- made some adjustments to the text spacing on the level summary screen.

With the extended fonts some parts here caused too large gaps.
This commit is contained in:
Christoph Oelckers 2019-07-14 12:44:42 +02:00
parent 32dd6b049c
commit cd7438c02e
5 changed files with 42 additions and 12 deletions

View file

@ -290,6 +290,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
auto count = maxchar - minchar + 1;
Chars.Resize(count);
int fontheight = 0;
int asciiheight = 0;
for (i = 0; i < count; i++)
{
@ -311,6 +312,10 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
{
fontheight = height;
}
if (height > asciiheight && FirstChar + 1 < 128)
{
asciiheight = height;
}
}
pic->SetUseType(ETextureType::FontChar);
@ -352,6 +357,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
}
}
if (FontHeight == 0) FontHeight = fontheight;
if (AsciiHeight == 0) AsciiHeight = asciiheight;
FixXMoves();
}

View file

@ -146,6 +146,7 @@ protected:
int FirstChar, LastChar;
int SpaceWidth;
int FontHeight;
int AsciiHeight = 0;
int GlobalKerning;
int TranslationType = 0;
int Displacement = 0;

View file

@ -2000,6 +2000,17 @@ DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetHeight, GetHeight)
ACTION_RETURN_INT(self->GetHeight());
}
static int GetDisplacement(FFont* font)
{
return font->GetDisplacement();
}
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetDisplacement, GetDisplacement)
{
PARAM_SELF_STRUCT_PROLOGUE(FFont);
ACTION_RETURN_INT(self->GetDisplacement());
}
double GetBottomAlignOffset(FFont *font, int c);
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetBottomAlignOffset, GetBottomAlignOffset)
{

View file

@ -322,6 +322,7 @@ struct Font native
native int StringWidth(String code);
native bool CanPrint(String code);
native int GetHeight();
native int GetDisplacement();
native String GetCursor();
native static int FindFontColor(Name color);

View file

@ -149,21 +149,19 @@ class StatusScreen abstract play version("2.5")
//
//====================================================================
int DrawName(int y, TextureID tex, String levelname)
int, int DrawName(int y, TextureID tex, String levelname)
{
// draw <LevelName>
if (tex.isValid())
{
int w,h;
[w, h] = TexMan.GetSize(tex);
let size = TexMan.GetScaledSize(tex);
screen.DrawTexture(tex, true, (screen.GetWidth() - size.X * CleanXfac) /2, y, DTA_CleanNoMove, true);
if (h > 50)
if (size.Y > 50)
{ // Fix for Deus Vult II and similar wads that decide to make these hugely tall
// patches with vast amounts of empty space at the bottom.
size.Y = TexMan.CheckRealHeight(tex) * size.Y / h;
size.Y = TexMan.CheckRealHeight(tex);
}
return y + (h + BigFont.GetHeight()/4) * CleanYfac;
return y + int(Size.Y), (BigFont.GetHeight() - BigFont.GetDisplacement()) * CleanYfac / 4;
}
else if (levelname.Length() > 0)
{
@ -178,9 +176,9 @@ class StatusScreen abstract play version("2.5")
screen.DrawText(mapname.mFont, mapname.mColor, (screen.GetWidth() - lines.StringWidth(i) * CleanXfac) / 2, y + h, lines.StringAt(i), DTA_CleanNoMove, true);
h += lumph;
}
return y + h + lumph/4;
return y + h, (mapname.mFont.GetHeight() - mapname.mFont.GetDisplacement())/4;
}
return 0;
return 0, 0;
}
//====================================================================
@ -235,11 +233,15 @@ class StatusScreen abstract play version("2.5")
virtual int drawLF ()
{
int y = TITLEY * CleanYfac;
int h;
y = DrawName(y, wbs.LName0, lnametexts[0]);
[y, h] = DrawName(y, wbs.LName0, lnametexts[0]);
// Adjustment for different font sizes for map name and 'finished'.
y -= ((mapname.mFont.GetHeight() - finished.mFont.GetHeight()) * CleanYfac) / 4;
let fontspace1 = finished.mFont.GetDisplacement();
let fontspace2 = ((h + (finished.mFont.GetHeight() - fontspace1)/4)) / 2;
y += max(0, fontspace2 - fontspace1) * CleanYFac;
// draw "Finished!"
@ -267,7 +269,16 @@ class StatusScreen abstract play version("2.5")
int y = TITLEY * CleanYfac;
y = DrawPatchOrText(y, entering, enteringPatch, "$WI_ENTERING");
y += entering.mFont.GetHeight() * CleanYfac / 4;
let h = (entering.mFont.GetHeight() - entering.mFont.GetDisplacement()) / 4;
if (!wbs.LName1.isValid())
{
// Factor out the font's displacement here.
let fontspace1 = mapname.mFont.GetDisplacement();
let fontspace2 = ((h + (mapname.mFont.GetHeight() - fontspace1)/4)) / 2;
h = max(0, fontspace2 - fontspace1) * CleanYFac;
}
y += h * CleanYFac;
DrawName(y, wbs.LName1, lnametexts[1]);
}