSAInt texturefracy, SSAInt one, SSAInt height);
SSAInt ColormapSample(SSAInt frac);
SSAVec4i TranslateSample(SSAInt frac);

View file

@ -29,46 +29,22 @@ LLVMDrawers::LLVMDrawers(const std::string &triple, const std::string &cpuName,
{
mProgram.CreateModule();
CodegenDrawColumn("FillColumn", DrawColumnVariant::Fill, DrawColumnMethod::Normal);
CodegenDrawColumn("FillColumnAdd", DrawColumnVariant::FillAdd, DrawColumnMethod::Normal);
CodegenDrawColumn("FillColumnAddClamp", DrawColumnVariant::FillAddClamp, DrawColumnMethod::Normal);
CodegenDrawColumn("FillColumnSubClamp", DrawColumnVariant::FillSubClamp, DrawColumnMethod::Normal);
CodegenDrawColumn("FillColumnRevSubClamp", DrawColumnVariant::FillRevSubClamp, DrawColumnMethod::Normal);
CodegenDrawColumn("DrawColumn", DrawColumnVariant::Draw, DrawColumnMethod::Normal);
CodegenDrawColumn("DrawColumnAdd", DrawColumnVariant::DrawAdd, DrawColumnMethod::Normal);
CodegenDrawColumn("DrawColumnShaded", DrawColumnVariant::DrawShaded, DrawColumnMethod::Normal);
CodegenDrawColumn("DrawColumnAddClamp", DrawColumnVariant::DrawAddClamp, DrawColumnMethod::Normal);
CodegenDrawColumn("DrawColumnSubClamp", DrawColumnVariant::DrawSubClamp, DrawColumnMethod::Normal);
CodegenDrawColumn("DrawColumnRevSubClamp", DrawColumnVariant::DrawRevSubClamp, DrawColumnMethod::Normal);
CodegenDrawColumn("DrawColumnTranslated", DrawColumnVariant::DrawTranslated, DrawColumnMethod::Normal);
CodegenDrawColumn("DrawColumnTlatedAdd", DrawColumnVariant::DrawTlatedAdd, DrawColumnMethod::Normal);
CodegenDrawColumn("DrawColumnAddClampTranslated", DrawColumnVariant::DrawAddClampTranslated, DrawColumnMethod::Normal);
CodegenDrawColumn("DrawColumnSubClampTranslated", DrawColumnVariant::DrawSubClampTranslated, DrawColumnMethod::Normal);
CodegenDrawColumn("DrawColumnRevSubClampTranslated", DrawColumnVariant::DrawRevSubClampTranslated, DrawColumnMethod::Normal);
CodegenDrawColumn("DrawColumnRt1", DrawColumnVariant::Draw, DrawColumnMethod::Rt1);
CodegenDrawColumn("DrawColumnRt1Copy", DrawColumnVariant::DrawCopy, DrawColumnMethod::Rt1);
CodegenDrawColumn("DrawColumnRt1Add", DrawColumnVariant::DrawAdd, DrawColumnMethod::Rt1);
CodegenDrawColumn("DrawColumnRt1Shaded", DrawColumnVariant::DrawShaded, DrawColumnMethod::Rt1);
CodegenDrawColumn("DrawColumnRt1AddClamp", DrawColumnVariant::DrawAddClamp, DrawColumnMethod::Rt1);
CodegenDrawColumn("DrawColumnRt1SubClamp", DrawColumnVariant::DrawSubClamp, DrawColumnMethod::Rt1);
CodegenDrawColumn("DrawColumnRt1RevSubClamp", DrawColumnVariant::DrawRevSubClamp, DrawColumnMethod::Rt1);
CodegenDrawColumn("DrawColumnRt1Translated", DrawColumnVariant::DrawTranslated, DrawColumnMethod::Rt1);
CodegenDrawColumn("DrawColumnRt1TlatedAdd", DrawColumnVariant::DrawTlatedAdd, DrawColumnMethod::Rt1);
CodegenDrawColumn("DrawColumnRt1AddClampTranslated", DrawColumnVariant::DrawAddClampTranslated, DrawColumnMethod::Rt1);
CodegenDrawColumn("DrawColumnRt1SubClampTranslated", DrawColumnVariant::DrawSubClampTranslated, DrawColumnMethod::Rt1);
CodegenDrawColumn("DrawColumnRt1RevSubClampTranslated", DrawColumnVariant::DrawRevSubClampTranslated, DrawColumnMethod::Rt1);
CodegenDrawColumn("DrawColumnRt4", DrawColumnVariant::Draw, DrawColumnMethod::Rt4);
CodegenDrawColumn("DrawColumnRt4Copy", DrawColumnVariant::DrawCopy, DrawColumnMethod::Rt4);
CodegenDrawColumn("DrawColumnRt4Add", DrawColumnVariant::DrawAdd, DrawColumnMethod::Rt4);
CodegenDrawColumn("DrawColumnRt4Shaded", DrawColumnVariant::DrawShaded, DrawColumnMethod::Rt4);
CodegenDrawColumn("DrawColumnRt4AddClamp", DrawColumnVariant::DrawAddClamp, DrawColumnMethod::Rt4);
CodegenDrawColumn("DrawColumnRt4SubClamp", DrawColumnVariant::DrawSubClamp, DrawColumnMethod::Rt4);
CodegenDrawColumn("DrawColumnRt4RevSubClamp", DrawColumnVariant::DrawRevSubClamp, DrawColumnMethod::Rt4);
CodegenDrawColumn("DrawColumnRt4Translated", DrawColumnVariant::DrawTranslated, DrawColumnMethod::Rt4);
CodegenDrawColumn("DrawColumnRt4TlatedAdd", DrawColumnVariant::DrawTlatedAdd, DrawColumnMethod::Rt4);
CodegenDrawColumn("DrawColumnRt4AddClampTranslated", DrawColumnVariant::DrawAddClampTranslated, DrawColumnMethod::Rt4);
CodegenDrawColumn("DrawColumnRt4SubClampTranslated", DrawColumnVariant::DrawSubClampTranslated, DrawColumnMethod::Rt4);
CodegenDrawColumn("DrawColumnRt4RevSubClampTranslated", DrawColumnVariant::DrawRevSubClampTranslated, DrawColumnMethod::Rt4);
CodegenDrawColumn("FillColumn", DrawColumnVariant::Fill);
CodegenDrawColumn("FillColumnAdd", DrawColumnVariant::FillAdd);
CodegenDrawColumn("FillColumnAddClamp", DrawColumnVariant::FillAddClamp);
CodegenDrawColumn("FillColumnSubClamp", DrawColumnVariant::FillSubClamp);
CodegenDrawColumn("FillColumnRevSubClamp", DrawColumnVariant::FillRevSubClamp);
CodegenDrawColumn("DrawColumn", DrawColumnVariant::Draw);
CodegenDrawColumn("DrawColumnAdd", DrawColumnVariant::DrawAdd);
CodegenDrawColumn("DrawColumnShaded", DrawColumnVariant::DrawShaded);
CodegenDrawColumn("DrawColumnAddClamp", DrawColumnVariant::DrawAddClamp);
CodegenDrawColumn("DrawColumnSubClamp", DrawColumnVariant::DrawSubClamp);
CodegenDrawColumn("DrawColumnRevSubClamp", DrawColumnVariant::DrawRevSubClamp);
CodegenDrawColumn("DrawColumnTranslated", DrawColumnVariant::DrawTranslated);
CodegenDrawColumn("DrawColumnTlatedAdd", DrawColumnVariant::DrawTlatedAdd);
CodegenDrawColumn("DrawColumnAddClampTranslated", DrawColumnVariant::DrawAddClampTranslated);
CodegenDrawColumn("DrawColumnSubClampTranslated", DrawColumnVariant::DrawSubClampTranslated);
CodegenDrawColumn("DrawColumnRevSubClampTranslated", DrawColumnVariant::DrawRevSubClampTranslated);
CodegenDrawSpan("DrawSpan", DrawSpanVariant::Opaque);
CodegenDrawSpan("DrawSpanMasked", DrawSpanVariant::Masked);
CodegenDrawSpan("DrawSpanTranslucent", DrawSpanVariant::Translucent);
@ -102,7 +78,7 @@ LLVMDrawers::LLVMDrawers(const std::string &triple, const std::string &cpuName,
ObjectFile = mProgram.GenerateObjectFile(triple, cpuName, features);
}
void LLVMDrawers::CodegenDrawColumn(const char *name, DrawColumnVariant variant, DrawColumnMethod method)
void LLVMDrawers::CodegenDrawColumn(const char *name, DrawColumnVariant variant)
{
llvm::IRBuilder<> builder(mProgram.context());
SSAScope ssa_scope(&mProgram.context(), mProgram.module(), &builder);
@ -113,7 +89,7 @@ void LLVMDrawers::CodegenDrawColumn(const char *name, DrawColumnVariant variant,
function.create_public();
DrawColumnCodegen codegen;
codegen.Generate(variant, method, function.parameter(0), function.parameter(1));
codegen.Generate(variant, function.parameter(0), function.parameter(1));
builder.CreateRetVoid();

View file

@ -47,7 +47,7 @@ public:
std::vector<uint8_t> ObjectFile;
private:
void CodegenDrawColumn(const char *name, DrawColumnVariant variant, DrawColumnMethod method);
void CodegenDrawColumn(const char *name, DrawColumnVariant variant);
void CodegenDrawSpan(const char *name, DrawSpanVariant variant);
void CodegenDrawWall(const char *name, DrawWallVariant variant, int columns);
void CodegenDrawSky(const char *name, DrawSkyVariant variant, int columns);