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- fixed sounds not stopping in sound sequences.
The sound sequence code used S_GetSoundPlayingInfo incorrectly, so let it check for a valid sound ID first to restore the old behavior.
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1 changed files with 2 additions and 2 deletions
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@ -151,7 +151,7 @@ public:
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}
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}
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bool IsPlaying()
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bool IsPlaying()
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{
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{
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return S_GetSoundPlayingInfo (m_Poly, m_CurrentSoundID);
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return m_CurrentSoundID != 0 && S_GetSoundPlayingInfo (m_Poly, m_CurrentSoundID);
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}
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}
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void *Source()
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void *Source()
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{
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{
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@ -180,7 +180,7 @@ public:
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}
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}
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bool IsPlaying()
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bool IsPlaying()
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{
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{
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return S_GetSoundPlayingInfo (m_Sector, m_CurrentSoundID);
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return m_CurrentSoundID != 0 && S_GetSoundPlayingInfo (m_Sector, m_CurrentSoundID);
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}
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}
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void *Source()
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void *Source()
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{
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{
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