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- made some adjustments to the text spacing on the level summary screen.
With the extended fonts some parts here caused too large gaps.
This commit is contained in:
parent
32dd6b049c
commit
cd7438c02e
5 changed files with 42 additions and 12 deletions
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@ -290,6 +290,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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auto count = maxchar - minchar + 1;
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Chars.Resize(count);
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int fontheight = 0;
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int asciiheight = 0;
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for (i = 0; i < count; i++)
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{
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@ -311,6 +312,10 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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{
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fontheight = height;
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}
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if (height > asciiheight && FirstChar + 1 < 128)
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{
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asciiheight = height;
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}
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}
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pic->SetUseType(ETextureType::FontChar);
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@ -352,6 +357,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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}
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}
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if (FontHeight == 0) FontHeight = fontheight;
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if (AsciiHeight == 0) AsciiHeight = asciiheight;
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FixXMoves();
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}
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@ -146,6 +146,7 @@ protected:
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int FirstChar, LastChar;
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int SpaceWidth;
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int FontHeight;
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int AsciiHeight = 0;
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int GlobalKerning;
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int TranslationType = 0;
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int Displacement = 0;
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@ -2000,6 +2000,17 @@ DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetHeight, GetHeight)
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ACTION_RETURN_INT(self->GetHeight());
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}
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static int GetDisplacement(FFont* font)
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{
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return font->GetDisplacement();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetDisplacement, GetDisplacement)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FFont);
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ACTION_RETURN_INT(self->GetDisplacement());
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}
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double GetBottomAlignOffset(FFont *font, int c);
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DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetBottomAlignOffset, GetBottomAlignOffset)
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{
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@ -322,6 +322,7 @@ struct Font native
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native int StringWidth(String code);
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native bool CanPrint(String code);
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native int GetHeight();
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native int GetDisplacement();
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native String GetCursor();
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native static int FindFontColor(Name color);
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@ -149,21 +149,19 @@ class StatusScreen abstract play version("2.5")
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//
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//====================================================================
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int DrawName(int y, TextureID tex, String levelname)
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int, int DrawName(int y, TextureID tex, String levelname)
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{
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// draw <LevelName>
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if (tex.isValid())
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{
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int w,h;
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[w, h] = TexMan.GetSize(tex);
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let size = TexMan.GetScaledSize(tex);
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screen.DrawTexture(tex, true, (screen.GetWidth() - size.X * CleanXfac) /2, y, DTA_CleanNoMove, true);
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if (h > 50)
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if (size.Y > 50)
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{ // Fix for Deus Vult II and similar wads that decide to make these hugely tall
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// patches with vast amounts of empty space at the bottom.
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size.Y = TexMan.CheckRealHeight(tex) * size.Y / h;
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size.Y = TexMan.CheckRealHeight(tex);
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}
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return y + (h + BigFont.GetHeight()/4) * CleanYfac;
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return y + int(Size.Y), (BigFont.GetHeight() - BigFont.GetDisplacement()) * CleanYfac / 4;
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}
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else if (levelname.Length() > 0)
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{
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@ -178,9 +176,9 @@ class StatusScreen abstract play version("2.5")
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screen.DrawText(mapname.mFont, mapname.mColor, (screen.GetWidth() - lines.StringWidth(i) * CleanXfac) / 2, y + h, lines.StringAt(i), DTA_CleanNoMove, true);
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h += lumph;
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}
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return y + h + lumph/4;
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return y + h, (mapname.mFont.GetHeight() - mapname.mFont.GetDisplacement())/4;
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}
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return 0;
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return 0, 0;
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}
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//====================================================================
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@ -235,11 +233,15 @@ class StatusScreen abstract play version("2.5")
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virtual int drawLF ()
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{
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int y = TITLEY * CleanYfac;
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int h;
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[y, h] = DrawName(y, wbs.LName0, lnametexts[0]);
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y = DrawName(y, wbs.LName0, lnametexts[0]);
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// Adjustment for different font sizes for map name and 'finished'.
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y -= ((mapname.mFont.GetHeight() - finished.mFont.GetHeight()) * CleanYfac) / 4;
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let fontspace1 = finished.mFont.GetDisplacement();
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let fontspace2 = ((h + (finished.mFont.GetHeight() - fontspace1)/4)) / 2;
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y += max(0, fontspace2 - fontspace1) * CleanYFac;
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// draw "Finished!"
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@ -267,7 +269,16 @@ class StatusScreen abstract play version("2.5")
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int y = TITLEY * CleanYfac;
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y = DrawPatchOrText(y, entering, enteringPatch, "$WI_ENTERING");
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y += entering.mFont.GetHeight() * CleanYfac / 4;
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let h = (entering.mFont.GetHeight() - entering.mFont.GetDisplacement()) / 4;
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if (!wbs.LName1.isValid())
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{
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// Factor out the font's displacement here.
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let fontspace1 = mapname.mFont.GetDisplacement();
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let fontspace2 = ((h + (mapname.mFont.GetHeight() - fontspace1)/4)) / 2;
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h = max(0, fontspace2 - fontspace1) * CleanYFac;
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}
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y += h * CleanYFac;
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DrawName(y, wbs.LName1, lnametexts[1]);
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}
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